Cities: Skylines

Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!

Multi-tiered and challenging simulation

Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your citys real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.

Extensive local traffic simulation

Colossal Order's extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted local traffic simulation.

Districts and Policies

Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.

Utilize the Day and Night Cycle

The city changes during the hours of the day and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency. This expansion will put you in control of managing the different aspects of the day and night cycles.

Extensive modding support

Build or improve on existing maps and structures. You can then import them into the game, share them as well as download the creations of other city builders on the Steam workshop.
Minimum Requirements
Requires a 64-bit processor and operating system
OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
Memory: 4 GB RAM
Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB (Does not support Intel Integrated Graphics Cards)
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 4 GB available space
Recommended Specifications
Requires a 64-bit processor and operating system
OS: Microsoft Windows 7/8 (64-bit)
Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
Memory: 6 GB RAM
Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB (Does not support Intel Integrated Graphics Cards)
DirectX: Version 11
Network: Broadband Internet connection
Storage: 4 GB available space
Minimum Requirements
Requires a 64-bit processor and operating system
OS: OS X 10.11 (64-bit)
Processor: Intel Core 2 Duo, 3.0GHz
Memory: 4 GB RAM
Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB (Does not support Intel Integrated Graphics Cards)
Network: Broadband Internet connection
Storage: 4 GB available space
Recommended Specifications
Requires a 64-bit processor and operating system
OS: OS X 10.11 (64-bit)
Processor: Intel Core i5-3470, 3.20GHz
Memory: 6 GB RAM
Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB (Does not support Intel Integrated Graphics Cards)
Network: Broadband Internet connection
Storage: 4 GB available space
Minimum Requirements
Requires a 64-bit processor and operating system
OS: Ubuntu 12.04 (64-bit)
Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
Memory: 4 GB RAM
Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB (Does not support Intel Integrated Graphics Cards)
Network: Broadband Internet connection
Storage: 4 GB available space
Recommended Specifications
Requires a 64-bit processor and operating system
OS: Ubuntu 14.10 (64-bit)
Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
Memory: 6 GB RAM
Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB (Does not support Intel Integrated Graphics Cards)
Network: Broadband Internet connection
Storage: 4 GB available space
  • I could go on all day about Cities: Skylines, much like I could go on all night playing it. It has restored my faith in the City Building Simulator genre. It’s everything that fans of the genre were hoping for and more.

  • The city builder is back! Colossal Order has succeeded where others have failed. Cities: Skylines is a brilliant game.

  • Cities: Skylines is everything we expected but never got from the Simcity series. Craving for a city sim resulted in ignoring the faults and shortages of the latter, something that is emphasized by Skylines' brilliance. The game shines with an extreme attention to detail spanning from macro to micromanagement and provides huge space where you can build your city.

  • This game managed to be everything I had hoped it would be and then some, with all the wonderful attention to little details and customization options. Fans of the genre wont want to miss this one.

  • The finest city builder in over a decade, Cities: Skylines's few flaws are so minor I only noticed them after hours of enjoyment.

  • Cities: Skylines brings the city building genre back after its near demise from other series' flawed game releases. The inclusion of large game maps, natural resources management, addictive progression system, and all of it running at a near-flawless technical performance make Cities: Skylines the new standard in city building games.

  • Pelit (Finland)

    Cities: Skylines teaches SimCities a trick or dozen. [May 2015]

  • Cities: Skyline is one of the best modern city-builder games right now. Its support to the modder community will bring us great joys.

  • Ultimately Cities: Skylines has provided exactly what players wanted from SimCity 2013, and that ought to be all it takes to convince would-be city planners.

  • The most fascinating aspect of Cities: Skylines is how much your city feels like it is a living, breathing entity, and it’s not just the unique life your citizens will bring to the region.

  • It's simply the best city builder out there. The guys from Colossal Order literally outperformed themselves with this sequel.

  • The best city building game since the heydays of the 90’s when SimCity ruled supreme.

  • Cities: Skylines is a great citybuilder that makes us forget SimCity, even though it hurts a little. It is big and beautiful, plus we love the controls, but it does come with some annoying bugs.

  • Skylines opens up the genre to players old and new with a user-friendly interface, intricately designed mechanics and enormous maps for maximum player creativity. One of the best.

  • It’s a shame that Maxis folded the way it did, but the baton has been passed. Rejoice, mini-mayors, for the city-builder is born anew.

  • Cities: Skylines is a title that will eat up hours of your time, and with a commitment from the developers to continue support for the title in the future, and Steam Workshop integration, the huge amount of replayability the base game has will become even bigger. I wholeheartedly recommend this game and can’t wait to see what modders and Colossal Order have in store for us in the future.

