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OS: | Windows 7, Windows 8 (8.1), Windows 10 |
Processor: | Intel Core2 Duo 3.00 GHz / AMD CPU 3 GHZ |
Memory: | 3 GB RAM |
Graphics: | Nvidia GPU GeForce GTX 660 / ATI Radeon HD 3600 |
Storage: | 2 GB available space |
Recommended Specifications | |
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OS: | Windows 7, Windows 8 (8.1), Windows 10 |
Processor: | Intel CPU Core i7 2.5 GHz / AMD CPU 3,5 GHz |
Memory: | 4 GB RAM |
Graphics: | Nvidia GPU GeForce GTX 770 / ATI GPU Radeon R9 290 |
Storage: | 2 GB available space |
Minimum Requirements | |
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OS: | Mac OSX 10.5 or higher |
Processor: | Intel Core i5 2.4 GHz |
Memory: | 2 GB RAM |
Graphics: | NVIDIA GeForce 300 Series or Radeon equivalent (512 MB VRAM) |
Storage: | 2 GB available space |
Minimum Requirements | |
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OS: | Ubuntu 12.04 or later |
Processor: | 2.4ghz Intel Core 2 Duo or equivalent |
Memory: | 2 GB RAM |
Graphics: | NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM) |
Storage: | 2 GB available space |
I am writing this second review almost six months after the first one made by Iseeall.
Has anything changed for the better?
First understand that this game is turn based on all levels.
Strategic turns are counted in days. Each day is divided in two parts. One part is arranging what your home crew will do: you assign your survivors to each specific task, which will cost a certain amount of resources. The group of survivors will be small at the start and expand over time.
The mission part has you going on missions with a select group of up to three survivors. This always involves your main character and up to two others. Most of the time you get to choose your companions, but at some moments you are required to go in alone or are required to be accompanied with one specific survivor. Sometimes only that specific one, sometimes as part of your team of three.
Most of the time you will be busy with missions. A mission sends you to a location where you have to advance through up to twenty areas. Each of these confronts you with one to three adversaries which range in difficulty depending on how far you progressed in the location and the level of the location. Each area offers you a small reward for winning the combat and in between some areas you get a random event that offers extra rewards set again a certain amount of risk. The first ten areas are of a lower difficulty. The last ten of a higher. The last area has a boss enemy.
The good:
- You start out with a few people and slowly expand your community. You choices about them matter.
- Managing a crew of survivors feels good. You improve them as they gain more experience.
- Managing a home crew with meager resources and having the mission team using them is fun. Both feel as part of the whole. Without the home crew the mission team would not have made it. Some games get that wrong. In this game you feel that everyone counts.
- Every choice is a though choice. Should I assign a survivor to make a gun so my mission crew can do more damage? Or should I put an survivor on guard so my resources don't get stolen?
- The game makes you progress over time changing from close combat to firearms.
- Whopping zombies is addictive.
The bad
Forced missions that will end the game if not undertaken or botched. This is a screaming fault in this game: not doing X results in death for all. Not doing X should result in though choices or hard combat, not into sudden deaths.
The game is heavily scripted while your choices have random success. In fact the game is so scripted that a second time around you know what will be coming your way and you will avoid to make certain choices.
One save. A game developer should never force a player to have only one save game. It is sheer arrogance to take away the choice of a player.
Fixed male protagonist. Why am I forced to play the same guy and be required to take him along everywhere? I cannot even replace him with another male survivor. I cannot even replace his picture.
Forced missions As said, the game is heavily scripted and therefore you get missions forced down your throat. Sometimes you just about to recuperate from one forced mission, when another must do mission forces you into danger again.
Unbalanced combat The combat is unbalanced both in weapons as in fighting. Handheld weapons you use a lot and are actually most adequate. Ranged weapons require ammo, which will only be available later in the game and in limited amounts. Which is fine. However, you will soon notice that some weapons are better than others.
Combat is also set up so that your enemies will always get one round to attack, regardless of what kind trick or skill you have. This is because those tricks and skill depend on action points, and those are gathered over time.
Manipulation of the player. I do not like a game that is deliberately set up to give you a good first time experience and then ask you for a review about one quarter in. The first time I got two survivors very quickly. Then I restated the game up to five times, but never got two. I reinstalled the game, still no two survivors. Then i installed the game on another computer and I got the same two survivors again. And only the first time around.
No manual. You are left to trial and error and to what players write in steam. There is some handholding in the game, but that is very basic.
Conclusion
Most of what Iseeall says still is valid with the addition that this is no State of Decay. It lacks the freedom of choice. This is a scripted game offering limited choices within a limited time frame and it becomes predictable once you know how it plays out.
It is a nice filler for better zombie bashing games when offered against a sharply reduced price. Expect maybe twenty hours of gameplay.
Title: | Dead Age |
Genre: | Action, Adventure, Casual, Indie, RPG, Simulation, Strategy |
Released: | 4 November 2016 |
Developer: | Silent Dreams |
Publisher: | Headup |
UI | Audio | Subs | |
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Spanish - Spain | |||
Polish | |||
Turkish | |||
Ukrainian | |||
English | |||
Simplified Chinese | |||
Russian | |||
French | |||
German |
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