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Set currency to ADAMinimum Requirements | |
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Requires a 64-bit processor and operating system | |
OS: | Windows 7 64bits or higher |
Processor: | 4th Gen Intel® Core™ i5 Processors / AMD FX® 8300 |
Memory: | 6 GB RAM |
Graphics: | GeForce GTX670 / AMD Radeon® 7950 |
DirectX: | Version 11 |
Storage: | 15 GB available space |
Sound Card: | Yes |
Recommended Specifications | |
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Requires a 64-bit processor and operating system | |
OS: | Windows 10 64bits |
Processor: | 6th Gen Intel® Core™ i7 Processors / AMD Ryzen® 5 1400 |
Memory: | 8 GB RAM |
Graphics: | GeForce GTX780 / AMD Radeon® 290 |
DirectX: | Version 11 |
Storage: | 15 GB available space |
Sound Card: | Yes |
First time I saw like developers created a really good remake. They added map and create a new graphics. Also I remembered how difficult can be the old games. Yes sometimes I saw lags and bugs, but it is soo critical. Because final result realy good.
El regreso de una obra maestra como es Outcast de 1999, en forma de Remake que nos vuelve al mundo de Adelpha, Quizas las animaciones son mejorables pero gráficamente considerando el tamaño del equipo de desarrollo lo considero Sobresaliente, La BSO es perfecta para el juego , totalmente orquestada ,es más accesible que el juego original en el tema de léxico y la interfaz. Sin duda tantos jugadores nuevos como vetaranos lo disfrutarán
Outcast Second Contact is a remake of a cult game from the late 1990s. It's not a half-ass HD re-release like many others, but a real remake that is really looking nice with 2017 graphics, very good soundtrack and a superb game world (a planet called Adelpha). I played the original Outcast back in the late 1990s on a powerful PC and liked it a lot. Last year I played the Outcast 1.1 which was basically a HD relaunch of the old game. And now with Outcast Second Contact it's basically Outcast 2. Well it's still the same game, but the graphics and the gameplay have been brought from 1999 to 2017 standards. It used to be a Triple-A game back then, and it had no Triple-A budget in 2017 (the new intro-movie is certainly lower budget). Outcast Second Contact is exactly what I hoped for, a 2017 version of Outcast. So let's hope it get successful so that we will get a whole Outcast franchise in the next years. The game world is so unique with it's own language, back story, unique characters and species, it really deserves a lot of recognition. Well done.
Visually speaking it is a great remake and large nostalgia factor.
Other aspects are less so, which is not the fault of the remake but the original game I guess. I played that a long time ago and can't remember all the aspects, but I remember the first variants of the remake had control and UI issues. Most of them have been fixed in Second Contact.
The notebook organization is frustrating after some time. Weapon naming is confusing. No quest markers or aids(really old game). Fetch quests across hard to traverse terrains. Regions accessible through several hops at opposite ends of the maps. Non-remastered audio (originals were recorded in low-f only?). Sponge enemies.
UI | Audio | Subs | |
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Spanish - Spain | |||
Dutch | |||
English | |||
French | |||
Italian | |||
German | |||
Portuguese - Portugal |
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