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OS: | Windows XP/Vista/7 |
Processor: | Intel Pentium IV® @ 2.0 GHz or similar processor with SSE3 |
Memory: | 2 GB RAM |
Graphics: | Shader model 3.0 hardware support, minimum 256 MB VRAM, NVidia GeForce 7900 GT / ATI Radeon HD X1800 or higher |
DirectX: | Version 9.0c |
Storage: | 3 GB available space |
Sound Card: | DirectX 9.0c® compatible sound card |
Recommended Specifications | |
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OS: | Windows XP/Vista/7 |
Processor: | Intel® Core™2 Duo @ 2.6 GHz or similar processor with SSE3 |
Memory: | 3 GB RAM |
Graphics: | Shader model 3.0 hardware support, minimum 256 MB VRAM, NVidia GeForce 9800 GT / ATI Radeon HD 4850 or higher |
DirectX: | Version 9.0c |
Storage: | 3 GB available space |
Sound Card: | DirectX 9.0c® compatible sound card |
beautiful game the graphic is nice and the music also i like the gameplay and the level up not to complex than other rpg with a lot of attribute and power up to choose.... it's not diablo but for the price i spent a lot of good playtime hope to see a following thanks deck13
Yes, the game has its flaws. But if you like vampire games you will enjoy this one too. The characters are likable, the story is cool and the music adds to the atmosphere. The controls take some getting used to, but in the end aren't bad. This game reminded me of Vampire Redemption and I'd like to see more. One thing I wasn't happy about is that the game only has co-op, not multiplayer, so you'll need an XBox controller if you want to play this on pc.
The first time /i played it, the controls are a bit awkward and the camera strange. But after playing several hours I understand the controls.
Automatic fixed Camera angles turning.
The game creators chose for fixed camera angles to hide certain secrets a bit. As you walk past certain areas you might just see the secret items. Because of the automatic fixed angles, I can play without to keep turning the camera myself and can focus on the battle. In certain maps they could have changed the angles a bit, like in the city. Then you walk towards the player but the camera is still looking in the opposite way your game character is walking. Because of the camera choice, it plays more like an arcade game. Not to many controls and let you focus on the action.
Aiming weapons
I had to find out how to aim. By turning the mouse around the player, you aim. The game has some auto aim, that is handy for the enemies that are far away. Althought it does not always work well. The aiming angle and actual shooting direction is sometimes off by some degrees. But that is not very bad. It's ok, if you know it. The game does not require you to do head shots accurately. So that is fine.
Weapon diversity
The two weapon types are crossbows and swords. The player can control the girl or the man. You can swap character in the middle of the fight. Some areas require arrows to solve the puzzles. Other areas require swordfight to overcome the hordes of enemies. You need to use both characters.
Character abilities
They both have special abilities like fire arrow, suck blood to heal, jump and crash down attack (male) and hits all enemies around, etc
Fights
They require some tactics, but is more arcade.
Armour and weapons loot
Both characters will find items from chests (some hidden). The items will change the apearance of the female or male character. Flaming/ electricity swords and bows.
Bug found that is not so nice.
If you have multiple monitor, it's possible that it will minimize the game, because you pressed the mouse outside the game window.
Overall:
It's enjoying t play. And has replay value. It has 3 endings: Pro vampire, neutral and pro human.
Somehow I always like the games played from Kalypso.
They are such a studio that the games are never perfect, but always manage to get the most of fun from it.
This game is one of such. Quite a mid length campaign, not so long to make it repetitive, not so short to make leave you without taste. I liked both characters a lot, specially the vampire girl, just awesome. Story is OK, but could have been more elaborate.
This game is simple, combat system is not so complex and weapon and armor system also symple.
Overall I would give this game a 7.8/10.
Recomended for RPG lovers.
