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OS: | XP/Vista/7 |
Processor: | 2.0 GHz |
Memory: | 2 GB RAM |
Graphics: | ATI or NVidia with 512 MB RAM** |
Storage: | 4 GB available space |
Additional Notes: | ** - Not recommended for play on Intel systems with integrated/shared video memory |
Recommended Specifications | |
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OS: | XP/Vista/7 |
Processor: | 2.0 GHz |
Memory: | 4 GB RAM |
Graphics: | ATI or NVidia with 1 GB RAM** |
Storage: | 4 GB available space |
Additional Notes: | ** - Not recommended for play on Intel systems with integrated/shared video memory |
Minimum Requirements | |
---|---|
OS: | Snow Leopard (10.6.X) |
Processor: | 2.0 GHz* |
Memory: | 2 GB RAM |
Graphics: | ATI or NVidia with 512 MB RAM** |
Storage: | 4 GB available space |
Additional Notes: | * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory |
Recommended Specifications | |
---|---|
OS: | Snow Leopard (10.6.X) |
Processor: | 2.0 GHz* |
Memory: | 4 GB RAM |
Graphics: | ATI or NVidia with 1 GB RAM** |
Storage: | 4 GB available space |
Additional Notes: | * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory |
Minimum Requirements | |
---|---|
OS: | Linux 32 or 64 bit |
Processor: | 2.0 GHz |
Memory: | 2 GB RAM |
Graphics: | ATI or NVidia with 512 MB RAM** |
Storage: | 4 GB available space |
Additional Notes: | ** - Not recommended for play on Intel systems with integrated/shared video memory |
Recommended Specifications | |
---|---|
OS: | Linux 32 or 64 bit |
Processor: | 2.0 GHz |
Memory: | 4 GB RAM |
Graphics: | ATI or NVidia with 512 MB RAM** |
Storage: | 4 GB available space |
Additional Notes: | ** - Not recommended for play on Intel systems with integrated/shared video memory |
Personally, after enjoying this installment immensely, I'm very much looking forward to seeing what's next, and sincerely hope that between this title and the impending Gabriel Knight remake that we can well and truly see Jensen getting back to doing what she does best on a more regular basis.
Overall, Moebius: Empire Rising is an interesting game.
Worrisome backers can rest easy with this investment. The intriguing and bromantic tale manages to bring introduce some fresh concepts in the well-established point-and-click genre.
Jane Jensen gave life to a beautiful flower planted into a pile of visual manure. But we all know how good a pile of manure is for growth. [Issue#241]
If you're a Gabriel Knight fan you shouldn't miss Moebius. It's not perfect, it would have benefited a lot from a bigger budget, but all the Jane Jensen mojo is still there.
Jane Jensen is back with a metaphysical thriller rich of good texts and locations. Malachi is a great character and its analysis of antiques and personalities are what makes Moebius: Empire Rising stand above many other adventures.
Moebius: Empire Rising bears a resemblance to an expensive item, like the ones its protagonist values. While initially it seems extremely valuable, even though it comes in a not so beautiful package, in the end it appears to be of not so high value. It's not fake by any means, it's just that it does not correspond to the promises its fame and figure had created.
Jane Jensen's newest delivers a deep and compelling storyline, which yet again combines fact with fiction in intriguing ways. Although the script is solid, same can't be said of the technical execution of the game. Buggy graphics and especially lazy puzzle design make Moebius the worst adventure game Jensen's made. It's not a bad game, but it's not something you'd expect from one of the best scriptwriter of the industry. [June 2014]
Despite awkward graphics, it uses classic adventure themes to craft a mystery and a world worth exploring. [July 2014, p.72]
Not without its flaws, but very few of those flaws matter too much: Moebius is, on the whole, a well-written and interesting investigation.
While it is plagued with bad animation, lackluster puzzles and other issues, Moebius: Empire Rising can still offer a nice experience thanks to Jensen’s high writing level.
After that trick that was Gray Matter, Jane Jensen returns with her first crowdfunding game, Moebius: Empire Rising, that takes us in a very Dan Brown-esque journey through the world in a story very well conceived that falls down towards its climax. Its biggest sin is trying to be as adult and complex as Gabriel Knight, but it ultimately chooses the Nicolas Cage National Treasure's path. Investigation is preferred over puzzles, which are very casual. And it's a shame that the Deduction an Analize mechanic, well designed, ended being tedious instead for some designing elections. Moebius is an entertaining journey, but it seems we'll have to wait for the new chapters to see the whole big potential of Jensen's creature explode with the force it should be exerting in this game.
If you like a straightforward plot and don't mind Lovecraftian-like animations.
