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Set currency to ADASystem Requirements | |
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OS: | Windows 98 SE/2000/XP |
Processor: | 1.0 GHz Pentium(R) III and AMD Athlon(tm) |
Memory: | 256 MB of RAM |
Graphics: | 64 MB GeForce (tm) 3 or higher or ATI(R) Radeon 8500 or higher (except GeForce 4 MX and Go series) |
DirectX®: | version 9.0 or higher (included with game) |
Hard Drive: | 3.75 GB minimum hard drive space |
Sound: | DirectX® 9.0 or higher compatible sound card |
Controls: | Windows-compatible keyboard and mouse |
System Requirements | |
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OS: | Windows 2000/XP |
Processor: | 2.0 GHz Pentium(R) IV and AMD Athlon(tm) |
Memory: | 512 MB of RAM |
Graphics: | , 128 MB GeForce FX 5600 or higher or ATI(R) Radeon 9600 or higher |
DirectX®: | version 9.0 or higher (included with game) |
Hard Drive: | 6.0 GB minimum hard drive space |
Sound: | DirectX® 9.0 or higher and Sound Blaster Audigy 2 series sound card |
Controls: | Game Pad (optional) |
System Requirements | |
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OS: | Snow Leopard 10.6.8, or later. |
Processor: | Intel Core Duo Processor |
Memory: | 2 GB of RAM |
Graphics: | ATI X1600 / NVIDIA 8600GT / Intel HD3000 or better card with at least 128 MB VRAM |
Hard Drive: | 4GB minimum hard drive space |
Controls: | Keyboard and Mouse |
Leopard is not supported |
System Requirements | |
---|---|
OS: | Snow Leopard 10.6.8, or later. |
Processor: | Intel Core i Series Processor |
Memory: | 4 GB RAM |
Graphics: | ATI HD 3870 / Nvidia 8800GT or better with at least 512 MB VRAM |
Hard Drive: | 4GB minimum hard drive space |
Controls: | Game Pad (optional) |
Leopard is not supported |
System Requirements | |
---|---|
Processor: | 2.0 GHz |
Memory: | 2 GB |
Graphics: | 128 MB VRAM with OpenGL 2.1 capable and Compressed texture support (S3TC) |
Libraries: | glibc 2.7+ |
Note: | 32-bit native binaries only |
System Requirements | |
---|---|
Processor: | 2.0 GHz |
Memory: | 2 GB |
Graphics: | 128 MB VRAM with OpenGL 2.1 capable and Compressed texture support (S3TC) |
Libraries: | glibc 2.7+ |
Note: | 32-bit native binaries only |
It’s one of the most original, creative and inspired titles out there and even better—-it’s one of those rare videogames that can actually make you laugh out loud.
If you’re a fan of sharp humor, great stories, stellar gameplay, or Invader Zim, you simply can’t go wrong with this gem.
Arguably the best epic platformer since the Rare/Miyamoto days of N64. [May 2005, p.65]
No title is likely to exhibit this much magnetic appeal for some time to come, and as an outspoken resident of Lungfishopolis once remarked, if you don't buy Psychonauts, you "are against children—and against love.”
Psychonauts may not be particularly innovative in any of its undertakings, but it breathes new life into a stale genre by virtue of its humor and creativity alone.
The fact that Psychonauts isn’t on the radar as one of this year’s big releases is a major shame, as it is, quite simply, superb.
The production values are top notch in every department. If you're the kind of gamer who craves the weird and unusual, look no further; this is your game.
Utterly mental, but quite, quite brilliant. One of the best experiences of the year. [July 2005, p.92]
What truly makes this game so enjoyable is the fact that it is incredibly clever and witty, with a gallery of fantastic (as well as bizarre) characters and some intelligently conceived details.
A triumph of art direction, a prime example of exquisite aesthetics and of how well an imaginary world can be beautifully conceived.
A breath of fresh air that has restored faith in platforming adventure titles. Within the first three minutes of gameplay, one realizes just how funnily bizarre this title is.
Weird, funny, immensely playable, and has that nigh-unclassifiable thing we can only call charm.
It's a brilliant debut for Double Fine, and here's hoping it's just the start of what we can expect to see from them.
In a world where one of the most common gamer laments is there's no originality in gaming anymore, Psychonauts is an incredibly enjoyable breath of fresh air.
It's so goofilfy hilarious, you may just find yourself a wisecrack away from peeing in your Jockeys. [June 2005, p.76]
Inspired, delightful and at times bordering on the insane. Psychonauts is mind-blowing, however it's tricky at times and definitely not for kids. [PC Gamer UK]
The first half of this game is easily one of the most enjoyable I've had in the past year. But as is the case with many humorous games, the laughs begin to fade in the home stretch and in the end Psychonauts started to wear on me.
A wildly imaginative platform adventure. Framerate and visibility issues are a bit of a letdown, though. [Mar 2006]
Psychonauts doesn't reinvent the platformer, but it still delivers an experience that feels wholly original in every aspect of its execution.
Creative mayhem, and is at times crazy fun to play.
I’d rather spend my nights playing Psychonauts than a "Myst" or "Resident Evil" title, barring perhaps "Resident Evil 4." It’s livelier, funnier, and more original, in an age when sequels are the only safe bets for publishers.
Insanity is what makes Psychonauts entertaining and unusual, so it is a shame you have to spend several hours in the mildly eccentric minds of instructors before getting to the cool part of the game.
What's unavoidable is the fact that almost all of the problems that weigh Psychonauts down are borne out of the legacy that the platform genre itself has, and Double Fine - like so many other developers - has largely been unable to avoid falling into the same pitfalls of inconsistent level design and unwise difficulty spikes. Dammit.
The uniquely quirky presentation, brilliantly conceived storyline, excellent cut scenes and tremendously varied gameplay all combine for a totally refreshing and fun game experience.
It isn’t any kind of reinvention, but a revitalisation, with a style so rich that it becomes an integral part of the game’s substance; Psychonauts breathes imagination and individuality as effortlessly as most games steal from one another. [July 2005, p.84]
As it gets progressively weirder, it also gets significantly better, making it one head-trip definitely worth taking. [July 2005, p.56]
The levels are fun, the gameplay is solid, and the puzzles and bosses require more than a bit of brain matter to figure out, resulting in a nice sense of accomplishment every time you reach a new milestone in Raz's adventure.
Psychonauts may be an excellent concept and creatively realized, but it is translated into an average game.
It’s not revolutionary by any means, nor is it particularly long, but thanks to some clever creative control the game delivers a funny, engrossing and downright weird experience unlike most other platform adventures. [July 2005, p.104]
Title: | Psychonauts |
Genre: | Action |
Released: | 11 October 2006 |
Developer: | Double Fine Productions |
Publisher: | Double Fine Productions |
UI | Audio | Subs | |
---|---|---|---|
English | |||
French | |||
German |
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