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Requires a 64-bit processor and operating system | |
OS: | 64-bit Windows 10 / 8.x / 7 |
Processor: | 1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core |
Memory: | 4 GB RAM |
Graphics: | 512 MB DirectX 10.1 Video Card (AMD Radeon HD5x00 Series / Nvidia GeForce 500 Series / Intel HD 4000 or later) |
DirectX: | Version 10 |
Network: | Broadband Internet connection |
Storage: | 12 GB available space |
Sound Card: | DirectX Compatible Sound Card |
Recommended Specifications | |
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Requires a 64-bit processor and operating system | |
OS: | 64-bit Windows 10 / 8.x / 7 |
Processor: | 2.3 GHz Intel Core i5 Processor or Equivalent |
Memory: | 6 GB RAM |
Graphics: | 1 GB DirectX 10.1 Video Card |
DirectX: | Version 10 |
Network: | Broadband Internet connection |
Storage: | 15 GB available space |
Sound Card: | DirectX Compatible Sound Card |
I’m hooked in the same way I was with the last game, and not because it’s stayed the same, but because it’s managed to strike that balance between the comfortingly familiar and the refreshingly new.
Galactic Civilizations III is a great game, containing a mix of familiar mechanics and new ideas that can keep both fans and newcomers occupied for a frighteningly long period of time...The best thing about the new Stardock-created turn-based experience is that it is so customizable, and the experience of playing in the resulting galaxies creates stories that are consistently fun and filled with surprises.
Like its predecessors, it brings something unique to the 4X table that goes beyond the sum of its parts.
Galactic Civilizations 3 is a constantly rewarding experience, a colossal box of toys with which you can create some truly memorable stories.
It’s a fun, deep, and somehow accessible entry in a genre that’s often viewed as complicated and excessively complex.
It’s in-depth, addictive, time consuming and a helluva lot of fun. Whether you want to be a money maker, a military genius or a peacekeeper, you can do it. With very few drawbacks and some very interesting game modes still coming, this game is going to be a life suck.
More of a refresh than expected, but still hands down the best modern way to conquer unknown space.
Galactic Civilizations III is a great 4X space strategy game, one that will keep you pushing for one more turn late into the night. If you’re looking for a terrific multiplayer experience, GalCiv III won’t scratch that itch, and some parts of its core pacing stumble. But the combination of depth, ease of gameplay, and a sometimes-funny, snarky aesthetic, make GalCiv III a delight to play.
Galactic Civilizations 3 doesn't do much to change the established explore, expand, exploit, and exterminate grand strategy model aside from its ideological advancement tree, but its extensive customization, faction personality, and overall quality make it an excellent game.
GalCiv 3 gives you everything a galactic conquest has to offer: Plenty of victory conditions, scalable enemies and fleet battles. Unfortunately with the exception of tech trees the races play too similarly while the diplomacy can be broken down to math. So while there is lots to improve in small details, in the big picture Galactic Civilizations is one of the best of its kind.
Galactic Civilizations III stays the course on the strong path laid by Galactic Civilization II— at times to a fault.
Stardock built a sturdy 4X platform to build upon in future expansions.
Galactic Civilizations III is a solid entry to a beloved strategic saga. It's just a bit disappointing that the calls for bolder innovations were not heard.
Galactic Civilizations III is a great rebuild of a great series. The game is much bigger, multiplayer is here to stay, and the ship designer will keep some players occupied for hours. Is it missing a few features from previous entries? Sure, but GalCiv III is still worth your time and money.
Given how complex GalCiv3's overlapping systems are, getting good at the game can become quite a daunting task, but it's worth it. Few games offer the same sense of flexibility and depth that this game has.
It innovates from prior games in the series, and is undeniably fun, but Galactic Civilizations III isn't the clear leader in a packed genre.
Galactic Civilizations keeps its focus right where it needs to--on excellent fundamentals. Progressive pacing makes the enormity of space amenable and paradoxically personal, while the sheer number and variety of tools and options at your disposal allow you to succeed and win if you can out-think everyone else.
Stardock Studio stood up to the task. Third Galactic Civilizations is an absorbing strategy game, one of the best of its genre. It's also a difficult game, but accessible and worth the time.
GalCiv3 is a brilliant game that delivers seamless graphics with a tremendous engine that delivers as small or as large an empire-experience as you could possibly hope for. While some were nervous after Stardock stumbled with the poorly-received Elemental, they have used the time to take a running start and put themselves back in the pack, though one wishes that they included a bit more hand-holding.
A new king is on the throne, yet one who shows the empire is old, formulaic and in dire need of evolution.
The universe of Galactic Civilizations III is so great - gigantic environment, generous editor and ever-improving game balance is hopefully a good apology to fans disappointed that new installment doesn’t change anything.
A good game marred by bugs and lack of documentation. Once it is fixed it should be back on top but it does not justify a higher score.
Galactic Civilizations 3 is too much work and too little game. [Jan 2016]
Only a minor improvement on the last game, but still a hugely accomplished space strategy game – with an almost infinite range of customisation options.
After ten years one of the most important 4X comes back, but without any true innovation.
Galactic Civilizations III is good (and I love the cutscenes which really build up the universe), it’s just not good enough to stand out in such a crowded market, particularly due to its endgame and micromanagement problems.
This game plays safe and gets away with it for the most part. The gigantic scale and endless possibilities make this game a charming one. Unfortunately the interface is sad and the multiplayer is deserted.
It's not perfect, but it's a worthy successor to the now 20-year franchise. [Aug 2015, p.58]
It can be fun, even addictive, but the overly complicated controls and bugs prevent it from being a great game. Wait for patches.
Endless Legend showed that even basic concepts may be reinvented. I’m not saying Stardock should plagiarize them, but it’s a proof that it can be done. Still, is such reinvention necessary for Stardock? Nope. They have a steady fan base, so GC III’s success was guaranteed. Furthermore, despite how inconsequential the changes are, it’s not exactly a bad game. But it doesn’t reach for the new stars. [Issue#199, p.80]
Galactic Civilizations III lacks the magic of its outstanding predecessor. The developers promise that it’s just a beginning, that new content is on the way, but right now you’ll be better off playing Sid Meier’s Starships. [08/2015, p.77]
Title: | Galactic Civilizations III |
Genre: | Indie, Strategy |
Released: | 14 May 2015 |
Developer: | Stardock Entertainment |
Publisher: | Stardock Entertainment |
UI | Audio | Subs | |
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English | |||
Russian | |||
French | |||
German |
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