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OS: | Windows Vista, Windows 7 with latest Service Packs |
Processor: | 2.66 GHz Intel Core 2 Quad Q8400, 3.0 GHz AMD Phenom II X4 940 |
Memory: | 4 GB RAM |
Graphics: | nVidia GTX 260, ATI Radeon HD 5770 |
DirectX: | Version 9.0 |
Network: | Broadband Internet connection |
Storage: | 25 GB available space |
Sound Card: | DirectX compatible sound card |
Additional Notes: | For racing wheel support check: |
Recommended Specifications | |
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OS: | Windows 7 with latest Service Packs |
Processor: | 3.5 GHz Intel Core i7 3700, 4.0 GHz AMD FX-8350 |
Memory: | 8 GB RAM |
Graphics: | GT600 series, AMD Radeon HD7000 series |
DirectX: | Version 11 |
Network: | Broadband Internet connection |
Storage: | 25 GB available space |
Sound Card: | DirectX compatible sound card |
Additional Notes: | For racing wheel support check: |
Fantastically versatile Project CARS entertains both champions and festive drivers. It excites them with helpfulness, technology and dynamism, so only details could be reproached. [Issue#253]
Project CARS is undoubtedly the new reference in racing games, Forza and Gran Turismo are left behind and we can't wait for their reaction now.
Project CARS has all the potential of being the racing game of the year. [June 2015]
Project CARS is a game that punishes every mistake you make, which makes successes and victories infinitely more rewarding.
Thanks to the presence of a fun career mode and a quantity and quality of content quite good, the game turned out to be just perfect for single player. If 100 octane gasoline runs through your veins, this is your game of 2015.
Project CARS is a massive and stunning experience. A realistic physics engine combined with a beautiful and dynamic weather system, a massive selection of the most important tracks and race cars truly is a winning combination. This is the closest you’ll get to experiencing a race weekend without leaving home.
The collaboration between Slightly Mad Studios and its community of fans have led to fantastic results. Project Cars is one the best, and most authentic racing experiences we've seen in quite some time.
Project Cars is easy on the eyes, but most of all it's fun. It's a great racing sim, tough and challenging, capable of delivering a great motorsport experience.
The result of many years of work meets expectations and ranks among the best representatives of the genre.
Deep and demanding but incredibly user-friendly, Project CARS looks great, sounds fantastic, and feels even better.
Project Cars makes you feel like being a real race driver, thanks to great graphics and a truly immersive helmet cam. With close to real life physics, a large selection of race cars from several eras and detailed courses from all over the world Slightly Mad Studios‘ game is a true winner. Multiplayer is good, but could be more polished.
It gives me loads of things I wish for in racing sims. But the plentiful options aside Project Cars offers a mighty engine and authentic physics resulting in a convincing driving experience.
Project CARS is going to give some of the bigger racing games a run for their money. There is depth, detail and fun to be had with this game. It certainly was worth the wait.
An outstanding simulator, incredibly deep but also incredibly accessible. If you like racing, it’s an extremely satisfying experience.
Only those who thoroughly deal with the fine adjustments of his car will have really great fun with the title. Accordingly racing game Newbies should stick to lighter fare.
Halfway between a pure simulation and a solid arcade sim, Project CARS makes versatility its main workhorse, supported by a monstrous amount of options, exciting game modes and a great technical level.
Project CARS is one of the great racing games of this generation but it feels as if it may have been even better with a little extra polishing.
When it comes to the actual racing, the game gets top marks primarily because of how deep the handling model feels. It also does a fantastic job of giving the player every possible option to tailor his or her experience to their liking. However, everything outside of the racing, such as the career mode, is mere window dressing.
It's a testament to how crowd funding and community-driven development can really lead to something good, if there's a strong idea at the base. It's not perfect, especially when it comes to the balancing of the simulation, where some categories and specific models drive far better than others, and it still lacks performance optimization, but it's a unique driving experience, bestowed with unprecedented variety.
Project Cars occupies a unique bridging point between arcade racers and full out simulation games. The good news for hardcore racers is that the game’s fuel mixture is graded with a performance that pushes Project Cars more to the sim side of the starting grid.
A great racing simulator with a huge amount of cars, tracks, and options to customize. While newcomers might not appreciate the heavy-handed driving aids or get overwhelmed by the staggering number of things to experience, it's worth the commitment.
Project CARS is the first true next-gen simulator. With a good variety of cars and tracks, this game is pretty solid, considering that it was mostly fan funded. The lightning effects and everything else on the track, gives you one of the most realistic feelings a sim can give you right now. Just keep in mind that it's a difficult game, so it's not intended for newcomers, only really hardcore sim fans will enjoy it and make the most of it.
