|OS:||Windows 7/8.1/10 (64-bit Required)|
|Processor:||Intel Core i5-760 2.8 GHz / AMD Athlon X4 740 3.2 GHz|
|Memory:||8 GB RAM|
|Graphics:||NVIDIA GeForce GTX 660 (2 GB VRAM) / AMD Radeon HD 7870 (2 GB VRAM)|
|Network:||Broadband Internet connection|
|Storage:||5 GB available space|
With its unique fighting mechanics and even a possible 4 player co-op in which players control a section of a robot, it truly deserves to be in the game library of any mech fans out there.
Override: Mech City Brawl is an indie mech arena brawler that gets a lot of things right. The single player is often a little on the easy side, but the great character designs and weighty combat help to make up for it, with local multiplayer proving to be a hell of a lot of fun. It’s perfect for fans of giant mechs and kaiju brawling, and easily one of the best additions to the genre in a while.
Override: Mech City Brawl features a fun and engaging combat, featuring giant mechs facing against each other, or against giant aliens. It's slightly marred by an unwieldy camera which loves to obscure your view of the fight and limited single-player options. However, this is made up by it being one of the better party or online games out there, when you have the people online, particularly as you can group up with up to three other players to control the same or different mechs.
Override: Mech City Brawl had a lot of potential, but ultimately I like the concept a lot more than the execution. The fighting engine is adequate, but I felt like it should be a lot more fun blowing up a city in a million-ton robot suit. It kinda seems like this one was sent out to die, and that's a damn shame.
While an interesting concept, Override: Mech City Brawl is simply too short to hold attention for long. With friends and a focus on multiplayer, you may be able to justify the price tag. Without that, it’s still a solid product worth a look.
|Spanish - Spain|
|Portuguese - Brazil|