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Set currency to ADAMinimum Requirements | |
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Requires a 64-bit processor and operating system | |
OS: | Windows 7, Windows 8, Windows 10 |
Processor: | Intel Core i3-530 (2 * 2930), AMD Athlon II X2 270 (2 * 3400) |
Memory: | 4096 MB RAM |
Graphics: | GeForce GTX 650 Ti (1024 MB), Radeon HD 7770 (1024 MB) |
DirectX: | Version 11 |
Network: | Broadband Internet connection |
Storage: | 4 GB available space |
Additional Notes: | 64-Bit Operating System and CPU required. |
Recommended Specifications | |
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Requires a 64-bit processor and operating system | |
OS: | Windows 7, Windows 8, Windows 10 |
Processor: | Intel Core i3-3240 (2 * 3400), AMD Athlon X4 860K (4 * 3700) |
Memory: | 6144 MB RAM |
Graphics: | GeForce GTX 750 Ti (2048 MB), Radeon R9 270X (2048 MB) |
DirectX: | Version 11 |
Network: | Broadband Internet connection |
Storage: | 4 GB available space |
Additional Notes: | 64-Bit Operating System and CPU required. |
Overall the game is beyond simplistic, but perhaps that's for the best. Overcomplicating things might have made it less fun in the grand scheme of things, and while I can't say for certain if I'll be playing this game a year from now, I do know I can affectionately call it my frightening summer fling for multiplayer. Illfonics has set the stage, it's time for them to keep improving upon this great idea, and for other companies to take the hint and follow in their footsteps. This is asymmetric multiplayer at its most addicting, and horror in one of its purest forms.
In spite of the occasional glitch or physics hiccup, nothing in Friday the 13th: The Game is enough of a knock against the package to keep me from preventing it. This is some of the most fun multiplayer I’ve touched in quite a while, and definitely the most fun I’ve ever had with an asymmetric multiplayer title.
A truly unique experience, unlike any other multiplayer game you’ve played (certainly a cut above other asymmetrical titles), where cooperation, wits and sometimes ruthless murder are what it takes to survive. Be wary of this game if only for its propensity to hook you. Jason has sunk his pickaxe into me, and he's not letting go, ensuring I will be playing Friday the 13th: The Game extensively for the considerable future.
At $40/£30 it definitely isn't a steal, but for chatty entertainers who enjoy multiplayer storytelling over technical perfection, Friday the 13th can be thrilling, stupid, and hilarious.
Friday the 13th does not overflow with content, but is rich enough to generate varied memories (unlike Dead by Daylight, another example of asymmetrical multiplayer). What it needs to become a truly worthwhile game is some more polish. [08/2017, p.76]
This is to date the best and most definitive Jason Voorhees simulation that has ever been released, and for some, that alone might be worth the price of admission.
When you’re playing as Jason, this is unquestionably the best Friday the 13th game ever made. I really appreciate the genuine love for the franchise on display here. Hunting down players and executing them in spectacularly gory scenes is an homage that warms my lifelong Friday-fan heart. But the fun of its asymmetrical multiplayer-only action is heavily skewed toward Jason, which means you’ll mostly be stuck playing as teens rummaging through drawers.
Friday the 13th: The Video Game, is a terrifying game based on the slasher film franchise. Despite knowing how to perfectly reproduce the atmosphere of the film, a unique game mode seems unforgivable.
This is a very original and fun game, with great ideas, but the lack of modes and Jason being too overpowered asks for some changes in the future. Still, very enjoyable for fans of the series, particularly if you're going to play it with friends.
Three or four hours into the game, and your interest in F13 will inevitably fade — this game desperately needs more variety in situations. All sessions are too similar, and, if you are lucky enough to become the first victim, you will have to remain a spectator for the rest of the session.
Friday the 13th: The Game has a very interesting formula, but it needs to be polished in order to be completely enjoyable. It features the essence of the movies, but it has some gameplay issues that need to be addressed soon.
A very fun title to play with friends, although in the long run it can become repetitive.
Players can absolutely see the incredible potential of Friday the 13th: The Game. When the game works without issue, it provides a fantastic, tense experience unlike other asymmetrical horror games on the market. It could just be so much better. Polishing off the bugs and expanding with additional content and modes would turn this into a title that becomes a longstanding favorite rather than something folks play for a hot minute before moving onto the next Early Access multiplayer title.
Cult series done pretty well into the game. The fun is almost instant, but it also disappears as quickly. If there were more possibilities and environments, perhaps one would stay there longer. For a few plays the game serves fine, but not many players will return very often. Impression is also corrupted by obsolete visuals and technical issues.
Friday the 13th: The Game has a lot of potential, but it's an incomplete game with only one mode and without the single player campaign. Right now it's afflicted by many bugs and glitches and it needs a lot of support and polishing.
An ambitious and brave survival horror that suffers of technical limits, as well as of an asynchronous gameplay that goes too far in favor of Jason.
Quotation forthcoming.
As of now, Friday the 13th: The Game is unique and has its brilliant moments, but it’s not a game I’d recommend picking up. It can be too dull of an experience. I think it’s mostly diehard fans who will enjoy this the most at this moment. Despite all of this, I could see myself revisiting this game from time to time with some friends who are in it more for a laugh than a scare.
There are great ideas for a multiplayer horror game in Friday the 13th: The Videogame, but there are also plenty of frustrating aspects and unpolished content.
Friday 13th: The Game could have been a great game with a potentially very interesting concept. Not today, not in this life, not in this dimension of the physical universe. It seems that the development team, without clearly paving the way forward, has given the players a still-tough and developing title.
Friday the 13th: The Game manages to mimic the surface level of the movies well enough — their kills, their locations, their gore — but it doesn’t come close to mirroring the campy spirit of the films. The result is a joyless cycle of murder broken up by long stretches of boredom.
These shortcomings and ongoing server issues aren't easily overlooked, and work against what promise Friday the 13th shows. As of now, a week after launch, it's short on content and performs poorly all around, especially on consoles. The story goes that the developers weren't prepared for amount of people who wanted to jump on day one, but that does little to assuage players who were convinced that they were paying for a finished product. Despite showing potential that may one day be realized, Friday the 13th comes across as an unfinished game that shouldn't have been released in its current state.
While I think there is the opportunity for fun to be had in this game, it would mostly be generated by the players making their own fun and not the game supplying it. Friday The 13th: The Game has the potential to be a great game but sadly it’s not right now.
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