Project CARS turned out to be an awesome hardcore simulator but the sheer mountain of options and settings might scare off the casual set. The real car freaks won’t mind and are likely to play this one with huge grins on their faces.
Project CARS certainly isn’t for everyone, but it cuts out a lot of fat that is prominent in driving simulators and gives players pure, unhindered cars.
It's not a hardcore simulator, but it's close enough. Project CARS is a very good game to drive.
Beautiful, bold and varied. Slightly Mad are uncompromising in their simulation.
It runs well, looks gorgeous, and does exactly what it advertises, which is a lot, but nothing more. I wouldn’t call it a breakthrough in racing design, but rather a refinement of the racing sim formula.
Surprisingly, not every racing game is about races. Some of them are mostly about cars, or driving with friends, or exploring a nice open world. But Project CARS is, first and foremost, about races and driving. [Issue#199, p.72]
A simulator with soul, Project CARS strips the bloat out of the racing genre to focus on what truly matters: the cars, handling, tracks and exhilaration of real driving. Sensational weather effects and impressive visuals make it well worth the wait.
To enjoy that game, you have to forgive incomplete or poorly implemented features, and make your peace with the evil AI. They’re small problems, in the scheme of things, and they don’t spoil a great drive. But they’re just enough to deny Project CARS what could have been a clean pole position.
Its vision is clear, and there can be little doubt that much love and passion was poured into its crafting.
Simply put, Project CARS is simulation racing done right. The subtlety of the nearly countless gameplay tweaks, combined with a robust open Career mode, makes for an experience that racing fans should fall in love with. Of course, none of this would be possible without driving that feels tight, workable and exciting, which is certainly present in droves.
Project Cars delivers a solid racing sandbox that is both entertaining to play and stunning to see in action. Unfortunately, the game's career system lacks proper progression and any incentive to complete its races.
For a game made by an independent studio paid for by crowd-funding, it sure looks and feels top-class. Those who funded the game should be proud of themselves, and so should the team members who crafted it.
That’s Project CARS at its best. No experience points. No parts to buy. No cars to add to your collection. The audacious decision to offer everything up front informs the rest of Project CARS’s design, making it distinct (and sometimes frustrating).
The openly apparent beauty of Project CARS is the first thing that draws you in, with an equally gorgeous driving simulator hiding just below the smooth and silky skin.
Simply put, this is one of the better racing games out there.
If your racing needs are completely fulfilled by Mario Kart and pure arcade action, then sure this isn’t for you and if iRacing is the least you expect from a sim, then again this won’t replace that. For everyone else though, despite some flaws that ask maybe a bit much of the user to get the most from the game, then this is a must have racer.
Quotation forthcoming.
Project CARS driving model cannot match Assetto Corsa’s one, but contents, graphics and AI are making for a solid all-rounder racing game.
Project Cars is a great circuit racing simulator, which involves such a large number of different settings, so you can prepare your own racing recipe according to your personal preferences. Great driving model and beautiful graphics, however, cannot conceal many issues the user interface has and a number of cars isn't satisfying.
Project CARS was one of the most anticipated racing simulation of 2015. But what we saw before the release is not same as what we see now.
The simulator aspects are co-opted and somewhat compromised by a desire to simultaneously appeal to the arcade racer crowd—without actually being an arcade racer.
Fun but unremarkable sim racing that is impacted by various issues and an overall lack of polish. [July 2015, p.58]
One of the virtues of a sandbox is that it doesn’t manipulate you. There’s no rulebook to follow or train tracks to stick to. Unlike other toys, it plays on the possibilities percolating around inside of the person sitting in it. The drawback is that every grain of sand looks like every other, and when the well of inspiration runs dry, so does the fun.
Project Cars is not a bad racing game. It's just that as a racing simulator it has way too many flaws, especially in terms of realism during GPs. It abolishes the great chance of feeding an audience which remains hungry due to Codemasters' mistakes in its own F1 games. At the same time, it cannot base its possible success on the presence of other cars, which inevitably stay in the shadow of Formula A category.
Overall, Project CARS is... fine. I suspect it'd be superb to anyone who's never delved into a serious racing sim before, but it brings too little new to the table for someone like me who's already gotten a bit bored with the big-name offerings in this genre. I love to see indies challenge AAA publishers like this, but it's a lost cause if I'd rather stick with the AAA games anyway.
Only those who are really into realistic driving simulators may flock towards Project Cars, although they might get bored easily considering there really aren’t any unique game modes either. It carries a sense of realism in spades, but there isn't much under the hood.
Title: | Project CARS |
Genre: | Racing, Simulation, Sports |
Released: | 15 March 2015 |
Developer: | Slightly Mad Studios |
Publisher: | Codemasters, Slightly Mad Studios, Electronic Arts |
UI | Audio | Subs | |
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Portuguese - Brazil |
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