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|Processor:||Intel CORE2 2GHz or better (recommended)|
|Memory:||2 GB RAM|
|Graphics:||Directx 9.0c (Shader Model3.0 or better)|
|Storage:||200 MB available space|
|Graphics:||Geforce 9600GT or better|
This game is very simple with little to do but just hack and slash.
But a good one at that, really in-depth combat with nice looking characters and attacks.
a very well done game with one of the best combat systems seen to date. a wee bit short, but good none the less. For its price anyone who enjoyed DMC should definitely pick it up
- straight foward.
- Fun combos like in your favotire DMC games
A great deal what comes in this package.
If you really wanna get to the bad stuff then here's what I have to say.
- Camera is to close to the character and it doesn't help if it's close to you. God of War (the old ones) had fixed camera's which are perfect for this game since it only has one type of stage"
- Can't cancel normal attacks with evade. I know that this is a design choise (much like in DMC3/4), but come on.
Look, I know that every attack animation is fast, but that doesn't change the fact that while I'm in an animation attack I am still vulnerable to enemy incoming attack. That is why I would like to cancel my attacks if such thing will happen.
And before you go all banana's on me, keep in mind that games like DmC and Bayonetta give you the option to cancel attacks by evading and jumping.
- And fianlly the enemy- it's kinda like dynesty warriors but the enemy is not as dump. enemy veriaty is simplistic but not dull which is great.
- boss fights are just lame, and it's due to the fact that there's no audio for their attacks.
So... why do I recommand this game ?
1. It's an Indie game.
2.It still delivers the core of a hack and slash game.
3.good price of an decent game.
4.Because it's a japanease school girl? na , JK.
Just let me know when is the next DMC coming out.
Just heard that DMC5 was anounced , HOLY ♥♥♥♥ !!
this game is in the same Genre as Onechanbara, but with NO adult content in it.
this game is alot more difficult on normal than onechanbara berzerk difficulty (wii and xbox 360)
the game uses a bit of sexual appeal by using attractive characters, but doesnt really do anything lewd with them.
camera occasionally is an issue, but its not often and its seemingly a small oversight issue, i feel if they fixed it, it might become worse, ie camera automoves and you run where you DONT want to.)
your character is upgradable in battle which is VERY useful.
the games battles can feel repetative after a few waves, but when you fight waves of enemies in a brawler/hack and slash game that tends to always happen in the genre, but they throw in new enemies and new attack patterns to liven things up occasionally.
AI on normal seems a bit cautious, so it gives you a challenge if you keep pushing the same button over and over again, or aggressively attack everything in sight (or play the defense too)
the game plays well on a controller (id advise this STRONGLY)
the controlls are fluid, no screen tearing, the graphics look GREAT for an indie game that came out at comiket 85.
id reccomend it if you like hack and slash games like onechanbara, Onimusha, god of war, bayonetta, darksiders, lolipop chainsaw, devil may cry, ninja gaiden or xblades.
start on easy so you can keep the bonuses/upgrades on normal, this game is kinda hard until you upgrade a lot of your stats..
Pros: not a perverted game like most think it is, no nudity or lewd content.
nice upgrade system
no screen tearing
AI that can occasionally adapt.
interesting AI attack patterns.
Cons: difficulty if you start on normal first,
2 upgrades can mess up your gameplay because they are dash directional attacks, thus making combos less efficient, (I just reloaded a save and im not using these)
camera issue (but after you get used to it, it never happens again)
game and story is a bit short
has some repetitive gameplay but all hack and slash games have this.
and for its price, thats not a bad deal :)
Okay, let's start by saying this game is short. Probably about 30-45 minutes long.
But it's an entertaining 1/2 hour as you hack and slash demon with your katana wielding Japanese school girl.
The whole game is set in an arena type environment and you're attacked by waves of demons culminating in a boss battle. I'm surprised at what they managed to do with a 250 MB download.
The characters (specially the protagonist) are very well modelled and although the backgrounds are nothing to write home about, serve their purpose well.
The controls are tight and there are there's plenty of room for tactical fighting with the surprisingly deep fighting mechanics. It's kind of like Devil May Cry but with panty shots.
