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OS: | Windows XP SP2 / Vista / 7 / 8 / 10 |
Processor: | Intel Core 2 or equivalent |
Memory: | 2 GB RAM |
Graphics: | OpenGL 2.0 compatible with 256 MB VRAM (NVIDIA GeForce 6600 series / ATI Radeon 9500 series) |
Storage: | 1 GB available space |
Recommended Specifications | |
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OS: | Windows 7 |
Processor: | Intel Core i3 or equivalent |
Memory: | 4 GB RAM |
Graphics: | OpenGL 2.0 compatible with 512 MB VRAM (NVIDIA GeForce GTX 260 series / ATI Radeon HD 4870 series) |
Storage: | 2 GB available space |
Minimum Requirements | |
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OS: | Mac OS X 10.7 |
Processor: | Intel Core 2 or equivalent |
Memory: | 2 GB RAM |
Graphics: | OpenGL 2.0 compatible with 256 MB VRAM (NVIDIA GeForce 6600 series / ATI Radeon 9500 series) |
Storage: | 1 GB available space |
Recommended Specifications | |
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OS: | Mac OS X 10.8 |
Processor: | Intel Core i3 or equivalent |
Memory: | 4 GB RAM |
Graphics: | OpenGL 2.0 compatible with 512 MB VRAM (NVIDIA GeForce GTX 260 series / ATI Radeon HD 4870 series) |
Storage: | 2 GB available space |
Minimum Requirements | |
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OS: | Linux |
Processor: | Intel Core 2 or equivalent |
Memory: | 2 GB RAM |
Graphics: | OpenGL 2.0 compatible with 256 MB VRAM (NVIDIA GeForce 6600 series / ATI Radeon 9500 series) |
Storage: | 1 GB available space |
Recommended Specifications | |
---|---|
OS: | Linux |
Processor: | Intel Core i3 or equivalent |
Memory: | 4 GB RAM |
Graphics: | OpenGL 2.0 compatible with 512 MB VRAM (NVIDIA GeForce GTX 260 series / ATI Radeon HD 4870 series) |
Storage: | 2 GB available space |
Pandora: First Contact does a good job in reviving the classic Alpha Centauri, though it lacks some personality to reach the same level.
Pandora offers a stiff challenge, and will keep space-faring strategists happy until Civilization: Beyond Earth breaches the event horizon later this year.
Pandora: First Contact delivers very decent spiritual successor to Alpha Centauri, but it unfortunately falls short on some aspects. It needs more focus on the story, diplomacy and the endgame in general. [Jan 2014]
Pandora is a good game in its own right, but falls short of recreating the philosophical implications and sheer depth of Alpha Centauri.
Developed by a small indie-studio, Pandora: First Contact lives the spirit of classic 4x-games, namely Sid Meier’s Alpha Centauri. The gameplay is fluid, the mechanics well done. Though it’s not that epic and complex like Civilization, it’s fun to play. Overall it’s solid, but not a real long-time-challenging game, because there is a lack of variety concerning the six factions and the small tactical possibilities during the battles.
A space diamond in the rough, Pandora may not get everything right but exceptional combat and city management shines through. [Feb 2014, p.86]
A solid, fresh and addictive empire builder that is well worth playing for fans of the genre. But it needs more life and dynamic events, especially towards the end.
Despite of its bad balancing and badly-arranged gameplay Pandora: First Contact is manna from heaven for gamers longing for Sid Meier's Alpha Centauri 4X's successor. However, this sci-fi strategy game lacks in balancing along with user's comfort to be truly excellent.
Inspired by the classic Alpha Centauri, it looks like a modern version at first glance, but lacks the depth and long term motivation.
A solid modernization of the classic Alpha Centauri that honors its tradition and brings it to new life. Sadly, the AI is a tragedy. [Issue#238]
They say that something is better than nothing, and Pandora is not a bad game. It’s just nowhere near the source of its inspiration – the still brilliant Sid Meier’s Alpha Centauri.
There are a lot of neat ideas here, but none of them pan out. The game's creators clearly adore 4X strategy games in general, and Alpha Centauri specifically, is clear here, but Pandora: First Contact is not a proper tribute. I want to love Pandora, I really do, but nostalgia can't fix a game that doesn't work even at the most basic level.
Title: | Pandora: First Contact |
Genre: | Simulation, Strategy |
Released: | 30 May 2014 |
Developer: | Proxy Studios |
Publisher: | Slitherine Ltd. |
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