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Requires a 64-bit processor and operating system | |
OS: | Microsoft Windows 8.1/10 (64-bit versions) |
Processor: | Intel Core i5-2400, AMD FX-8320 |
Memory: | 4 GB RAM |
Graphics: | GeForce GTX 660 2GB, AMD Radeon 7850 2GB |
DirectX: | Version 11 |
Network: | Broadband Internet connection |
Storage: | 10 GB available space |
Recommended Specifications | |
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Requires a 64-bit processor and operating system | |
OS: | Microsoft Windows 10 (64-bit) |
Processor: | Intel i7-2600K, AMD FX-8350 |
Memory: | 8 GB RAM |
Graphics: | GeForce GTX 970 4GB, AMD Radeon R9 290 4GB |
DirectX: | Version 11 |
Network: | Broadband Internet connection |
Storage: | 10 GB available space |
This is a game in which you can explore, fail, succeed and keep repeating that. That sounds easy, but this is a very complex and rich RPG.
With its interesting plot, unconventional setting, and mixture of physical combat, stealthy assassination, magic, and ranged attack abilities, as well as satisfying interactivity with the open world, Seven: The Days Long Gone is an excellent and ambitious isometric role-playing game you definitely shouldn't miss.
Really for the price it’s a good amount of game. The developers are tackling the bugs and recently released a patch to tackle many of them. It’s an impressive and at times awe inspiring achievement and well worth a look.
Playing a thief is never easy, but Seven: The Days Long Gone makes it fun. This new isometric RPG is packed with a few amazing elements one of the best is the deep dark story. Seven plays well but can be unforgiving at times, just the like world it takes place in. For fans of isometric RPGs, Seven delivers a lot of surprises.
Seven is a very good steath game with an interesting story in a vibrant cyberpunk world.
A brilliant stealth sandbox and unconventional RPG in one very ambitious but buggy package.
The lack of focus can be frustrating, but the world is so interesting that it'll draw you back in. [Issue#269, p.55]
Seven: The Days Long Gone is a deep sandbox isometric RPG whose focus on stealth and impressive world design is guaranteed to suck you in. You’ll just need to be willing to put up with some rather frustrating user interface issues.
An interesting dystopian setting, combination of stealth and RPG games, with a rich environment waiting for you to explore it.
Seven combines parkour, stealth, and larceny with an intriguing setting to create an incredibly enjoyable isometric RPG experience that's slightly dampened by perpetual glitches.
Seven: The Days Long Gone is a game that tries to fit a lot of ideas into it. For a first time indie studio It feels like a lot of these ideas have been developed well. However with some clunky combat and stealth mechanics as well as the frame drop issue Seven would benefit from some more time in testing. This being said it is shaping up to be an incredibly immersive iso-RPG that offers some unique approaches to handling the genre.
A powerful infiltration game which combines the best of stealth with an important RPG system. Good ideas for the future inside of a good game right now.
Quotation forthcoming.
Anyone looking for a strictly stealth game should probably stay away from Seven: The Days Long Gone because it’s not what you’re going to find. Instead, you’ll find an RPG about a thief who grows more and more powerful as you play, giving you a ton of options and paths to choose from. For players who enjoy taking a character from zero to hero however they damn well please, Seven: The Days Long Gone is a solid choice.
Seven is a good stealth game, spiced up with RPG features. It has some issues, but it is very enjoyable overall.
The frustration level rises more and more over the course of the game, but: If Seven ironed out some mistakes, the game would definitely have a certain appeal and a lot to discover.
Seven: The Days Long Gone is a nice stealth-rpg with a very beautiful art and ost. The games works better as a tactic stealth game than as an RPG game but the mix feels good most of the time.
Seven: The Days Long Gone is a unique mixture of genre and mechanics (action/RPG, stealth, parkour) that could have been a real revolution for the entire isometric RPG genre. Despite a lot of interest ideas the execution has to many flaws to really accomplish all of its ambitions.
Seven: The Days Long Gone is an amazing stealth game, but the melee combat has too many issues that need to be addressed.
