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OS: | Windows 7 / 8 / 8.1 / 10 |
Processor: | Intel Core2 Duo E4300 / AMD Athlon Dual Core 4450e |
Memory: | 4 GB RAM |
Graphics: | GeForce 8800 GTX / Intel HD 4600 / Radeon HD 3850 |
DirectX: | Version 11 |
Storage: | 2 GB available space |
An adorable resource management game featuring poncho-wearing creatures that hold balloons. A strategy game of optimisation where every decision matters and where every decision is interesting. A surprise gem!
I can’t believe how much I am gushing over this game. It looks like a simple and relaxing city builder at its surface, but there is so much more to it. Even with its deep skill trees and challenges, I found the game incredibly relaxing. Listening to the whispers of the wind and the dulcet strumming of an acoustic guitar as I guided my pupils to The Eye was a memorable experience. From the beginning to the end of any given run, the pupils would gain personalities in ways that made them feel more alive. I cared about the pupils in this game, I felt connected to the atmosphere and settlements it offers. This, paired with a great blending of theme and mechanic, make this a truly unique game.
As Far As The Eye is a charming rogue-like resource-management game which brings the player into a truly relaxing atmosphere, despite its strong strategic system.
As Far As The Eye is an interesting title, but it feels more artistic than functional. It is a perfectly serviceable game and it has lovely production values, but this is not the kind of title you look to for depth or range. On the other hand, if you want a specific, focused peaceful survival experience about tribes making their way to a safe place and don’t mind this being more of a puzzle than a proper strategy game, definitely give this little indie title a try.
The nomadic lifestyle translates into an interesting take on the resource and management genre, that is more interesting for its ideas than its execution. However, those who fancy a more contemplative slow going game will find solid goal-oriented challenges in this journey back to the source.
As Far As The Eye is a fun little turn-based, strategy game set in a vibrant world full of adorable creatures. Whilst there's a lot to learn and manage, this quickly becomes a rewarding and satisfying experience.
As Far As The Eye doesn’t only look nice, it also plays quite well. And it is hard! It demands a lot from the player und to get better, on really has to learn the ins and outs of the game. Too often, however, success comes down to luck, whch is a shame and makes some moments frustrating.
A charming, but not well-thought-out game. If you’re not ready to travel like a grain of sand on the wind, it’s best to avoid it for now.
Issues aside of UI problems such as losing villagers, hard to click, and so on, the general pace of As Far As The Eye belie its "relaxing" appearance. Requiring a very strict, lucky, and strategic play from the beginning knocks a lot of the fun off. With how much dedication there is simply to food and not starving, it leaves little room for exploration, trying new things, or really anything beyond a narrow strategy. It is not that the difficulty ruins the game, it is that the difficulty and luck swings require such a narrow avenue to take, getting in the way of fun.
While turning off frustrating features is a blunter solution than seeing them integrated into a better-balanced game, As Far As The Eye has a grounding in something really beautiful. I look forward to the opportunity to experience the game I saw parts of underneath its less well-implemented elements. Unfortunately, it wasn’t the one I got to review.
Title: | As Far As The Eye |
Genre: | Indie, Simulation, Strategy |
Released: | 10 September 2020 |
Developer: | Unexpected |
Publisher: | Goblinz Publishing, Maple Whispering Limited, Unexpected |
UI | Audio | Subs | |
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Spanish - Spain | |||
Polish | |||
English | |||
Simplified Chinese | |||
Japanese | |||
Russian | |||
French | |||
German | |||
Traditional Chinese |
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