Rogue Wizards

The Council oversees the elam families, aristocrats who are descended from the first humans in Rilfanor, and the banlits, who were originally people born without magical abilities. The Guild has never admitted banlits because of their lack of magical capacity; and they've never admitted women because they believed women were too weak-minded to control such power.
Now, many generations later, the elam magic is weakening, and latent magic talent has reappeared among the banlit population. Many of the elam are in denial, but some of them want to take the radical step of allowing banlits, including women, into the Guild.

In your quest you'll explore randomly generated dungeons, collect treasures, master magic, avoid traps, solve puzzles, and of course cleanse the dungeons of all the evil minions within. Every dungeon is unique, no two locations will ever be the same.

It's not all dungeon-crawl. Feel at home in your very own Wizard Tower where you can enhance and customize the way you play by building a thriving town, brewing your own reagents, crafting or buying your own gear, powering up your magic, and recruiting help.

"A smart blend of town building and dungeon crawling to create one of the most promising RPGs in years" Dave Brevik - CEO Gazillion Entertainment, Creator of Diablo Series, Marvel Heroes
"Spellbind's Rogue Wizards is taking procedural roguelikes in an exciting and thoroughly charming direction" Mike Booth - Game Director at Blizzard Entertainment, Creator and Designer of Nox and Left 4 Dead, Founder of Turtle Rock Studios
"Spellbind is making exactly the kind of game I would make for mobile & desktop. I'm jealous, and I want to play!" Erich Schaefer - President Double Damage Games, Designer Diablo 1 & 2, Torchlight 1 & 2

Every minion has a unique ability with a carefully balanced interplay of strengths and weaknesses.

Six schools of magic each with a complete set of upgradable spells to bring doom upon your enemies.

Discover tons of randomized magic items, providing a nearly unlimited variety of ways to slay your foes.

Randomly generated environments, no two dungeons are alike.

Upgrade vendors around your tower and gain instant access to a bounty of new items and enchantments.

Enchant your items and change the very nature of the magic they harbor inside, breathing new life into your favorites so you can slay more powerful enemies.

Craft materials and items at your cauldron so you always have the right amount of magical essences and potions at your fingertips.
Minimum Requirements
OS: Windows XP+
Memory: 1 GB RAM
Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
DirectX: Version 9.0b
Storage: 750 MB available space
Minimum Requirements
OS: Mac OS X 10.7+
Memory: 1 GB RAM
Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
  • While its story and approach play it safe, the smooth gameplay and optional “perma-death” Hard Mode still bring plenty to enjoy. With a wide variety of weapons and spells to choose from and a unique experience behind each randomly-generated door, it keeps things fresh without stepping too far outside of established comfort zones.

  • Rogue Wizards is inherently difficult, but for the most part, it’s a rewarding, challenging difficulty that keeps the player engaged.

  • As fun as it was, playing through Rogue Wizards left me with an ever-expanding wish list: I wished the characters (who are unvoiced and under-written) were more distinctive and that combat and environments were more varied. I wished player characters would visually change throughout the game and the darn tiles would stop dropping in. But, I also know that the small team at Spellbind Studios also got a lot right, and that Rogue Wizards is still full of depth, charm and promise.

  • Rogue Wizards is a solid casual roguelike with unique monster designs, perpetually generated dungeons and 10-12 hours of story-mode gameplay. Dungeons themselves are challenging and fun, requiring a bit strategy to defeat monsters which utilize truly unique and interesting attacks. While the boss battles and AI are a little lackluster, the ability to teleport within floors, bonuses for defeating all enemies, and the replayability offered by the Gauntlet mode make Rogue Wizards a good investment for the small price tag of $15.

  • Only for the most devoted roguelike fans who want a quick fix.

  • Rogue Wizards has a good cartoon style with some intuitive gameplay choice. Unfortunately the character growth and the fight progression are too simple and decrease the quality of the game.

  • Rogue Wizards starts out very interesting, but the lack of variety in gameplay strikes a little bit too soon and the side quests are here just to stretch the game even further. Spellbind Studios' game looks nice, but won't hold your attention to the very end.

  • Light and simple isn't a bad thing, but Rogue Wizards is too light and too simple, and a tad too slow for its scaled-down design to feel deliciously more-ish. While it's not bad, it didn't leave any real lasting impression barring a mental sigh at what could've been.

Rogue Wizards
$14.99 $4.26
Title: Rogue Wizards
Genre: Indie, RPG
Released: 27 September 2016
Developer: Spellbind Studios
Publisher: Spellbind Studios
  • Single-player
UI Audio Subs
Spanish - Spain
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