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Set currency to ADAMinimum Requirements | |
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Requires a 64-bit processor and operating system | |
OS: | 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10 |
Processor: | Intel® Core i3 or AMD Phenom™ II X3 |
Memory: | 6 GB RAM |
Graphics: | NVIDIA® GeForce® GTX 660 or AMD Radeon™ HD 7850 with 2 GB RAM |
DirectX: | Version 11 |
Storage: | 6 GB available space |
Recommended Specifications | |
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Requires a 64-bit processor and operating system | |
OS: | 64-bit Windows 10 |
Processor: | Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4 GHz |
Memory: | 8 GB RAM |
Graphics: | NVIDIA GeForce GTX 970/1060 or ATI Radeon R9 series |
DirectX: | Version 12 |
Storage: | 6 GB available space |
Quotation forthcoming.
Killsquad is an enjoyable run, specially when played with friends, but it’s facing stiff competition against big-budget triple-A multiplayer experiences like Warframe or Destiny 2. The in-depth ability loops and RPG elements in Killsquad are done well, but the greatest enemy this title faces is… a lack of players.
Killsquad is a game that evolved significantly since it first arrived onto Early Access two years ago, and the result is a solid twin-stick shooter with looter elements. When it comes to loot drops, the balance is unfortunately a bit off, but overall the game is a fun mix of genres.
After two years of early access, Killsquad is launching in a strong position to build on a solid, playable, and enjoyable foundation.
Whether you’re playing solo or co-op, Killsquad’s skill-based, challenging, and fast paced combat is a triumph. While the lacklustre mission design and unexciting loot end up letting it down a little, this one can still be a blast to jump into if you and your friends are up for a grind.
Killsquad is a good attempt at merging a few ideas from other genres and coming up with an arcade-style isometric shooter with a loot grind. The action loop is solid, and the high enemy count makes for some frantic action that merges quick ability activation with the player’s own skill. It falls short in some elements, such as no end game content and a loot grind that is too focused on the shop rather than rewards through contracts, and could do with a better diverse set of abilities and weapons for each character. Still, this is a game that is easy to jump into, and even if the end game does not exist, taking the game as an experience from the first to the last contract is good enough to recommend, think of it as an isometric shooter rather than an action RPG. One thing though is that make sure you have yourself a friendly bounty hunter or three to come along with you to get the best experience from this entertaining, blaster action game.
Procedurally generated and varied maps do wonders in keeping what is, at its core, a simple and unchanging gameplay loop feeling fresh, albeit samey. Taking down bosses feels like an achievement, and the difficulty is well balanced. The few online contracts I took showed that the classes complement each other well.
Killsquad is a game that mixes a lot of genres and tries to be a lot of things together. It succeeds only partially due to a limited depth and an uninspired art direction.
Killsquad feels like a game that’s taking a long time to cook. As much as I enjoyed my time playing it, it didn't always hold my attention, lacking a certain special quality. While it's already come on leaps and bounds, I hope Killsquad continues to improve with time.
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