Songbringer


Songbringer is a procedurally-generated scifi action RPG with swords, secrets, dungeons, bosses and stuff.
You play the role of protagonist and accidental hero, Roq Epimetheos. With a propensity for partying and making music, he cruises the galaxy with his skybot Jib aboard the ship Songbringer, searching for verdant planets absent the presence of galactic police.
When Roq finds the nanosword hidden in a cave on Ekzera, he unwittingly awakens an ancient evil. The sword is pretty fraggin' sweet though. It... hums.

Jib, the Skybot


Jib began life as a human boy on the skycity planet Yuerder. Growing up, he took an interest in programming artificial intelligence, eventually making a career for himself. On his deathbed, he illegally transferred his consciousness into a skybot, destroying the consciousness link thereby preventing overwrite.
Jib scans the bodies of your fallen foes, sometimes uncovering valuable loot. He can also gain the ability to stun foes. Jib is automatically controlled by AI, or player two can play Jib in local co-op mode.
Lacking the ability to grow one as a human, Jib is obsessed with mustaches.

Procedural


You choose a 6-letter world seed when beginning a quest. This seed is used to procedurally generate the planet, overworld, secrets and dungeons.
Entering the same world seed will always generate the same world, no matter which platform you are playing on. Thus lore and competition can be shared with others.
Play a new seed and surprise yourself with a new world. Or enter a seed you are familiar with for a speed run.

Open / Non-linear


The generated overworld is open and non-linear. Head in any compass direction you like or play dungeons out of order. You aren't even required to pick up the sword.
Of the nine dungeons Roq and Jib can uncover in each world:
  • Some are thematic, containing puzzles and items integral to completing the world.
  • Some are secret, hidden side quests in which abilities can be gained.
  • Some are tough as nails with overwhelmingly difficult foes, mobs and bosses.

Secrets of the Cacti


Everywhere one looks, there is much that is not seen. Concealed treasures abound. By eating cacti, Roq gains psychedelic powers and is able to perceive the secrets that lurk in plain sight.
Some items Roq discovers can be combined to create distinct artifacts. Find a blink orb and a fire cube? Take these to the droidsmith aboard Songbringer to craft a fire orb enabling Roq to teleport forward a few steps while turning into a fireball.
Songbringer features no experience points (no XP). Progress is made by crushing mobs, vanquishing bosses and claiming lost technological devices.

Leaderboard


On completing a quest, several factors are quantified to produce an overall score:
  • Time to complete
  • Percentage of map uncovered
  • Percentage of items obtained
  • Game mode: regular vs permadeath

Your score can be saved to a global leaderboard sorted by world seed. This leaderboard cycles through seeds by popularity and freshness. You can manually override to view a particular seed.
Minimum Requirements
OS: Windows 7
Processor: 1.0 Ghz or faster
Memory: 1 GB RAM
Graphics: OpenGL 2.0+ Compatible Card
Storage: 2 GB available space
Recommended Specifications
OS: Windows 10
Processor: 2.0 Ghz or faster
Memory: 2 GB RAM
Graphics: OpenGL 3.0+ Compatible Card
Storage: 4 GB available space
Minimum Requirements
OS: OS X 10.10
Processor: 1.0 Ghz or faster
Memory: 1 GB RAM
Graphics: OpenGL 2.0+ Compatible Card
Storage: 2 GB available space
Recommended Specifications
OS: OS X 10.12
Processor: 2.0 Ghz or faster
Memory: 2 GB RAM
Graphics: OpenGL 3.0+ Compatible Card
Storage: 4 GB available space
Minimum Requirements
OS: Ubuntu or equivalent
Processor: 1.0 Ghz or faster
Memory: 1 GB RAM
Graphics: OpenGL 2.0+ Compatible Card
Storage: 2 GB available space
Recommended Specifications
OS: Ubuntu or equivalent
Processor: 2.0 Ghz or faster
Memory: 2 GB RAM
Graphics: OpenGL 3.0+ Compatible Card
Storage: 4 GB available space
  • PC PowerPlay

    Though not without problems, Songbringer is a charming, challenging and addictive old fashioned ARPG. [Issue#266, p.64]

  • With a particle-heavy 8-bit paintbrush, Songbringer is a glam metal Zelda. Songbringer doesn't try to finish what Hyper Light Drifter started; Songbringer has heart of its own. It's easy to like but hard to love.

  • Calling a game hard usually errs on the side of fact rather than opinion, and there’s no mistaking the spike in Songbringer’s difficulty after the first few dungeons. So, it’s worth mentioning if only just to list that as one of its undocumented features. And to highlight this aspect of the experience for those that tend to struggle with top down combat that requires a fair bit of skill. In the end Songbringer is an exciting, if familiar, take on the old Zelda formula that for the most part plays as good as it looks.

  • While swinging around a humming nanosword never gets old, Songbringer's aimlessness prevents the party from really getting started.

  • Songbringer is a randomly generated top-down Zelda-like that has a surprisingly cohesive story and may be worth a play if you can snag it on sale.

  • Unlike some other roguelikes, Songbringer didn’t quite suck me in. The shortcomings in gameplay, variation, and narrative make the desire of another run fade away quicker than most. That said, it is still a challenging, fun and creative example of the genre.

  • The core premise behind Songbringer had my attention, and the gameplay does a decent enough job of making me enjoy that…most of the time. Getting lost happened to me often, aimlessly wandering around occurring and frustrated me. Yet I’d persist and eventually find my way to a new location, story element, or ability and then continue on my way. The pixel art looks good, if not a bit blurry up close, and the soundtrack, while matching the aesthetics seemed a little too ear grinding for my tastes. Still, I enjoyed myself and I will return to Songbringer. It’s zany and a great idea for an adventure game even if a few things could be tweaked. I’d love to see more of Roq and that’s saying something. An adventure dungeon crawler with a wacky and funny heart.

  • It is certainly a title to keep an eye on.

  • If Wizard Fu set out to make the most faithful of homages to the original Legend of Zelda specifically, Songbringer fits the bill with its hands-off approach to exploration-driven adventure. Unfortunately what the game initially builds up with its environments and keen visual style is partially swept aside by some unruly technical aspects.

  • LEVEL (Czech Republic)

    A myriad of worlds, alas all of them offer a dull experience based purely on boring duels, so it soon ends with pure boredom. [Issue#278]

Songbringer
$19.99 $6.48
Title: Songbringer
Genre: Action, Adventure, Indie, RPG
Released: 1 September 2017
Developer: Wizard Fu
Publisher: Wizard Fu, Double Eleven
  • Single-player
  • Co-op
  • Steam Achievements
  • Steam Cloud
  • Stats
  • Steam Trading Cards
  • Steam Leaderboards
  • Full controller support
  • Shared/Split Screen
  • Local Co-op
UI Audio Subs
Spanish - Spain
Swedish
Romanian
Dutch
English
Simplified Chinese
Japanese
Russian
French
Italian
German
Portuguese - Brazil
Traditional Chinese
metacritic
metacritic
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