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Requires a 64-bit processor and operating system | |
OS: | Windows 7 64-bit |
Processor: | Intel Core i3-4130 / AMD FX-4350 |
Memory: | 4 GB RAM |
Graphics: | GeForce GTX 660 / Radeon HD 7950 or Radeon R9 290 |
Storage: | 10 GB available space |
Sound Card: | Windows Compatible Sound Card |
Recommended Specifications | |
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Requires a 64-bit processor and operating system | |
OS: | Windows 10 64-bit |
Processor: | Core i5-4590 CPU @ 3.30GHz / AMD FX 8350 |
Memory: | 8 GB RAM |
Graphics: | GeForce GTX 970 (4 GB) / Radeon R9 390 |
Storage: | 10 GB available space |
Sound Card: | Windows Compatible Sound Card |
Genesis Alpha One is a game that I love coming back to for both short and long bursts. It’s got an absolute ton of replayability with some really interesting designs and mechanics to boot.
Genesis Alpha One is merging different genres like roguelike, shooter and base building successfully. The game is creating a random universe, so the game is changing every time. Of course it has some flaws but if you like sci-fi games, you can give it a chance.
The graphics are good, if a little bland, and even though the movement feels too fast for my taste, it also succeeds at being a solid shooter. I think it’s safe to say that the three-man team behind Genesis Alpha One has done an excellent job of succeeding at pretty much everything they set out to do. It’s no small feat to make a game that does so many things this well, so the game is assuredly worth checking out.
Genesis Alpha One's genre mixing works very well indeed, though it isn't without rough edges here and there. It's unusual combination of first person shooter and roguelike/management game mechanics create a unique challenge set in an inhospitable, brutal sci-fi universe.
This game is fun to play and brings you into a new world of FPS and shipbuilding to engage its player base. It is a single player game that will test your building skills as you create this massive starship that will take your people to a new world for colonization.
Genesis Alpha One is a good combination of strategy, action, Tower defense and roguelike in a single experience. Although it is not as balanced as we would like, its proposal is fine.
Genesis Alpha One is a nice mix of roguelite, base building and FPS elements. It’s a bit rough around the edges, but the game can only improve with future updates.
The mixture of resource management, ship-builder and shooter is conceptually quite interesting, but especially the planetary missions don’t live up to the potential.
First thought as rogue-like, Genesis: Alpha One brings a lot of interesting management elements. Thus mixing design, action / FPS and strategy in the way to reach its goal (to find a new planet and to colonize it), it proposes a large number of different directions and a beautiful variety of situations. Beginners in rogue-likes may be a little bit lost because of the not-so-clear indications on how to proceed, but if they manage to go beyond frustration and a technical level below average, Genesis : Alpha One might deliver some good experiences.
Genesis Alpha One could become a good game, but at the moment, it’s limited, slow and very boring indeed.
Everything in Genesis Alpha One ultimately boils down to being over-ambitious. I appreciate the attempt and see something great beneath the surface somewhere, but in its current state it’s just too rough to recommend. With more assets, more things to do, and shortening the grind of finding resources and blueprints, it might be worth building a spaceship and breeding a clone army. For now, it looks like humanity’s mission to repopulate is a failure.
The truth is, Genesis Alpha One feels like an Early Access game, far from the polished status one would expect from a full release – even an indie one. While the concept is intriguing and very promising, the lack of immersion and design decisions make everything exhausting. If you’re interested in a roguelike sci-fi game, you could give Genesis a shot, but don’t expect much from what is clearly an unfinished title.
Genesis Alpha One splices the DNA of some good ideas, but doesn’t execute any of them well enough.
Genesis Alpha One, at its best, is an engaging resource-management sim that gives a good approximation of what I imagine running a ship out in the middle of space would be. However, the first-person perspective seems to have shifted the design towards a combat-oriented game with resource management elements, and unfortunately that is not where the game’s strengths lie. If you can get on board with the lacklustre gunplay, there’s some fun to be had organising your ship and crew, but the combat elements seem at odds with the slow pace of the rest of the game.
Unfortunately the considerable lack of polish, indecisively wonky aesthetic and utterly dismal implementation of random events both visually and structurally — of which can leave your six/seven/eight hour run feeling wasted for nothing — leaves Genesis Alpha One feeling like an early build with far too many a hole to plug. There are some pleasant joys and novel moments to be had amidst the mundane and the cumbersome, but in the end, Radiation Blue’s multi-genre spanning venture — ambitious its intentions may be — delivers both an underbaked and amateurishly constrained effort.
The game quickly loses steam, even though at first it seems fun, and its retro-futuristic design is charming throwback to fan-favorite movies of the 70s and 80s. Unfortunately, the monotony inevitably leads to boredom as the game has nothing to challenge you with except to repeat the same few actions over and over.
Title: | Genesis Alpha One Deluxe Edition |
Genre: | Action, Adventure, Indie, RPG, Simulation |
Released: | 25 February 2020 |
Developer: | Radiation Blue |
Publisher: | Team17 Digital Ltd |
UI | Audio | Subs | |
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Spanish - Spain | |||
English | |||
Simplified Chinese | |||
Russian | |||
French | |||
Italian | |||
German |
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