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Set currency to ADAMinimum Requirements | |
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Requires a 64-bit processor and operating system | |
OS: | Windows 7/8.1/10 (64 bit) |
Processor: | AMD FX-8350 or Intel Core i5-4690K or newer running at 3.5 GHz or higher |
Memory: | 8 GB RAM |
Graphics: | 4 GB Direct3D 11 capable video card - GeForce GTX 960 or Radeon R9 380 |
DirectX: | Version 11 |
Storage: | 25 GB available space |
Sound Card: | Integrated or dedicated DirectX 9 compatible soundcard |
Additional Notes: | Keyboard, mouse and an internet connection for Steam. |
Recommended Specifications | |
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Requires a 64-bit processor and operating system | |
OS: | Windows 10 (64bit) |
Processor: | AMD Ryzen 5 1600 or Intel Core i7-6700K or newer running at 3.2 GHz or higher |
Memory: | 16 GB RAM |
Graphics: | 6 GB Direct3D 11 capable video card - GeForce GTX 1660Ti or Radeon RX 590 |
DirectX: | Version 11 |
Storage: | 25 GB available space |
Sound Card: | Integrated or dedicated DirectX 9 compatible soundcard |
Additional Notes: | Keyboard, mouse and an internet connection for Steam |
Considering Biomutant’s delayed and seemingly troubled road to release, I’m blindsided by just how good it is. Experiment 101 has clearly been afforded the time to see its vision through, something which is unfortunately far too rare in the cutthroat gaming industry. I did not expect this to be one of my favorites of the year so far, let alone one of the most enjoyable open-world games I’ve ever played. A true modern gaming miracle.
For the first time in a long time, a game has lived up (and in my opinion surpassed) the hyped that’s been created around it. Frankly, I’ll be surprised if BIOMUTANT is not game of the year.
Biomutant could be the sleeper hit of 2021. Not only is it downright adorable, but it's also an absolute blast to play. Developer Experiment 101 has created a world that you want to explore, and it frequently rewards you for slowing down and taking it all in. Throw in some great combat, robust character creation, and a wonderful crafting system and you've got a game that should please even the most jaded of open-world enthusiasts.
While it may have a few flaws, Biomutant is a great game that reminds of a simpler time for video games.
Biomutant comes out the gate incredibly strong with high customization and a stunning world to explore. Players have agency over the adventure through interactions providing an immersive experience unique to them, making it a must-play for any action-adventure fan. However, the more time you spend in this world, the more you notice where it could be improved. As some missions become less fun with no help from the low difficulty, you'll likely want to speed past these portions. Still, that's one small issue to an otherwise grand adventure full of wonderful features, gameplay, and beauty that can't be overlooked.
I enjoyed my time with BIOMUTANT and I can’t wait to replay the game and see how it will play out if I make just a few minor changes to some of the decisions I made throughout the game.
If you can live with the crashes or if the developers have patched it by the time you read this, then Biomutant is a rather excellent title. The open-world setting feels unique amongst other postapocalyptic titles, especially with humans being replaced by cute yet realistic-looking fuzzy animals. The world looks gorgeous but offers a ton of stuff to do with a wide variety to boot. The fighting is fluid and excellent, no matter if you're using special powers or normal weapons, and the flexibility of many of the game's elements gives it a ton of freedom compared to its contemporaries. Even in a month crowded with some legitimate heavy hitters, Biomutant is well worth playing for those looking for a good RPG.
I had a lot of trouble tearing myself away from Biomutant, and a lot of my grievances didn’t really surface until I’d finished it and had time to digest.
Biomutant’s highs owe a lot to just how stacked against the odds it appears. And how over the span of an average twenty-or-so hour single-run it comes out not just unscathed, but victorious. Experiment 101 finding a way to incorporate the surreal and the strange, yet maintaining a consistent thread wherein the gameplay loop is both satisfying and intriguing to engage with. All of this, despite such continued reveling in its own eccentricity. But it’s that very eccentric attitude that marks Biomutant down as an unmistakably curious, but more importantly, entertaining open-world adventure to lose one’s self in.
Biomutant is a solid debut from Experiment 101. Though a couple of the game’s concepts don’t feel entirely fleshed out, there’s still a lot to appreciate. The amount of variety in both the narrative and in combat ensures that no two players have an identical experience. With a fluid combat system and enough style to spare, Biomutant is still a formidable RPG.
The combat is lacking, the story-telling is awful, the faction system is barebones. Yet there is something to Biomutant, some unexplainable quality that makes you want to keep exploring its wacky world. [Issue#253, p.34]
Biomutant definitely has its charms: its post-apocalyptic open world is filled with lush environments and the combat encounters are entertaining, making for a fun game experience, albeit one that is sometimes a bit repetitive.
Biomutant, the first game from Experiment 101 studio is an ambitious game which does not succeed at everything it attempts to do, but in general it is a decent and fun choice-driven action/RPG.
Biomutant is a game with a big heart. The guys from Experiment 101 have put everything they could into this work and their affection is clearly perceptible. However Biomutant is far from being a perfect work, seasoned with many small defects and a series of characteristics that are too ambitious for a product like this.