Although "Blood Knights" may seem like an uninspired mediocre vampire game at first glance, it presents quite a few interesting concepts. Unfortunately none of them were developed well and as a result the whole game feels unfinished and loosely cobbled together. The combat system isn't anything special, but there are actually points, where switching to the other character helps a lot, which I thought was a nice touch,since it adds at least a little bit of strategy to an otherwise shallow system. I didn't really experience much trouble with the controls, except for controlling your jumps, which felt very unnatural (probably as a result of poor animation). Now this wouldn't be such a problem if the game didn't constantly throw these unneeded platforming sections at you and in almost any case falling means certain death, which sends you back to the next checkpoint. The critics really seem to point out this checkpoint system as one of the game's main problems, it didn't bother me much, though, as the annoying platforming sections were thankfully almost always right after a save point. These sections were probably made for padding out the game,as it is quite short (around 5 hours with all side activities done). This and the linear level design is a clear sign that Deck 13 cut the development cycle prematurely,which is a real shame,as I was actually quite impressed by the dark,stylish look the game had, despite the sub par quality of the textures and lighting effects. I'm guessing they originally planned to give you much more freedom, as there are some side quests throughout the game, but no quest log to track them (you wont need one,navigation isn't really a problem). There is also a world map,but it basically restricts you to travelling between the current mission location and the base town,where you can access the trader.He would have been another good element to add more depth to the game,but unfortunately he is nearly useless. He only sells items from the current tier (which you will pick up as loot anyway) plus two ultimate weapons, which you will probably have enough gold to buy near the end of the game. And since they are better than anything you can loot, they are the only thing worth buying from him. There is also another trader, but she sells completely useless garbage. The story actually piqued my interest quite a bit. Mainly because of your main character, Jeremy, who at the start of the game kills vampires with extreme prejudice, but later himself becomes what he hates the most. The developers were trying to make him a conflicted and troubled man and this is reflected by the choices you can make as the game progresses.This was quite a pleasant surprise as these choices were not always purely "pro human" or "pro vampire". Then there is your companion, Alysa, a vampire bound to you by a magic ritual. I'm guessing it was the developers intention to have you bond with here throughout the course of the story. And of course,there's Batholomew, a priest and your close friend who feels regret for what happened to you,but at the same time hates what you have become. Unfortunately non of this works as the developers intended it to, mainly because of the atrocious voice acting (almost as bad as "Two Worlds" or "Ride to Hell: Retribution" and the game's short length, which did not allow for extensive character development. In the end "Blood Knights" feels like a rushed unfinished game,that really could have been improved in so many ways. So why am I giving it a 6/10 after pointing out so many negative aspects? Because the developers actually had good ideas and tried putting at least some effort into this project. And despite it's numerous flaws I still find the game quite enjoyable. It was entertaining and after all,isn't that the main purpose of video games? Plus it doesn't ask for much, only 20$ on steam, unlike many budget games who are much worse and cost nearly full price ("Rambo: The Video Game")
Blood Knights
Decently Enjoyable
Blood Knights is a top down action rpg where you play as vampires Jeremy and Alysa after an artifact to prevent cataclysms
You can play this game with local co-op or switch between the 2 characters at any time
Jeremy is more of the hack and slasher, able to do a whirlwind attack, and heavy attacks, while Alysa is more about ranged weapons.. She carries a cross bow and can throw bombs and shoot fire arrows…
This game wasn’t received well when it came out…
And im not really sure why
This 5 an a half hour journey to the credits is in no way good...
But it’s enjoyable...
I had fun
the combat and level design here is fairly simple...
You run around, activate switches when you have to
collects loot to boost your stats
and slay all the fools that cross your path...
You’re even eventually able to suck the blood out of them to regain some of your health…
which you’ll need to do a lot as Jeremy and Alysa annoyingly share a health bar…
The only point of having 2 characters to switch back and forth from is to shoot switches Jeremy can’t reach..
And if you’re more of an Alysa person... then theses no point in having Jeremy around at all...
They do level up together though, which allows you to buff one of your special attacks, and there are blood coins around to collect that once you get 5 you can increase a base stat like health or power..
Level design is pretty straight forwards and feels varied enough...
I never felt bored of the game or like ive seen it all before…
Sure its in no way challenging
The rpg elements are extremely simple
The bosses are kinda lame
the story and characters are definitely lame
but I had fun…
This is a very mindless done in one sitting hack and slash kind of game
This game again is in no way definitively good, but I still feel it’s
under rated and if you’re watching this review the same month im posting it,
it’s free for the ps3 so you have nothing to lose in trying it out
I give Blood Knights
a 6.5/10
Fun little hack 'n slash.
+ Decent graphics, fun locations, okay story, short playtime. Game ran smoothly and without a single bug or crash. Some fun platforming puzzles. Music and ambiance is good, though nothing special. There are some branching narrative choices that seem to affect reactions and outcomes.
- Linear progression. Local co-op only. Annoying camera control - as in, there isn't any. All movement is done via WASD on the keyboard, and the camera auto-rotates. I got used to it, but it felt unnecessarily restrictive. Other users have complained about the voice-acting, and yes, it is pretty terrible. Lack of tutorials - had to look up a walkthrough several times to learn a key combo so I could progress (when in doubt, try Shift + LMB).
Not a must-buy, but if Blood Knights tempts you, get it when it is on sale for around $1-2. Otherwise you'll feel ripped off. There simply isn't enough content or replayability to justify the $15 retail price.
Title: | Blood Knights |
Genre: | Action, RPG |
Released: | 13 November 2013 |
Developer: | Deck 13 |
Publisher: | Kalypso Media Digital |
UI | Audio | Subs | |
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Spanish - Spain | |||
English | |||
Russian | |||
French | |||
Italian | |||
German |
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