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Set currency to ADAMinimum Requirements | |
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OS: | Mac OS X 10.6 or above |
Processor: | Intel 2 GHz |
Memory: | 1 GB RAM |
Graphics: | 1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM |
Hard Drive: | 175 MB HD space |
System Requirements | |
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OS: | Ubuntu 12.04 LTS, fully updated |
Processor: | 2 GHz |
Memory: | 1GB RAM |
Graphics: | 1280x720 minimum resolution, OpenGL 2.0 Support |
Hard Drive: | 175 MB HD space |
It's amazing and you should definitely check it out.
FTL offers almost everything one can ask of a rogue-like indie game. It's deep, it's varied, it's intense and quite frankly great fun. It's a must for everyone who wants a challenge and highly rewarding gameplay.
Even on easy mode, FTL is another capital-D Difficult game and its random nature means even the most careful of explorers might find themselves unexpectedly asphyxiated.
It's exciting, it's challenging, and it makes space action feel fresh.
Unique original and addictive space adventure inspires the gamers fantasies and scores with an excellent battle system. Absolute must-have. [Nov 2012]
More than any other game I've played, more than the incredibly complex X series, more than the fanboy-titillating Star Trek: Bridge Commander, FTL made me feel like I was in command of a starship. Or, rather, a series of constantly exploding starships. If that's a something you'd be into, and I certainly don't want to know you if it isn't, then do yourself a favor and grab FTL.
The ten bucks it costs to get into Faster Than Light won't be money well spent for every gamer out there, but if you are looking for a challenging roguelike strategy game with some intriguing ship management and light RPG systems built into it, then you owe it to yourself to check out this game.
Most playthroughs of FTL end the same way, but this pulse-poundingly vital, consistently surprising game manages to make death feel like merely the beginning of another great adventure.
Faster Than Light is the Star Trek, Star Wars, and Battlestar Galactica game you've always wanted.
Faster Than Light is kid's dream becoming a video game. On the deck of a piece of metal, at the helm of its crew, you will start by sticking out your chest like a 10 years old boy, shooting on sight. Then the harsh truth of the reality of a boundless space will come to bite you in the ass, your decisions will cost lives, and you will end up being the chief of your own demise. But his is why you will love offering, once more, your innocence to FTL.
Even if it a lot of it comes down to dice rolling or coin flips, FTL leaves the player more than enough control to create a compelling, addictive experience.
FTL posits that managing oxygen and engines is but a metaphor for balancing the noxiousness of hope with the crushing weight of despair. [Nov 2012, p.72]
Gaming can be hit or miss when it comes to getting what you pay for. Sometimes, though, a game comes along that not only provides a good value proposition, but well exceeds what's expected. As one of the first of the crowd-sourced games to come out of Kickstarter since Double Fine ran the table with donations for Double Fine Adventure, FTL begins to show that as a viable way to finance games. While having some small issues, like no compatibility with Steam's Cloud service, I have no problem recommending this.
Polished and involving, FTL spews superb sci-fi adventures like a cornered Mantis boarder spews hot formic acid.
A strange mixture of old-school difficulty and graphics, board game simplicity and depth, and the episodic nature of some casual games. It's a strange mixture that works.
With all that in mind, FTL remains a great game β not perfect, not legendary, but a great indie title that offers up something pretty unique as opposed to a cheaper version of a game that mainstream devs already do and do better.
Fulfill a sci-fi fantasy by becoming the Captain of your own starship! Don't expect great graphics, but do except to lose many hours to FTL and expect to lose your ship ... a lot.
If you've every daydreamed about commanding a starship held together by sheer will by a bloodied, ragtag crew, these are 10 bucks very well spent.
Kickstarter has accomplished its mission in this one, giving the opportunity to an original, non-mainstream title to go public and meet its well-deserved success. Especially for sci-fi fans, itβs a no-brainer; buy this game at once and live the life of a courageous pilot that only has one mission: survival. [November 2012]
Captaining a spaceship is a dream that many gamers have had for years, and FTL pulls it off near perfectly. If the difficulty, randomness, and repetition of rougelikes doesn't scare you away, FTL will give you an experience you can't find anywhere else.