Moebius is not bad, but it’s the weakest entry in Jane Jensen’s portfolio and we have every right to demand more from her than just a decent game. [06/2014, p.70]
While you certainly won’t hate your experience, Moebius offers nothing remarkable. You can have better adventures elsewhere.
Flawed in so many ways, but it still manages to engage and entertain. Jane Jensen-fans will find much to enjoy here.
A refreshing experience and well worth the time. If only there were more adventure games of this ilk.
Moebius is missing a spark — something that makes you want to keep playing. It has a few shining moments with some standout humorous lines, but they're buried in bad dialogue, empty characters, and a dry mystery. Sadly, I don't think people will be talking about Malachi Rector with the esteem they do Gabriel Knight.
And it wasn’t until later, when I settled down and reflected on the game, that I realized a potential purpose of such mundane tasks in Moebius: Empire Rising: Jane Jensen wants you to feel––not just see––the psychology of Malachi Rector, a man scarred by a family tragedy, and tormented with a genetic gift. If that is indeed the primary purpose, then I applaud Jensen.
On this new Jane Jansen adventure game, we are taking the role of an Antique dealer Malachi Rector, a man with terrible 3D graphics.
The premise nicely informs the sturdy-if-unspectacular gameplay framework, Malachi Rector is a well realised and fascinating character and the story is smart, but those sound fundamentals are in constant battle against jittery Sims-esque character models, wildly inconsistent art and a slew of mild technical issues.
The story is cleverly constructed, similarities between protagonist Malachi and Gabriel Knight abound. But herein lies the problem: In comparing itself to the classic, the difference in quality becomes all the more apparent.
I had high hopes for Moebius: Empire Rising, but while it shows early promise it ultimately falls far short of living up to it. I suspect that Jane Jensen has a good story to tell, but this is definitely not the way to go about it.
Again, it didn't work out – again, Jane Jensen is serving only a neat story that is, however, wrapped in both unnecessary graphics and gaming features that appear functionless at best, and that lead the game down a blind alley.
While mildly entertaining at times, Moebius is disappointingly light on the charm, intrigue, and ingenuity that marked Jane Jensen’s earlier work.
Moebius: Empire Rising is a strikingly mediocre point-and-click adventure game, adequately checking all the boxes of a traditional entry in the genre but excelling at none of them.
Suffers from being too faithful to its old-school roots. [Issue#148, p.116]
Ultimately, Moebius feels like an early version of a full game, something that needs playtesting and a keen critical eye before it's ready for public consumption. Even fanfiction authors have editors.
The feelings and pathos that Moebius: Empire Rising tries to convey are evident, but the game is technically flawed and too clumsy in building the proper atmosphere.
Moebius is one of the worst games written by Jane Jensen. Too many bugs and some major plot holes are there to destroy the few good aspects of this adventure.
Moebius: Empire Rising is a poor adventure game that still offers an intriguing story and a strong main character... Maybe it will be able to deliver a better global experience with the next episodes?
Ultimately, Moebius' technical glitches and visual blemishes mean nothing. In a stronger game, with good writing and consistent puzzle design, they'd be small distractions. But Moebius' ugliness goes right to its core, with a misogynistic tone, awful main character and poor storytelling.
It's dreadful.
Terribly ugly and just a little too dumb, Moebius feels unloved and abandoned by its developers. [Issue#249, p.73]
Moebius: Empire Rising starts with an interesting idea, but the plot never takes off. Some moments may briefly grab your interest, but disappointing puzzles, shallow characters, and tedious methods behind investigations keep the game feeling lethargic all the way to its uninspiring climax. Instantly forgettable, this game is better off lost to time.
The potential interesting story of Moebius: Empire Rising is mostly buried underneath the messy engine. Who perseveres sees parts of a literary thriller. The rest is an embarrassment.
The recipe for a good adventure game is there, but the measurements are all wrong. Rector is too flawed, the puzzles are too easy, the metaphysical elements get too ridiculous are not well explained - everything is just off.
The lack of meaningful puzzles and memorable characters make it pale in comparison to her Sierra adventures, and when put next to Telltale or Daedalic's offerings, it comes off as even more outdated.
The most insidious thing about Moebius is that you don’t know how wretched it truly is until the very end.
Fan support and unlimited creative freedom gave birth to a monster. If Moebius were a debut by some unknown studio, I would have simply sniffed at it in disdain. But the knowledge that this wretched thing was produced by a lauded veteran of the industry fills my heart with primordial horror.
Title: | Moebius: Empire Rising |
Genre: | Adventure, Indie |
Released: | 15 April 2014 |
Developer: | Phoenix Online Studios |
Publisher: | Phoenix Online Publishing |
UI | Audio | Subs | |
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Spanish - Spain | |||
Polish | |||
English | |||
French | |||
Italian | |||
German |
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