The main shortcoming of this game is the level design. there are two basic stages repeated once with different colour. I guess it doesn't matter on a game this short but some variety would've been nice.
As a budget title (I bought it for 9$ on Steam) this is a good, good game that although short, it provides plenty of entertainment and even some replay value.
Its a fun action game with dodges, parries, combos and a good looking character. You don't run around levels but just fight waves of enemies in a small arena like Devil May Cry's Bloody Palace. Its main flaw is its lack of enemy diversity. The bosses are alright though nothing to write home about. Its a short game but you can level up skills and buy costumes, so there's some incentive to replay the game besides enjoying the combat. Overall its a short game with fun combat. Get it if you want a game you can just play anytime you have an itch for some action and you don't feel like doing DMC's Bloody Palace.
The game is really short which is a big downside. Voice acting is good. The combo systems & graphics are okay but who doesn't like seeing a lot of pantsu? Fan service at its best.
PS: It's really hard to play this game with one hand only.
A surprisingly good indie title. I was expecting it to be very technically flawed, bad programming and options. However, this game nails it in terms of quality compared to my expectations. Controls are fluent, combat is perfectly paced, the progression is straightforward. You can acquire all the moves very quickly, and upgrade by earning points during combat. I like how there are no complicated menus or RPG systems, it's all about the combat. You kill enemy, earn points, use points to upgrade. Furthermore, the game is very much pick-up-and-play. It may have a miniscule moves list, but the long combos and fast animations make for some satisfying brawler action. For a game that's 286 MB, the graphics aren't too shabby. The ability to save anytime, anywhere and return to the action without going through cumbersome menus or loading screens is commendable. This game distils hack and slash to its most core mechanics, adds its own little power-up twist so that it isn't a direct clone of other games, and puts you right in the action. It's literally all combat, there's no clutter at all. If you value simplicity as well as challenging difficulty - a game that relies solely on mechanics rather than fancy visuals or a story, this game is for you. HOWEVER, this is all assuming you can overlook the extremely difficult boss fights, where your timing has to be perfect and your health is so small and you do so little damage to the boss. If you just want to style, stick with DmC. If you don't mind frustrating boss fights, then this might be OK.
combat system really good but this is a indie game so game repeats itself. scenario is weak and you do same things in game. killing everybody. it should be improve
Fun to kill time or a quick game but it is become repetitive in no time. You can upgrade the character which is pretty nice. The move set seems a bit limited though
Game: Mitsurugi Kamui Hikae
Publisher/Developer: AGM Playism
System: Steam (PC)
Total Score: 40/100
Value Score: 4.0/10
• Story: 2/10
• Characters: 4/10
• GamePlay: 5/10
• Graphics: 5/10
• Sound: 3/10
• Music: 2/10
• Length: 2/10
• Replay Value: 3/10
• Player Value: 4/10
+Skill/ability system which can improve player's health, strength and other techniques/abilities. Increased via orbs received from defeated enemies.
+Multiple difficulty modes ranging from easy, normal and hard
+You can unlock costumes by beating the difficulty modes and unlocking via the ability menu using the orb points received from defeated enemies.
-Story is barebones, there's only about three or four cutscenes with minimal story scenes
-There are only two major characters with a bunch of generic enemies and bosses
-Not much on enemy variety, enemies come in same designs with different colors.
-Enemies come in 5 waves with a boss and some levels its only a boss battle
-Gameplay is repetitive in terms of attacks, you have a weak attack, strong attack, jump, guard, special attack and super attack which uses the katana gauge.
-Levels/stages are composed of arena type design with absolutely no exploration, puzzles or unique design.
-Gameplay UI and menus look poorly designed and low budget quality
-Environment visuals look inferior to the game models of the main characters. While the in game models for the main characters look like a 7th gen game model, the rest of the game looks like its from 5th or early 6th gen
-Sound effects are repetitive and keeps on repeating
-Music is forgettable and repetitive as well
-Game is very short - can be done within a hour and half to two hours depending on the difficulty and abilities (such as attack strength).
-Little replay value other than playing higher difficulties to unlock costumes
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