Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.


  • Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia.
  • 7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • 5 cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Free content updates that include weapons, game modes, maps, and new features.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop.
  • Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:

Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.
Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.
Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.
Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".
Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.
Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry.
Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.
Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.
Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers.

Cooperative Game Modes

Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.
Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.
Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.
Outpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates.
Conquer --- Capture the objectives in the area and defend them from enemy trying to retake them. Destroy enemy weapon caches to thin out their numbers.
Minimum Requirements
OS: Windows® 7
Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
Memory: 4 GB RAM
Graphics: Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
Hard Drive: 10 GB HD space
DirectX: 9.0c
Recommended Specifications
Memory: 8 GB RAM
Graphics: Video card 2048 MB or more
Hard Drive: 10 GB HD space on a SSD
Minimum Requirements
OS: MacOS X 10.6.6 or higher
Processor: Intel® Core i3 Processor (2GHz or better)
Memory: 4 GB RAM
Graphics: ATI Radeon HD 2400 or better / NVIDIA 8600M or better
Hard Drive: 10 GB HD space
Recommended Specifications
Processor: Intel® Core i5 Processor (3GHz or better)
Memory: 8 GB RAM
Graphics: Video card 2048 MB or more
Hard Drive: 10 GB HD space on a SSD
Minimum Requirements
OS: Ubuntu 12.04
Processor: Dual core from Intel® or AMD at 2.8 GHz
Memory: 4 GB RAM
Graphics: NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
Hard Drive: 10 GB available space
Sound Card: OpenAL Compatible Sound Card
Recommended Specifications
Memory: 8 GB RAM
Graphics: Video card 2048 MB or more
Hard Drive: 10 GB HD space on a SSD
  • Insurgency is a breath of fresh air and I can easily see myself playing it every chance I get.

  • Pelit (Finland)

    Insurgency is great in what it does, being like expanded Counter-Strike for competitive players. Unfortunately Battlefield has already corrupted me with is unlocking and achievements and... [May 2014]

  • After a long time a military shooter that is not pretentious, and that scores with emphasis on both hardshell mechanics and tactics/feel. Maybe there could have been many more gaming modes along with maps.

  • If you’re sick of the run and gun nature of Call of Duty but find the simulation aspects of something like Arma a bit too daunting, Insurgency is the perfect middle ground, and a supremely enjoyable multiplayer experience.

  • The steep learning curve hides a well-crafted FPS, best suited for those who like tactics and real teamwork more than fragfests.

  • Forget about fast-paced shooters and frenetic action. This one relies on a team-based mechanic, where every move should be planned. There's room for improvement when it comes to the visuals and the bullet-detection system, but still it is a very recommended choice.

  • Insurgency is a rich and deep tactical first person shooter. Something is still missing but that something isn't gameplay or teamwork.

  • A Half life 2 mod mainly founded on teamwork and realism, and in cooperative playing you'll probably find its best qualities.

  • There may be prettier and more heavily populated first person shooters, but few reward teamwork as well as Insurgency.

  • Insurgency is a breath of fresh air that stands apart from the shooter duality of Battlefield and Call of Duty. It rewards patient play and encourages teamwork, with satisfying results for players who don’t give into the temptation of taking a run-and-gun approach.

  • Insurgency is a multiplayer tactical and highly realistic shooter, far away from the prevailing and more friendly patterns of Call of Duty and Battlefield, and therefore not suitable for everyone. The maps are not the best and the enemy AI in co-op would need some adjustment, but other than that Insurgency works pretty well.

  • GameStar

    Quotation forthcoming.

  • I can’t remember when I cursed that much while playing a multiplayer shooter. It is tactically challenging, but suffers from dreary maps and lack of modes.

  • Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.

  • Insurgency is a game that doesn’t have any big problems but rather it has a bunch of little ones that culminate.

  • It’s slow, and methodical, and there isn’t a grindable unlock or weapon crate to be found. It attempts to make you think about every step you take and every slight weapon tweak, but the odd hitboxes and frustrating lack of saved loadouts undermines some of the good work.

  • Those tired of the main stream Michael Bay FPS offerings can try Insurgency in confidence, with the knowledge they’re about to play a different brand of FPS.

  • Realistic and for dedicated players this is a good but hard multiplayer shooter. Death comes early and often in Insurgency's universe.

  • 10 years ago this game would have been lost in a crowd of its brethren – back then, everyone had a game with dusty streets, Saddam’s portraits and AKs. Today, serious first-person shooters like Insurgency are a rare beast, so give it a chance even if it’s far from perfect.

  • Insurgency was made by someone who’d experienced warfare for people who wanted to get as close to experiencing it as they dared.

  • Intense tactical encounters filled with firefights and flying bodies prove thrilling enough to make it easy to look beyond Insurgency's less impressive visual design. The team dynamic and unique squad system inject something different into the mix too, offering match after match of absorbing cooperative killing that proves good looks aren't everything.

  • PC PowerPlay

    Fun enough, but hardly anything new under the shooter sun. [May 2014, p.58]

  • The things that Insurgency does well can already be found in its original Source mod form while the new changes are not substantial enough to really make the game something worth trying out unless you’re completely wet behind the ears or looking to scratch an Insurgency itch.

  • If you don’t mind fighting over the same cluttered iraqi streets and desolate afghan hills that you’ve seen a hundred times before, Insurgency brings enough hardcore sensibility and competent execution to stand out from the other multiplayer shooters. The old-school gameplay combined with updated mechanics are a breath of fresh air in a genre crowded with games that don’t understand that failure can still be fun.

$14.99 $5.25
Title: Insurgency
Genre: Action, Indie, Strategy
Released: 22 January 2014
Developer: New World Interactive
Publisher: New World Interactive
  • Multi-player
  • Co-op
  • Steam Achievements
  • Valve Anti-Cheat enabled
  • Steam Trading Cards
  • Steam Workshop
  • Cross-Platform Multiplayer
  • Includes level editor
  • Full controller support
UI Audio Subs
Spanish - Spain
Simplified Chinese
Portuguese - Brazil
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