  • I may have failed beautifully in managing my city, but Cities: Skylines allows me to create a vast, complex ecosystem of a city that I can call my own, and it does so with style and grace.

  • Cities: Skylines is how city-building games ought to be. It's fun, it's pretty, it's easily approachable, yet, difficult to master. It doesn't have all the features that one might dream of in the perfect city-building simulator, but it does absolute wonders with what it does have.

  • Cities: Skylines is absolutely the best city-builder I’ve played since SimCity 4. From macro to micro, from the sprawling transport networks and city-wide policies to the fine-tuned districts and street-level detail, it impresses.

  • Ultimately there's less micro-management in Cities: Skylines than in SimCity, but it in no way feels like something cut-down or "cloney." No, Cities: Skylines is its own game - an impressive feat considering the lineage of the genre.

  • Cities: Skylines achieves everything we wanted in SimCity with ease.

  • This is what SimCity should have been. Simply, the best city builder so far, with great support for modders and a lot of fun for all fans of the genre.

  • Cities: Skylines is a great city builder, the best one on the market nowadays.

  • Skylines has already exceeded my high expectations.

  • Colossal Order ha decided to bring it's franchise to a whole new level, making it become the ultimate Sim city simulator, being even better than the original franchise.

  • Through deep and rewarding gameplay, Colossal Order’s new simulation fills the increasingly noticeable void in the genre. Where others have failed, Cities: Skyline excels and delivers the new gold standard of modern city-builders.

  • Skylines is one of the most flawless tycoon game we have ever seen. It will definitely make you happy if you like city tycoon games.

  • A game that reveals its depth gradually, and one that is also set to spark some fantastic community support in the coming weeks and months thanks to the available mod tools and support.

  • Cities: Skylines will be the city builder to beat in coming years. With few real flaws, this is the Sim City we were promised two years ago. Developer Colossal Order succeeds and even trumps Maxis in terms of sheer road-dropping, tax-raising fun. If you like playing mayor, there simply isn’t anything else like it out there.

  • A handful of flaws, but this fun and addictive city-builder still climbs high.

  • Cities: Skylines manages to be a better SimCity than the official, 2013 one. A great game despite some minor inconveniences.

  • An excellent simulator, Cities Skylines immerses us in the joy of city creation with its solid foundations, lively mod community and amazing depth, despite its visual shortcomings and the lack of some options present in its competitors.

  • In summary - here’s the city-builder you’ve been waiting for.

  • Cities: Skylines isn’t without its flaws, but even the things wrong with it add to its charm. It might not be that much of a challenge, but it delivers on the glee of expansion.

  • CD-Action

    The best economic simulation game in years. Cities: Skylines does everything SimCity wanted to do and is one of the best ways to spend free time that I can think of. [05/2015, p.68]

  • Don’t expect exciting scenarios or random events, but do expect to be impressed by the scale and many moving parts of this city-builder.

  • This is what modern city building should look like. There are small annoying flaws in terms of traffic infrastructure (roundabouts, pathfinding) and also the difficulty level is very forgiving. But none of it is critical and will keep you from playing. Where SimCity and Cities XXL failed, Cities Skylines passes with flying colours.

  • Cities: Skylines is an outstanding simulator that is accessible and deep. We could only ask for more options and possibilities, but it is still is a great experience fans of the genre will love.

  • Cities Skylines is a very good city builder that is even more striking if we think about the really restricted size of developer Colossal Order. The Finnish team has created a complex and varied game, that's also full of possibilities and without the boredom that emerged after only a few hours in Cities XXL.

  • It’s certainly not a flawless attempt, and will definitely need some post-launch patching, but the fun factor is there alongside the addictive gameplay. I guess you could even say that, for a first attempt, the foundations are solid as a rock.

  • Cities: Skylines is the best city-builder on the market right now. The game's presentation is stodgy, but it is all but guaranteed to provide you many hours of carefully crafting cities, laying out zoning, and establishing districts for specifics residential and industrial uses…all free from real-world mayoral headaches like 6 a.m. phone calls griping about snowplowing.

  • Cities: Skylines isn't perfect, but it's an excellent city builder and a great launch for developer Colossal Order. There a few control issues, a lack of key features explanations for new players, and the building currently lack the complexity found in SimCity 4 or SimCity (2013), but I still sunk hours into the game and will sink many more.

