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OS: | Windows 7 32-bit |
Processor: | Intel Atom X7-Z8750 |
Memory: | 2 GB RAM |
Graphics: | Intel HD 405 Graphics 600 MHz |
Storage: | 6 GB available space |
Recommended Specifications | |
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OS: | Windows 7 64-bit |
Processor: | Core i3 4130, FX-4170 |
Memory: | 4 GB RAM |
Graphics: | 2GB of VRAM: GTX 750ti, Radeon HD 7850 |
Storage: | 6 GB available space |
Additional Notes: | Best viewed in 1080p |
Cosmic Star Heroine does for the 16-bit JRPG what Shovel Knight did for 8-bit platformers. It takes everything that worked about them to remind you of why those games are classics, but builds upon that foundation with a modern-day sensibility by eliminating filler. Everything you do serves a greater purpose, and the game never feels like it’s wasting your time. Combat is a dream, with a brisk pace to battles ensuring that you never have a dull moment. Cosmic Star Heroine is a must-own for anyone who loves or has ever loved JRPGs. Lapsed fans of the genre will be reminded of just how great things can be with that framework, and anyone who never had a chance to experience them will be able to see what made them work.
This is probably the best JRPG ever made in the West, aimed at players who miss the 16-bit aesthetic and enjoy a good story.
When Zeboyd Games initially took the idea of Cosmic Star Heroine to kickstarter, they knew they were in it for the long haul. About 4 years have passed since then and a lot about the games industry has changed. Retro throwbacks are even less novel now than they were in 2013, but all the same, I think the studio has succeeded in all that they set out to do. The game has a fantastic combat system, feels distinct from its peers, and never leans on nostalgia too much. If you’re looking for a fun space adventure that’ll remind you of the JRPGs of the 16-bit era, you’d be hard-pressed to find a more fitting experience than Cosmic Star Heroine.
Cosmic Star Heroine is the perfect example of a crowdfunded indie game that might have been held back by budget and time. I enjoyed everything the game had to offer, but I was was left wanting more than a short RPG experience with an overused premise.
An inventive, surprisingly in-depth battle system is the highlight of this mid-'90s-style RPG. [June 2017, p.78]
Playing through took me about 12 hours, though it might take more or less time if you bump up the difficulty or stick to the critical path. None of the problems I had with this game are insurmountable, and I'm hoping that Zeboyd will be able to fix them with an update.
Cosmic Star Heroine has a lot of great ideas, but they never develop into anything that leaves you fully satisfied. The game is still fun and worth playing, though; as someone who grew up with Phantasy Star, Suikoden, and Chrono Trigger, seeing some of their elements collected and compiled is charming. I just wish Cosmic Star Heroine was better-rounded and the rest of the game had as much depth as its battle system.
So, in the final analysis, we have a game that works hard to be more than the sum of its parts, which is especially important when one of those parts isn't up to par with the industry of today. The result is a package that would have wowed audiences twenty-five years ago, and which holds up decently (but not spectacularly) today. Since Zeboyd Games has shown itself capable of learning and growing from every experience in game design, its next game will hopefully be twice the level of awesome.
Title: | Cosmic Star Heroine |
Genre: | Indie, RPG |
Released: | 11 April 2017 |
Developer: | Zeboyd Games |
Publisher: | Zeboyd Games |
UI | Audio | Subs | |
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English |
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