Really inventive space odyssey proves once again that cheap X-Wings of innovation win Death Stars of Evil AAA-Empire. [Oct 2012]
Unlocking the rest of the ship roster should be easier, since trying different ships is a core pillar of FTL's replayability. The ill-conceived boss fight breaks the established rules to deliver a frustratingly unfair challenge, but the meat of the gameplay itself is an excellent take on one of sci-fi fandom's oldest and most beloved themes. You have to respect that accomplishment when it comes from anyone, much less a two-man studio Kickstarted into a $10 indie game.
A well-made strategic indie game that lets you dawdle the hours away by building your own vessel for the sole purpose of watching it being destroyed. That's how this game is. However, you will be forced to begin again and again because of the game's pleasantness and adrenaline burst. The game is also being offered for a laughable price, so all of you with a dream to have your own Enterprise, Serenity or Millenium Falcon should definitely purchase this one.
FTL is a small game with a huge tactical soul, and above all it's the only game that puts you in control of a spaceship and its crew against all the odds of a dangerous journey.
Thrilling combat and strategic depth make indie space sim Faster Than Light a hit.
FTL's situations lack some variety and the randomness of the game as a whole can be frustrating, but it largely makes up for these flaws through its intense combat and intuitive and deep micromanagement options.
It ropes you in as a cute and simple game, only to show its true identity after just a couple of rounds. Only if you play clever and smartly plan your journey, you'll be able to ever finish FTL: Faster Than Light β only to turn around on a dime and start all over again.
Unlike its rogue-like brethren, FTL is not a game that you'll be enjoying for hundreds of hours, but still, saving The Federation is a lot of fun for a first few times.
A tense and engaging spaceship command roguelike, FTL's only real flaw is that it doesn't differ enough after multiple playthroughs.
Faster Than light is a game that want to aim to quantity more than quality. The number of events the title offers is fantastic, like the various situations we have to face: for example, the battle against aliens or encounter new members to join our team.
In terms of gameplay design, difficulty level and visuals it's a true indie game. But once you get over this fact, it's a great mix of spaceship simulation and a roguelike. [12/2012, p.83]
FTL: Faster Than Light proves, that indie games funded through Kickstarter can gather gamers and do it with style. Many different playthroughs, no save option and perma-death are the game's strongest points, but you need to remember, that FTL couldn't exist without them - the campaign can be beaten in 2-3 hours. This game bases its gameplay on successes and failures alike and does so well, that I will be glad to play FTL for dozens of hours more.
If you love the old science fiction movies, RPG roguelike genre and spaceship, FTL could be the game that you were waiting for a entire life. Otherwise, if you are looking for a good sci-fi story or a "fleet rts", you could be disappointed.
Minimalist gaming at its finest, with graphics and presentation out of the Stone Age but evocative sci-fi action that's tense, tactical and instantly addictive.
If they can keep updating FTL with new scenarios, new spaceships and new stories with the same intelligence and restraint, we could well be seeing the birth of a future classic.
FTL is a simple looking space adventure with an amazing amount of depth. It has a high difficulty and an enormous amount of strategic possibilities. And despite the fact that it's somewhat monotonous at times, FTL is an unique and refreshing space game where danger lurks behind every light jump.
You want to explore space, push your crew to the limit and improve your vessel. From sector to sector you find new challenges, although none is bigger than the save system. You die, you have to start over.
Quotation forthcoming.
Faster Than Light is a very nice indie game. You are the commander of a spaceship and you have to carry vital data to the defenses of the space federation.
For most of its length, FTL is good, bordering on great, but the end is so poor I'd rather quit than win the game.
FTL: Faster Than Light is basically an incredibly simplistic spaceship simulation. The choices you make during the game, make for a complex and challenging experience though. Graphically it might look fun and cartoony, but it's an incredibly hard and unforgiving game in which a small mistake can lead to a game over screen. Despite the high difficulty it's a game that you'll restart constantly, because you'll want to improve on yourself and because it'll stay fun.
Like Spelunky before it, survival often depends on what you're carrying, and when you happen across life-prolonging shops and lucky weapon drops. But FTL is a less masterful game than Derek Yu's cave diver, throwing more chance into the mix.
Title: | FTL: Faster Than Light |
Genre: | Indie, Simulation, Strategy |
Released: | 14 September 2012 |
Developer: | Subset Games |
Publisher: | Subset Games |
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