Biomutant gives you a chance to experience a unique adventure but only if you'll turn a blind eye to some flaws. The pretty, original, and very colorful world with a great artistic style is paired with not-so-pretty gameplay solutions and a handful of technical problems.
Biomutant is what we expected from it, no more and no less, namely a generous project, steeped in good intentions, and which, through his atypical vision of Action-RPG, breathes a breath of fresh air into the genre. The studio title Experiment 101 is an ode to the exploration of a colorful post-apo universe, karmic destiny, avatar customization, and martial arts. It is difficult, it is true, to concretize these different aspects and to merge them. The fact remains that this experience, equal to no other, changes, surprises, and throws off to the point of becoming memorable. However, it is necessary to ignore a technical achievement which is clearly behind schedule and a progression that is sometimes too interventionist.
Riddled with repetition, Biomutant is as grand in ambition as it is bland in execution. Where it shines in character creation and choice, it fumbles in its narrative and empty morality system. Where building your powers, weapons, and toys is great, finding all the parts to do so is simply a chore. Odd to say, but in this case, less might have been more, but what is here is fun. Just not as fun as it could have been.
Biomutant is a fascinating game, one that definitely belongs in a foregone era of gaming but somehow still works in today's industry. The world is massive and packed with things to do, combat is fast and fluid save for a few minor issues, and the story definitely keeps me interested throughout. There's jank, sure, but it's jank that somehow works in the game's favor, almost as if it's part of the game's identity. If you come in expecting a Game of the Year candidate you may leave disappointed, but if you're looking for a new adventure brimming with personality, Biomutant is absolutely worth your time. Just be prepared for that fast travel mechanic; it still shocks me every time.
Biomutant is an open-world RPG with a lot of interesting ideas that have already been done. This ambitious game was an interesting concept a few years ago, but bigger studios got there faster. The phenomenal character designer and the lush and beautiful world, and an interesting character concept do not help this game stand out. However, I have had a lot of fun playing it even though the combat had its issues.
Biomutant appeals until credits roll largely thanks to its world and well-optimized visual performance on PC. There’s definitely too much fluff here, but there are more exciting surprises to unearth as the game goes on, including intriguing mounts and some esoteric devices.
Biomutant tries to do so, so much... Probably more than it should. That's why some mechanics are pretty basic or undercooked, and the reason why everything feels like "I've seen this before". It's a shame, because the setting and world are really, really refreshing an interesting, and it's easy to see there were good intentions behind it.
Biomutant is a competent open-world role-playing game featuring a charming atmosphere and some solid RPG mechanics. Sadly, it fails to stand out due to its by-the-books open-world formula and the sluggish combat system. While the game does work for the most part and there are some interesting ideas here and there, there isn't a lot that Biomutant does better than most open-world games out there, resulting in an experience that is somewhat forgettable.
What makes it stand out against some of those other games it has borrowed ideas from is the fascinating setting and bizarre character design. It is strange in all the right places but just cannot jump above the games it took inspiration from for its gameplay.
Biomutant is too ambitious for its own good. The combat is fun, especially when combined with a good crafting system and a beautiful world. Other systems are irrelevant, though, and the quests are boring, as is the damp squib of a story.
Biomutant is a game that overreaches early, and spends the rest of its run time trying, mostly successfully, to regain its balance. It's lovely to look at and its world is a joy to explore, boots on the ground, but the combat lacks impact and precision, and technical issues mar the experience.
While I definitely enjoyed my time with Biomutant, I’m left feeling a little deflated coming out the other end of it. The world of Biomutant was a joy to traverse, and there was an almost Breath of the Wild quality, the same drive to see what was over the hill in front of me, or what was around the corner. However, given that combat plays such a huge part of the game, the rather middling nature of it makes fights feel like inconveniences, rather than something to enjoy.
With Biomutant, the end result is a game that I enjoyed playing, despite the criticisms and score. I burn out fast with most open-world games, but I wanted to explore every corner of this unconventional world, even when it didn’t always give me a good reason to. I don’t think you can call a game bold enough to mix so many influences together safe, but there’s a distinct sense Experiment 101 came close to playing it safe. Whether from budget restraints, time restrictions, or COVID impacts, I don’t know, but Biomutant needs a sequel or DLC to make the most out of the strong foundation already present.
Biomutant is an open-world with (too) many original ideas, none of which really work.
Biomutant has multiple facets, some accomplished quite well, while others would have deserved more polish and a substantial overhaul to reach their targets. The experience is still enjoyable for large chunks, but Experiment 101 will have to do some more next time to fully convince us.
Biomutant's strong presentation and beautiful world invite exploration, while its combat makes you feel like a badass magic-flinging, gunslinging, Kung-Fu warrior. Sadly, its tedious missions and weak story make it increasingly harder to stick with the game the more of it you play.
