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OS: | Windows 7 or higher |
Processor: | 1.7 GHz Dual Core CPU |
Memory: | 2 GB RAM |
Graphics: | NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, or equivalent card with at least 512 MB VRAM |
Storage: | 1 GB available space |
Minimum Requirements | |
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OS: | OSX 10.10 or higher |
Processor: | 1.7 GHz Dual Core CPU |
Memory: | 2 GB RAM |
Graphics: | NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, or equivalent card with at least 512 MB VRAM |
Storage: | 615 MB available space |
Minimum Requirements | |
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OS: | Ubuntu 14.04 or later (64-bit) |
Processor: | 1.7 GHz Dual Core CPU |
Memory: | 2 GB RAM |
Graphics: | NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, or equivalent card with at least 512 MB VRAM |
Storage: | 1 GB available space |
Recommended Specifications | |
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OS: | Current version of SteamOS |
Processor: | 1.7 GHz Dual Core CPU |
Memory: | 2 GB RAM |
Graphics: | NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, or equivalent card with at least 512 MB VRAM |
Storage: | 1 GB available space |
Pinstripe isn't a game with grand twists of the sort that drive TV or film goers to social media frenzies. It feels more smartly made, fully aware that post-Ambrose Bierce rug-pulling tends toward cheap trickery too often masking cheaper material.
I’ve spent hundreds of hours playing video games before now and, at the conclusion, felt good for having completed it… but it’s those shorter games, games like Pinstripe, that stick out in my mind as having formed a real connection and left a lasting impression.
Maybe I’m just a softy, but Pinstripe is a game that I can tell is going to echo in my head for awhile. There aren’t any giant plot twists that catch you off guard and blow you away. There aren’t any new incredibly game mechanics that add a twist to the genre. There’s just good old fashioned quality storytelling put together by a guy that’s clearly got a lot of talent, passion, and love for the project, and it shines through from start to end. In a time of buggy, rushed releases and half-baked indie cash-grabs, it’s nice to play something memorable, well-made, and complete, and, for those reasons and more, Pinstripe is an easy game to recommend.
Games can serve as an excellent vehicle for exploring heavy concepts like death, the loss of family, and forgiveness in a more digestible manner, and few games I have ever played prove that adage as much as Pinstripe. It may not be perfect, but the latest from Thomas Brush should absolutely be on the must-play list of any platformer/adventure game fan.
A tale of a man at the end of his life, his rope, and his wits trying to save the only thing he holds dear is not one you'd expect to be so funny, so spooky, and so gripping.
While Pinstripe can feel uneven at times, there’s talent, full-of-heart here that’s worthy of nurturing.
An idea that does not overstay its welcome, enhanced by a great narrative and truly remarkable art direction. Be on the lookout for future publications by Cavalier Games and Tequila Works.
What it lacks in length and complexity, Pinstripe makes up for in narrative. It’s a compelling story set in a beautiful world full of interesting characters, and that alone should be worth a look for most—even if there’s really not much challenge to this puzzle-adventure game.
Despite some design missteps, Pinstripe is worth your time if you're a fan of games that bring the feels.
Even with its lightweight platforming and puzzles, Pinstripe remains an enjoyable and touching romp through Hell.
Pinstripe is a wise and catchy platformer. To be perfect, however, it lacks richer content, which is trying to compensate with an interesting idea and magical visuals. Lovers of arcades with storyline will be certainly pleased.
A walk through pretty afterlife spiced up by varied puzzles but lacking in tension and storytelling. [08/2017, p.74]
Pinstripe is not an overly exciting or satisfying gameplay experience, but its art style and haunting setting will stick with you. The repetition from backtracking, simple puzzles and general shallowness of the mechanics are bound to leave fans of the metroidvania games bored and disappointed. However, this unique version of Hell and a man’s struggle to come to terms with his personal demons is both intriguing and haunting. The haunting atmosphere created by the visuals and audio, including chilling voice acting and a great soundtrack, should hopefully help Pinstripe standout from the lot.
Unfortunately, behind its beautiful backgrounds and melancholic soundtrack, Pinstripe forgot to be a solid platformer. Clumsy controls, basic puzzles and soporific fights forbid the player to experience its tearful message all the way through.
Regrettably, Pinstripe's rich atmosphere is overpowered by these types of issues. Enemies need only a few shots to defeat, puzzles need only a couple of tries to solve, and the final boss can be exploited to oblivion. And because the story lacks emotional weight or resonance, once the credits roll, you'll quickly forget Ted and Bo's struggle, the puzzles you solved, the conclusion to what could have been a memorably haunting trip through Hell.
Pinstripe is a game that has such promise at its start but fails to capitalize on what makes it special by its completion. The simplistic platforming and combat take away from the game’s excellent atmosphere and world building and instead give the game this odd mix of tension in cutscenes immediately followed by easy-to-beat levels. While the minister was in Hell, facing the fears of humanity, I never felt like I was there with him. While the art and atmosphere are worthy of all the praise in the world, the gameplay and storytelling hurt the game exponentially, leading to a short and forgettable experience.
Title: | Pinstripe |
Genre: | Adventure, Casual, Indie |
Released: | 24 April 2017 |
Developer: | Atmos Games |
Publisher: | Armor Games Studios |
UI | Audio | Subs | |
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Spanish - Spain | |||
English | |||
Simplified Chinese | |||
Russian | |||
French | |||
German | |||
Portuguese - Brazil |
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