|OS:||Windows 7/8/8.1/10 64bit|
|Processor:||Dual-Core Intel or AMD processor|
|Memory:||4 GB RAM|
|Graphics:||NVIDIA GeForce 550 GTX / AMD Radeon 5770 HD series card|
|Storage:||1 GB available space|
|Sound Card:||Who cares?|
|Additional Notes:||Needs a 64bit OS|
Road To Ballhalla is a delight. It rises above its inspirations to bring a new musical sensibility to the action puzzle genre. While some levels can be frustrating or even punishing, it never feels unfair — clearly a huge amount of thought has gone into balancing the difficulty, and anyone who brings a steady hand and a good amount of patience will find one of the most wonderfully kinetic puzzlers around.
Road to Ballhalla is an insanely difficult rhythmic puzzler. It’s enjoyable and agonizing in equal measure, tossing a variety of trials at you then teasing you when you don’t overcome them on the first try. For those who can fight their way through and remain cool-headed, dozens of neat features and hours of playtime await.
It always has another trick or another joke up its sleeve. This is a gem with the neglected rolling ball games.
It is a shame that every level is so well done and all required so much work, in terms of visual and audio presentation, that it means there are so few levels overall.
For all its early indulgence in balls (and the suggestion of which that line of “comedy” might head in), Ballhalla is still at its heart a clever little marble-rolling puzzler with plentiful moments of delightful frustration.
The one concern I would raise is game length. If you aren’t that much of a completionist, you can “complete” the game in an afternoon however the game compensates with so much extra content of repeating levels again and other secrets.
Despite the punishing difficulty, Road to Ballhalla just has that special something that can keep players coming back.
Road to Ballhalla is a lot of fun, with a great visual style and soundtrack, let down by a unenjoyable difficulty level.