Biomutant tries to imitate what we have seen so far in games like The Witcher 3 or the recent entries of the Assassin's Creed franchise... but with a lower budget. Even if its open world is indeed interesting, Biomutant has some clear issues such as a lack of variety in the enemies department, a repetitive gameplay, a progression system with not much to offer and a poor narrative that, in the long run, hurts the general gameplay. However, it manages to still stand throughout all this due to its less than 20 hours duration as well as its magnificent visual aspect, although in the end it simply provides an experience that probably won't stand out much... for better or worse.
BIOMUTANT has a lot of charm, and a lot of promise when you first boot it up. But after a few hours, you start to see the cracks, the lack of depth, and the magic melts away. If you’re up for an outpost clearing, kung fu adventure it might be fine for you. However many of us were hoping for something more.
With excellent enemy creature design, a rich and diverse world, and piles and piles of choice when it comes to combat and customisation, Biomutant has a lot of the building blocks of a top-drawer action RPG. It’s really missing only a few, but they’re big ones: its cookie-cutter approach to objectives and puzzles feels two-or-so generations off the pace of other open-world action games, and that leaves the quest to gather all of the things feeling repetitive early on.
While combat is fun in moderation and the crafting system is bizarre in all the right ways, the flip side of this is dull and monotonous quest design, a forgettable story, and hollow morality. There's still an enjoyable game here, but a lot of unfortunate caveats come attached to that statement. Yet while it might not always hit the mark, Biomutant is an ambitiously flawed game from a small studio, and the games industry could always use more risky endeavors like this one.
Biomutant's stunning world barely survives the painful narration, broken progression, and dearth of stuff to do.
Repetitive, formulaic, and downright strange, Biomutant suffers from an abundance of problems that get in the way of great ideas.
Biomutant is a boring, repetitive and simply anachronistic video game with a lot of problems in the quests and world design departments.
Biomutant is erratic in design. The mission design is too traditional and the game relies on a messy story with bad dialogue and meaningless characters, while the action and some RPG systems are better than those of peers.
The moments that make Biomutant worth playing, intermittent as they can be, exist not in spite of the game's muddled identity but because of it, sitting right at the junction between its janky mechanics and outright bonkers fiction. [Issue#360, p.108]
Biomutant certainly is an ambitious game. This ambition though is what ultimately hurt the experience as a whole. A good fighting system, some gorgeous landscapes, the imaginative friend and foes, the well-thought crafting etc. are unfortunately held back by an utterly tiring open-world design, filled with the most basic and repetitive fetch-quests.
Biomutant is like layers and layers of great ideas drawn on an imperfect mindmap. A great cornerstone to build upon, but still lacking in remaining coherent. Still - great fun in short amounts.
In a manner, Biomutant’s name is self-explanatory. After all, mutation is often a byproduct of a mistake.
Yes, this is an ambitious action adventure with an appealing world. But it is held back by the weak story, fights that lack any real challenge and bucketloads of unsophisticated quests, all of which push it into mediocrity.
Biomutant is a solid open world game. While the world of the third person adventure looks really beautiful and charming, the RPG has also a lot of weaknesses like the unpretentious story and many technical issues. There are not only graphic and audio bugs in the game, on consoles Biomutant crashed multiple times and we had to repeat our progress more than once. On the other hand, the RPG has a good combat system and it is really fun to fight against varied enemies.
The open-world aspect of Biomutant did more harm than good, with the gargantuan, post-apocalyptic realm this heroic, mutated rodent will explore being mostly an empty one, and with the rest of the experience being repetitive and unpolished. More of a disappointment rather than a bad game, try it out only if willing to spend around many fun, but not that fun hours.
If there's something to love in Biomutant, it's the vibrancy of its environments and its brilliantly dynamic combat. Unfortunately, you have to wade through so much repetitive, tedious open-world slurry that it becomes hard to enjoy.
Biomutant is some sort of Frankenstein’s monster, a bunch of things from other games mixed up together where all the promising ideas that we liked so much got lost.
Offensively mediocre in multiple ways, Biomutant was a waste of resources. It's not terrible, but there's no excuse for it to be this vapid and underwhelming.
Biomutant has been hit with multiple delays, but unfortunately still feels like a half-finished product. The morality system is little more than a means to a few strong magic attacks, and the choices you make throughout the story are laughably irrelevant. A lot of the choices like the single narrator for all of the voiceover, and the overly simple combo mechanics can all be called creative choices, but in the grand scheme of things simply feel like the quickest route to a finished product. I truly wanted to love Biomutant, it has been high on my list of “must plays” since it was first announced, but in its current state, I simply cannot recommend anyone rush to buy it for $60.
Biomutant is an ambitious project, but it never excels at anything. There are too many incomprehensible design choices and frustrating moments, which in turn hinders the game from being truly great.
Title: | BIOMUTANT |
Genre: | Action, RPG |
Released: | 25 May 2021 |
Developer: | Experiment 101 |
Publisher: | THQ Nordic |
UI | Audio | Subs | |
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Arabic | |||
Spanish - Spain | |||
Hindi | |||
Polish | |||
Indonesian | |||
English | |||
Simplified Chinese | |||
Japanese | |||
Russian | |||
French | |||
Italian | |||
German | |||
Korean | |||
Portuguese - Brazil |
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