  • Cities: Skylines successfully caters for the audience left disappointed by SimCity with a level of accessibility tailored for casual city builders, combined with enough substance to delight veterans of the genre. Colossal Order has learned from EA's mistakes and brought us a game that steers clear of those pitfalls and emerges as a pioneer in its category.

  • Even though Cities: Skylines is not without flaws, it's still the best game in city-building genre.

  • Cities: Skylines somehow lives up to the unfair expectations heaped upon it, presenting one of the best city builders in years.

  • Cities: Skylines might be Colossal Order’s first attempt at a city builder, but it already feels well rounded and complete. There are a few areas that need improving and others that are crying out to be expanded upon, but those will come in due course, and what’s already there lets you build vast cities to your heart’s content.

  • Cities: Skyline is the game SimCity should have been: a great game and a greater base for modders.

  • Cities Skylines is the true successor to Sim City. Rich and complex, it is nevertheless very accessible, thanks to its exemplary interface.

  • There is a lot to love about Cities: Skylines and it gets a lot right for fans of the genre who felt crushed by SimCity’s disappointing release.

  • Over a decade old SimCity 4 has finally found its challenger. He is young, nimble and not afraid to go into the ring in cheap shorts without a sponsor sticker. Even where the game stumbles, it is more functional than the recent attempt to restart once sovereign SimCity brand. Someone can say it’s a copycat of SimCity but they did a better job, so what.

  • Cities: Skylines is a really interesting alternative within a fairly consolidated genre. Colossal Orders presents a nice game after the nonsense of some recent attempts by other companies. It has some character and dares to show some original ideas without departing from the standardized gameplay mechanics. If you were waiting for a good city management game just take a look to this interesting project. It's still capable of many surprises if it finally gets supported by a community of creative and proactive users.

  • The true successor to the SimCity legacy, and even though it only restates what was great about the original it still does a better job than the last decade or so of official games.

  • Cities: Skylines makes up for everything SimCity did wrong. It offers the possibility of making gigantic cities in which infrastructure is key. Building a city that does well sometimes gets a bit too easy, which also shows the limited offer in buildings. Thankfully the quickly growing community knows what to use the Steam Workshop for. This is only going to get better.

  • Cities Skylines borrow the best parts from Sim City, cuts the price tag by half and at the same time fixes the flaws from Maxis game. In short terms: this is the best city planning game we have seen over the past decade.

  • Cities: Skylines is the city-builder we've been both waiting and hoping for. Simple, but elegant systems and potentially huge landmasses to build upon and expand your city. The game doesn't overcomplicate anything, but strikes a good balance between depth and ease of use.

  • Cities: Skylines is the best experience for a gamer who wants to play a modern city builder that has a solid set of mechanics and manages to avoid all the traps that have sunk the reboot of SimCity that Maxis and Electronic Arts created.

  • Cities: Skylines has many annoyances and shortcomings, but still, it’s a fun game, and it has one huge thing going for it — its creators are passionate and enthusiastic. They’re neither corporate slaves who churned out the last SimCity, nor penny pinchers who sell the same product over and over again (hello, Cities XXL). I bet that when I launch Cities: Skylines 6 months from now, I will see a much better game, and my review will become obsolete.

  • The game made its debut at a very fortunate time, when its closest competitors are at their weakest: new iterations of Cities XL content-wise are closer to a DLC, and SimCity remains a total disappointment. While Skylines doesn’t offer any groundbreaking novelties, it does genre’s basics very well and tries to make city-building interface as user-friendly as possible. [May 2015, p.60]

  • Once you get a feel for the game, Cities: Skylines can be quite satisfying and fun to play. But getting there can feel like trying to build a house without blueprints and only a vague idea of how to use each tool.

  • As limber as Cities: Skylines is, it’s sorely lacking in replayability. Instead, it lets you get the most out of your favorite city by encouraging you to endlessly optimize and furthermore giving you the tools you need to do it. Come for the ant farm spectacle and spreadsheet detail. Stay for the endless cultivation of your favorite garden.

Cities: Skylines
$29.99 $13.50

Out of Stock

Title: Cities: Skylines
Genre: Simulation, Strategy
Released: 10 March 2015
Developer: Colossal Order Ltd.
Publisher: Paradox Interactive
  • Single-player
  • Steam Achievements
  • Steam Cloud
  • Steam Trading Cards
  • Steam Workshop
  • Partial Controller Support
  • Includes level editor
  • Remote Play on Tablet
  • Retro XP
UI Audio Subs
Spanish - Spain
Polish
English
Simplified Chinese
Russian
French
German
Korean
Portuguese - Brazil
metacritic
metacritic
score
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