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|OS:||Windows 7 or later|
|Processor:||Intel Core2 Duo E6750 (2 * 2660) or equivalent / AMD Athlon 64 X2 Dual Core 5000+ (2 * 2600) or equivalent|
|Memory:||4 GB RAM|
|Graphics:||Geforce GT 430 (1024 MB) / Radeon HD 5570 (1024 MB)|
|Storage:||4 GB available space|
|OS:||Mac OS X 10.11 (El Capitan) or later|
|Processor:||Intel Core i5-4570 (4 * 3200)|
|Memory:||8 GB RAM|
|Graphics:||GeForce GT 755M|
|Storage:||4 GB available space|
Gris is an incredible achievement, using its art, music, and gameplay to tell a thematically consistent story about a woman overcoming her grief. Despite the weighty subject matter, the way its protagonist’s triumph over sorrow is reflected in increasingly fluid and diverse platforming makes it a joy to play. While Gris is low on challenge and impossible to fail, it still feels exciting. Even if it doesn’t sound like your kind of game, Gris absolutely deserves a try.
With GRIS, Nomada has created an abstract adventure, as beguiling as it is haunting. By focusing on its courageous protagonist, and creating a bewitching but frightening world for her to overcome, GRIS succeeds with its short but unforgettable odyssey. Awash with meticulous detail, charming aesthetics, and smart design, GRIS is something special. Take the trip.
In a year where Red Dead Redemption 2 and God Of War have garnered so much critical attention and praise (and deservedly so), GRIS made me feel more than any other game in 2018. It’s one of the year’s very best and should be a benchmark for similar games to come.
A true indie gem.
Despite its lack of replay value, Gris is a mesmerizing puzzle platformer. You won’t want the experience to end, but when it does, it will stick in your head due to its poignant atmosphere and incredible visuals. It’s just a shame that it only lasted around three hours. The game’s beauty and quality make it easy to not want it to end.
Gris is not only beautiful, but it's also the perfect platformer for anyone who likes a challenge to be about more than reflexes or enemy slaughter. It's a thinking game, that also happens to have really good platforming at its core. It's neither too long nor too short, and worth every penny to experience the year's most beautiful visuals.
Gris will continue to be relevant for years to come due to its importance in society when talking about loss and mental anguish.
Gris is a wonderful, gorgeous puzzle-platformer with a unique art-style, a phenomenal score and a powerful yet subtle message. I was engaged from start to finish, unable to set it down (though I hadn't planned to play through an entire game in one sitting.) The ending is surprisingly poignant for a game with no dialogue and no text. The journey to that ending is endlessly creative and fun.
GRIS is an outstanding work of pure art in the world of video games. Its gameplay, however simple, is but a vessel for a strong and emotional message carried out by an exceptional visual and sound direction. The first title from Nomada Studio is moving, delicate and elegant: a real gem in the landscape of independent video games.
Gris is art in motion and arguably the most gorgeous game I’ve played this year. It dons the cloth of a puzzle platformer, although focusing on just that part means missing the point. That’s because all its pieces, from the absolutely gorgeous visuals and music to the poignant way in which the world gives you the pieces to build the girl’s story, create a delicate whole and an experience that’s well worth jumping into.
Gris is a beautiful experience that will be well-regarded for it's visuals, themes, and game design for years to come.
Beautiful 2D platformers are practically a meme when it comes to indie game development, but Gris still rises above its contemporaries. Artful in both its watercolor design and broad-strokes storytelling, Gris is a gentle reminder that good puzzle platformers can make you feel smart without smarting, and that being succinct is not a bad thing, especially in the current culture of exhausted replayability.
GRIS is full of joy and elegance, and it's the place where video games meet art. And all this elegance is mixed with simple yet solid gameplay, and offers an experience that cannot be found anywhere other than the video games industry.
GRIS is, simply put, one of this year’s masterpieces. Both in the sense that it looks like a work of art and plays like an absolute dream.
Like a comet streaking across the sky, Gris is full of wonder and beauty and leaves you with a warm glow in your heart.
Such is the quality of Gris’s visual art that replaying it struck me as a mandatory indulgence. I think the entirety of its composition demands to be seen.
Gris is a sublime experience, which deserves to be lived as such. It is more a piece of art than a game.
Gris is one of the most beautiful games of 2018. Amazing drawings come to life in a unique platformer that stays fascinating throughout.
Gris creates a colorful, unique and unforgettable inner world, with a beautiful art style, and great music. Although Nomada Studio can make its game more fun to play, as the first piece of its works, Gris is still a fantastic indie game.
