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Set currency to ADAMinimum Requirements | |
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OS: | Windows XP, Windows Vista, Windows 7 |
Processor: | Intel Core2Duo 2.2 GHz or AMD Dual-Core Athlon 2.5 GHz or faster |
Memory: | 2 GB |
Hard Disk Space: | 4 GB HD space |
Video Card: | NVIDIA GeForce 8800GT with Shader Model 3 and 512 MB VRAM or faster |
DirectX®: | 9.0c |
Sound: | DirectX Audio compatible |
Recommended Specifications | |
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OS: | Windows 7 |
Processor: | Intel Core i5 or AMD Athlon Phenom X4 or faster |
Memory: | 4 GB |
Video Card: | NVIDIA GeForce GTX460 with Shader Model 3 and 1 GB VRAM or faster |
A.I. problems and hollow FPS segments aside, CC:GM offers a kind of gameplay that we don’t see that much these days. It remains faithful to the original Carrier Command, modernizing the basic recipe with an improved interface and meticulous tutorial, and grants complete freedom to the player, in game-changing decisions. [November 2012]
The patch fixed the awful route AI, and now the game is OK'ish, but somewhat bland. What it still most needs is more speed, both for the game and vehicles, and much less waiting. The FPS parts are as awful as Mr. Myrik's nasal British accent. [Jan 2013]
Unfortunately, the lack of multiplayer really lets the title down in overall value, but the campaign is enjoyable (bar some rough voice acting and gameplay quirks), and will take you a good 20-30 hours to complete.
A great remake? An excellent legacy to the Amiga history? Maybe. However, the new Carrier Command game is also full of frustration and at the same time it doesn't fulfill its potential. When the game's artificial intelligence is fixed by Bohemia Interactive, then the action-strategic magnum opus will be a true smash hit.
If you're into strategy games, you might want to check out the demo for Carrier Command: Gaea Mission. Even then though, the game has some flaws and is rather slow paced to make me want to give this game another shot any time soon.
Quotation forthcoming.
Despite all the flaws (e.g. AI's very poor path-finding) I had warm feelings for Carrier Command, even if it did test my patience a couple of times. [12/2012, p.84]
An ambitious and enjoyable genre-bender marred by major AI-trouble for the units under your command, as well as some poor FPS sections. Still worth a look if you're after something different.
This blast from the past arrives with not a bang, but a whimper. [Nov 2012, p.74]
The strategy core is different enough and executed well enough to provide quite a few hours of engaging combat and strategy alternating with the slower ponderous movement across a larger world of interconnected islands. It's a shame then that the learning curve, which initially seems quite steep, is extended well beyond the patience of most people across a laboriously slow campaign.
A voyage into the past, Carrier Commando Gaea Mission presents a great, original idea in a fresh gameplay. Pity that this effort is ruined by a very poor AI.
Carrier Command: Gaea Mission has brilliant ideas but is poorly implemented. The artificial intelligent is frustrating and the lack of multiplayer is a mistake.
Although this game is made with passion and love there are piles of functions and modes too big and are unmanageable to be really enjoyed by the common gamer. [Nov 2012]
This much belated franchise-resurrection trips in execution due to unit pathfinding issues and the lack of multiplayer.
Unfortunately the abysmal AI and the strange first-person shooter sections spoil the basically good strategy game.
Overall I found that the game just seems to lack some personality. Old school fans of the original may enjoy Carrier Command: Gaea Mission for the PC but for the price, the rest of us may just want to pass.
Carrier Comand is a game that shows solid and excellent bases, Otherwise it's an incomplete work and only the Fans of previous chapter on Amiga could go forward these many problems.
Unfortunately all the good elements are overshadowed by the stupid AI routines.
Dodgy AI, a horrible story, and a frustratingly steep learning curve are all obstacles to enjoyment, and even when you do hit the height points, it's still nothing special.
Carrier Command: Gaea Mission is a forced sequel to the 1988 classic. Choices have been made that affect the original concept and technical issues hold it back. In essence it's still a challenging strategy game that doesn't look bad, but the awful artificial intelligence and awkward controls manage to frustrate.
Carrier Command: Gaea Mission suffers from a classic case of 'Duke Nukem syndrome'. This game had a rather extensive development period (news of a remake has been buzzing around for about a decade) and just too much hype for anyone to expect that it would live up to all of their dreams. It sports quite a lengthy campaign so you won't be finishing it in a day, but with the poor gameplay, bugs and issues you'll face along the way, you may not even end up finishing it.
Carrier Command: Gaea Mission manages to take a number of interesting features and turn them into a rather broken mess of incapacitated AI and extended waiting. The framework and presentation of the game however show that the developer has both skill and dedication, which leaves me surprised that the game is released in this state. Promising concepts and frustration awaits the one who dares venture out on the open sea.
Terrible AI, poor controls and questionable design decisions. [Jan 2013, p.66]
Title: | Carrier Command: Gaea Mission |
Genre: | Action, Strategy |
Released: | 28 September 2012 |
Developer: | Bohemia Interactive |
Publisher: | Bohemia Interactive |
UI | Audio | Subs | |
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Spanish - Spain | |||
Polish | |||
English | |||
Russian | |||
French | |||
Italian | |||
German |
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