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Requires a 64-bit processor and operating system | |
OS: | Windows 10 (64 bit only) |
Processor: | Intel Core i5-4300U or AMD Phenom II X4 975 |
Memory: | 4 GB RAM |
Graphics: | NVIDIA GeForce GTX 550 Ti or AMD Radeon HD 4890 |
DirectX: | Version 11 |
Storage: | 2 GB available space |
Recommended Specifications | |
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Requires a 64-bit processor and operating system | |
OS: | Windows 10 (64 bit only) |
Processor: | Intel Core i5-9400 or AMD Ryzen 5 3400G |
Memory: | 8 GB RAM |
Graphics: | NVIDIA Geforce GTX 970 or AMD Radeon RX 590 |
DirectX: | Version 11 |
Storage: | 2 GB available space |
Minimum Requirements | |
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Requires a 64-bit processor and operating system | |
OS: | OSX 10.14.2 Mojave (64-bit) |
Processor: | Intel® Core™ i5 3.0GHz, 21.5 |
Memory: | 4 GB RAM |
Graphics: | 2 GB RAM |
Storage: | 2 GB available space |
Recommended Specifications |
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Requires a 64-bit processor and operating system |
A pleasant little distraction to while away some time. Worth a look if you like the idea of peaceful city building, if you don’t mind not having a grand finale to work towards.
Space whales! Before We Leave brings us space whales! And along with them, a polished city builder which takes known tenets of the genre to forge its own direction. Repetitive assets are a minor flaw in an overall extremely enjoyable experience with a lot to do even in the absence of a real game over.
Before We Leave is a relaxing take on the post-apocalypse and city building, with enough benefits to overcome its hiccups.
Before We Leave represents an unusual and very charming approach to the city-builder genre. The game is a pleasure to both watch and play, with some minor interface issues here and there. [Issue#303]
Creating a grand interplanetary civilisation is one thing, but managing the needs and supplies of the subjects is tough work. Before We Leave makes logistics an easy, streamlined process through an intuitive UI and readability across its design. The fun lays in ironing out the kinks in your immense system and achieving a sustainable economy, all to overcome impending doom. While there is some underlying mundanity, the overwhelming joy and optimism the game extrudes from the player cannot be understated. And hey, if you grow tired of the system, you can always sabotage it from the inside to try and teach your Peeps to live free and naked.
Before We Leave is a civilization management game that’s relatively stress free, calming, and really charming. Its low-key nature and philosophy make it great for those who feel overwhelmed by the laundry list of responsibilities of 4X-style management and development. The design is sound, the presentation is fantastic and I’m a huge fan of the hex-gridded world map represented as a 3D globe. The individual models of the Peeps and their architecture are so charming, and the soothing soundtrack that plays when running the time at max speed is really nice. There are areas of the game that feel a little rough around the edges but the updates show a commitment by the developer to bring in the right amount of polish that’ll lead it toward greater heights of inventive fun.
But those are minor complaints, really. Before We Leave is an intriguing, enjoyable game—one that puts its own twist on a Settlers-style civilisation-building game with a heavy environmental focus and a reframing of the colonialist implications that tend to underpin the genre. It’s a relaxed, chilled-out city-building experience, but within the premise of reclaiming your own land instead of colonising someone else’s, it’s also a thought-provoking one.
While there are some small issues like a slightly clunky and complicated interface, Before We Leave ended up being a great little sim that was pleasantly peaceful and delivered a kind of gameplay that I think will be perfect for sim fans looking for something on the lighter side. We may not get as may of these as we used to, but I’m happy we got this one.
Before We Leave is a great, relaxed simulation, but feels like it may be missing a few things.
Cute little city-builder with big ambitions and even bigger cosmic cetaceans.
A paradoxically relaxing and overwhelming game, Before We Leave is a cute city builder with a lot of depth.
With a little extra attention, Before We Leave could probably turn into a much larger, more sophisticated game. The foundation is strong enough for that to happen with minimal effort, but I don't think that's what the developers had in mind, and truthfully, I don't have a problem with that.
It’s such a shame that that serenity is broken by frustration when trying to plan roadways and neighborhoods. This may not seem like much of an issue for some, but for someone who finds odd satisfaction from having complete control of how my society will look, it kept me from falling in love.
A city builder that is a completely different animal compared with the regular games on the genre. All you have to do here is know the basics and build a better world, without the risks of being attacked. An engaging experience that is also pretty entertaining but sometime feels shallow and doesn't have enough replayability.
If you’re looking for a meditative city builder and enjoy resource management and problem-solving, you should absolutely give Before We Leave a go. But if you’re accustomed to some of the bigger 4X alternatives, you might feel as if what’s here is a little lacking by comparison.
Before We Leave is a lovely indie builder that slowly loses its appeal after a cosy first few hours.
Quotation forthcoming.
Before We Leave is as close as I’ve ever come to sticking with a city builder and, for that, it deserves enormous credit. The non-violent nature of the gameplay is also to be commended. However, it’s all still just a little too dizzying for me and, if you also struggle with the level of micro-management this type of game fosters, then this likely won’t be quite streamlined enough to change your mind.
Before We Leave puts creativity to the test and while it has potential, it fails to reach beyond the stars and truly embrace the vastness of exploration and city-building.
Before We Leave is a small and interesting 4X, with a too rigid game system.
Before We Leave's a surprisingly well-optimized, visually pleasing, and refreshingly relaxing city builder that excels at making players feel like reclaimers of a massive, interplanetary empire, but it has many gameplay issues to iron out in its full release before it can live up to its own ambitions. The gripes noted herein are all present in an alpha build, so it's possible that Balancing Monkey already addressed these and other concerns between then and now. If not, though, the subtle makings of a personality may not be able to atone for the fact that its mysterious, mellow tone is undermined by frequent annoyances.
Title: | Before We Leave |
Genre: | Casual, Indie, Simulation, Strategy |
Released: | 13 May 2021 |
Developer: | Balancing Monkey Games |
Publisher: | Team17 |
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Spanish - Spain | |||
Turkish | |||
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Simplified Chinese | |||
Japanese | |||
Russian | |||
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Italian | |||
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Portuguese - Brazil |
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