GRIS is breathtakingly beautiful and demonstrates how artistically inspiring games can be. With its simple gameplay and incredible soundtrack, it is a game that could and should be enjoyed by everyone.
Gris evokes memories of Disney's Fantasia, a wordless animated movie which creates an exciting audiovisual experience by combining colors and music.
Even though there’s not much going on mechanically that we haven’t seen before, one look or glance at GRIS and you'll feel the opposite – it is something you haven’t seen before. Like a beautiful and minimal watercolour painting or an evocative piece of album art come to life - GRIS is short, sweet, and often inspiring.
Every obstacle, every puzzle you encountered in Gris, becomes a flavor in a delicious meal. And you, become upset and happy at the same time to leave the table with a fine taste in your palate because it was a short meal.
It will often leave you speechless.
Gris is an arty platform adventure that combines sophisticated platform mechanics with a dense, emotionally charged atmosphere.
The visual style immediately stoked my interest. It’s arresting and stylistic, accented by interesting and appropriate movements of the camera. The graphics’ clean lines are still expressive and often a fundamental part of the puzzles, instructive in how players can move about the world and interact with it. With that also comes enriching aural flourishes that further pull you in and changes of color that help express the protagonists’ progression.
Soft aquarelle palette and meticulously composed soundtrack make GRIS a true work of art. [Issue#235, p.43]
Nomada Studio – the Indie-Developers behind Gris – did not really aim for a classic gaming experience. They more so crafted an interactive art piece that shines through its aquarelle art style and music. Therefore Gameplay is very minimalistic ,and puzzles rarely require any real effort by the player. Yet Gris is definetely worth playing solely for the unique and beautiful design as well as the great score.
Gris is a 2D adventure game that has the player travel through a beautiful world at a relaxing pace. There is an impactful scene waiting for you near the climax, but after that the experience loses its power and delicateness, making the ending feel like a wasted opportunity.
GRIS is an amazing experience, with a brilliant artistic philosophy. The music fits perfectly but we would have appreciated some more original ideas for the gameplay and a more explicit scenario to guide us during the game.
An interesting allegorical journey to overcome our inner traumas that is quite open to interpretation in a way that it will be possible to be meaningful in different ways to each player, according to their own experiences. Even if it doesn’t manage to draw you with its symbolic tale, Gris may still convince you for a short, albeit, beautifully designed world.
GRIS is a beautiful adventure puzzle game with one of the best art style ever.
If you're in the mood for a lighthearted adventure with some simple but enjoyable gameplay, GRIS is certainly up to the task.
Yes, perhaps Gris is a little big in love with itself. Maybe we should take the hint. [Issue#328, p.114]
I won’t say that GRIS is bad. It is not even remotely bad. What GRIS is is disappointing. It can’t decide whether or not it wants to be a fun platformer or art piece, and the reality is that it could have been both. There’s a lot of hyperbole out there right now about this being a must play and I have a feeling a lot of people that do will be disappointed by this title. If GRIS goes on sale I would say pick it up if the art style seems appealing, but otherwise don’t look to GRIS to be the new LIMBO or INSIDE because the puzzles aren’t as deep and the gameplay isn’t as prevalent.
We've seen Gris before, back when it was sold in the wrapper of Limbo, Journey, or Ori and the Blind Forest. It's the same old platformer that's being turned around yet again for a new audience with new gimmickry that, while functional, simply brings little to the table. It's easy to fall in love with, at least superficially, until you examine it even closer. It looks great, it's smooth, and you sure can jump a lot – but it's unsatisfying in so many ways that make it difficult to recommend over more competent and feature-rich games in the genre. After all, you know the old adage: beauty is only skin-deep.
Gris’s visual appeal hinders as much as it helps its exploration of grief.
Gris is, at times, a meditative, affecting exploration of complex emotions that uses its levels as a canvas for some of the most beautiful visual design in any platformer, backed by a fantastic score. At others, it’s a maddeningly simple and confusing game that lets its artistic ambitions run roughshod over its gameplay.
As an audio and visual package, Gris is stunning. However some missteps in gameplay prevent it from being something special.
A week or so removed from playing Gris, I don’t know what I’ll remember it for, if at all. Gris feels like it almost belongs in a museum, with crowds marveling at its art and sound for a few minutes, before moving on to something else. There are moments of beautiful brilliance in Gris, all of which are dragged down by a decidedly average platforming game.
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