Overall, while I really did enjoy the non-standard setting and story engine that drove Seven's gameplay, in the end it felt a little like a collection of promising elements, many of which were just a trifle undercooked. Setting aside the bugs, a poorly considered fast travel system (which spawns players in sometimes dangerous locations) and fairly tepid combat, what I most missed in Seven was any sense of personal identification or relationship with the main character. To me, this is at the heart of any successful RPG...the role-playing part, something almost entirely absent from Seven.
Seven: The Days Long Gone has too much going on for any of it to work well. The developers clearly wanted to build a big and elegant stealth-action game with all sorts of features and mechanics, but their inability to leave anything on the cutting room floor has resulted in game that's a bit of a mess.
This could have been one of this winter’s sleeper hits. And I really want to like it with its interesting theme and art design. But while everything looks like a magnificent Thief-Witcher-Shadowrun mash-up, the result is rather disappointing. No element is really fully matured and sometimes just buggy. More would have been less. Or it should have been given much more time...
Seven: The Days Long Gone does a few things very well, but none of them involve the mechanics or gameplay at all.
Seven: The Days Long Gone is a truly unique RPG. It's a comic book-stylized stealth isometric adventure in a techno-magical world. Seven can generate tons of fun but only until you encounter one of the many strange bugs and issues. You should wait for some serious patching and buy the game once it's done - it has a potential that deserves to be fully realized.
Everything about Seven is just a bit of a shame. Fool’s Theory has come so close, and in doing so proven itself the jack-of-all-trades, master of none. A game of this budget lives and dies on having one or two insanely unique or memorable standout features, and yet Seven lacks in this area. With the thousands upon thousands of games now at our fingertips, it’s never been harder for devs to get noticed. None of Seven’s particularly bad, it’s just not especially memorable.
Seven managed to combine things that seemingly should not come in pairs: fantasy aesthetics with a post-apocalyptic world, mechanics of a traditional isometric RPG with a stealth game that does not avoid action sequences, and – unfortunately – some great ideas with tons of bugs and flaws that buried promising work. [01/2018, p.38]
The game that could have been really good if it had spent another six months in development. The positive impression of a strictly classic but well-done story, well-written texts and, above all, a beautiful, detailed and completely open world is -unfortunately- spoiled by flat fighting and the problematic stealth along with the swarm of bugs and technical flaws.
It has lots of potential, but ultimately lacks focus and is home to some genuinely shoddy moments. [Jan 2018, p.77]
Seven is based on a beautiful concept jam-packed with original ideas. Alas, most of them don’t work.
Playing Seven: The Days Long Gone feels more like a workout than a relaxing session of gaming but there is a good game here, the player just needs to work for it.
As a hardcore RPG, Seven shows us a realistic cyber punk world in a very creative way. It looks like a good game, but a lot of serious bugs and defects of gameplay have ruined it. This game had a nice idea and frame, while the producers failed to make it right.
If you are looking for a rich cyberpunk fantasy atmosphere, Seven: The Days Long Gone may be the game for you. If you are after good stealth or fighting gameplay, you better skip it.
Seven’s narrative is certainly its main draw and rescues the often woeful gameplay. The lackluster stealth and bland combat are big issues, as is the frustrating world design.
I like Teriel as a character, and I dig the mordant, yet surprisingly colorful world that IMGN.PRO and Fool’s Theory have put him in. This team is clearly talented on certain levels, but there’s a lot of refining and revising to be done before I’d be even remotely interested in seeing more of Teriel’s story.
Seven: The Days Long Gone feels like it’s trying to break new ground at every turn, but in the process it makes some really bad choices and is executed poorly. Its action is acrobatic but almost immediately gets stale, climbing is only fun when the levels allow it, most crafting systems are needlessly obtuse, and its fast-travel system actively tries to kill you on a regular basis. Add to that the regular bugs, and Seven’s days are numbered.
Title: | Seven: The Days Long Gone |
Genre: | Action, Adventure, Indie, RPG |
Released: | 1 December 2017 |
Developer: | IMGN.PRO, Fool's Theory |
Publisher: | IMGN.PRO |
UI | Audio | Subs | |
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Spanish - Spain | |||
Czech | |||
Polish | |||
English | |||
Simplified Chinese | |||
Russian | |||
French | |||
Italian | |||
German | |||
Portuguese - Brazil |
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