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OS: | Windows Vista 64bit, Window 7 64bit, Windows 8 64bit (32bit O/S not supported) |
Processor: | Core 2 Duo 2.4GHz or Athlon X2 2.7GHz |
Memory: | 4 GB RAM |
Graphics: | DirectX 10 or 11 compatible card, ATI Radeon 3870 or higher, NVIDIA GeForce 8800 GT or higher with 512MB graphics memory, Intel HD Graphics 2500 or higher |
DirectX: | Version 10 |
Storage: | 20 GB available space |
Sound Card: | DirectX compatible sound card |
Recommended Specifications | |
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OS: | Windows Vista 64bit, Window 7 64bit, Windows 8 64bit (32bit O/S not supported) |
Processor: | Core i5-2300, Phenom II X4 940 or better |
Memory: | 8 GB RAM |
Graphics: | DirectX 10 or 11 compatible card, ATI Radeon 7750, NVIDIA GeForce GTX 560 or higher with 1GB graphics memory, Intel HD Graphics 4000 or higher |
DirectX: | Version 11 |
Storage: | 20 GB available space |
Sound Card: | DirectX compatible sound card |
Minimum Requirements | |
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OS: | 10.10.5 |
Processor: | 2Ghz |
Memory: | 4 GB RAM |
Graphics: | 1GB VRAM * |
Storage: | 20 GB available space |
Additional Notes: | * The following graphics cards are not supported: AMD Radeon HD 4xxx series, AMD Radeon HD 5xxx series, ATI X1xxx series, ATI HD2xxx series, Intel Iris 5100, Intel HD5000, Intel Iris 6100, Intel HD5300, Intel GMA series, Intel HD3000, Intel HD4000, NVIDIA 1xx series, NVIDIA 9xxx series, NVIDIA 8xxx series, NVIDIA 7xxx series and NVIDIA 3xx series. |
Recommended Specifications | |
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OS: | 11.11.2 |
Processor: | 2.8Ghz |
Memory: | 8 GB RAM |
Graphics: | 2GB VRAM * |
Storage: | 20 GB available space |
Additional Notes: | * The following graphics cards are not supported: AMD Radeon HD 4xxx series, AMD Radeon HD 5xxx series, ATI X1xxx series, ATI HD2xxx series, Intel Iris 5100, Intel HD5000, Intel Iris 6100, Intel HD5300, Intel GMA series, Intel HD3000, Intel HD4000, NVIDIA 1xx series, NVIDIA 9xxx series, NVIDIA 8xxx series, NVIDIA 7xxx series and NVIDIA 3xx series. |
What is still one of the best games in the genre, TDE just adds some minor graphical tweaks and all the DLC to the SD collection. The base game is amazing, with fluid shooting,melee, driving and parkour. The game looks better, and is optimized better the original. The DLCS are all worth playing,and all the new outfits look as cool as they did in the original. Play it now, if you never played the original. If you did, still pick it up, while it's on sale for $15 until the end of the month.
People shouldn't give this game bad score just because it's the same game and you must pay again for it... You should give it a rate for the game itself! Even though the camera bug wasn't fixed this game is still a succes, liked it. :3
Sleeping dogs definitive edition is a remaster of sleeping dogs from 2012 with better visuals and all the DLC. Sleeping dogs is an open world action game using a sort of GTA formula, but this game has some unique things about it especially the setting in Hong Kong Playing as Wei Shen an undercover cop knowing all these cool martial arts moves that are pretty sweet though I did find pressing E to counter was dodgy and I couldn't remap the key. This game has some great characters who have personalities especially the protagonist. The combat features cool environmental takedowns which are so great like stabbing people with sword fish or killing someone with a grinder. This game also has shooting occasionally and the cover system is fairly basic but it also involves a great mechanic of vaulting over an object and going into bullet time. I think you should buy this if you see it cheap I got it for 10$ and it was the best 10$ I spent this year
Not long ago, I fired up Sleeping Dogs and noticed that it started to look dated.The game itself is extremely fun, brilliant and utterly engaging, but the graphics, although still good, could have used a refresh.
Lo and behold, the Definitive Edition arrives.
The changes at first are subtle and you wonder if there are any change at all, but place them side by side, with movement, and you'll see the work that went into this.
Improvements that I've noticed:
* Better character models. Both Player's and NPCs. Improved texturing and physics, so you get things like jewellery and hair moving.
*Better lighting and atmospheric effects. Nice fog effects which looks great when raining. You also get steam coming from kitchens, pipes and food bowls.
*More world animations.Awnings flap in the wind, lights blink and neon signs now flash like actual neon signs and animated advertisements have been added.
*Increased crowd density and now the markets actually looks like markets with lots and lots of items on display and people shopping.
If you loved the original game as much as I did and have it on Steam, the upgrade is fairly cheap at
$15. Whether there is value in that is hard to say, but I'm glad I bought it.
Una auténtica sorpresa. Si hay un videojuego que puede competir con GTA en historia y misiones es éste sin duda. Lo peor del juego es que el estudio cerró y seguramente no veamos una segunda entrega a pesar que se está anunciando una película y lo está pidiendo a gritos. Juego que en PC mediante keys está tirado, hay que jugarlo.
Por poner otra pega, los dlc que venían con esta edición no me interesaron lo más mínimo y apenas los toqué. Los dlc, ese timo de la estampita para encaracer los videojuegos y alargar artificialmente en la mayoría de casos "la experiencia jugable".
A very underrated game. Although the presentation is mediocre, with a basic representation of Honk Kong and simple updated graphics, what I really enjoyed was the combat. Unlike most games with this fighting style, like Batman, AC, and Shadow of Mordor, it doesn't slow down when someone is about to attack you which adds to the required skill. I have yet to play the DLC but I'm already hooked.
I never ever played Sleeping Dogs before so its my first time with this title and i have a lots of fun :) Maybe its not GTA V but Hong Kong have a special Far East mood: bad tattooed triada gangsters, corrupted cops, fast cars, kung fu fighting, honor, betrayal, love and hate you have everything in this tittle. On i5-4490 GTX 970 8 GB RAM game it,s flying and look very good especially in the night when you driving in full of neon's street of Hong Kong.
Sleeping Dogs takes you on a blood-spattered journey through the violent Hong Kong underworld as undercover cop Wei Shen, a man torn between two worlds and not wholly of either one. The game is a sandbox crime sim and is closer to Grand Theft Auto then to Saints Row in terms of gameplay, but is generally more enjoyable to play then the former. It does however lack any kind of multiplayer, which I am sure would be very offputting for some. While it places a much lower emphasis on shooting then most games in the genre, it flavors its gunfights with bullet time- but most of the time, Wei engages his foes with a brutal combination of strikes, counters and throws, coupled with some very painful-looking environmental finishers (table saws, spikes, furnaces, fan blades- the list goes on) You unlock additional melee techniques along the way and while the fights may eventually get stale and lack the tactical depth of say, the Batman: Arkham games, they remain a cut above the drunken flailing that passes for melee in GTA V. Unlike the purely aesthetic clothing options in GTA V, clothing in Sleeping Dogs can provide bonuses when worn as a set. Driving is manageable, though most the cars do not handle very well and you will find yourself grinding a lot of hard surfaces at speed. However, you have the ability to jolt your car left, right or forwards to ram other cars, which is both useful and entertaining. Bullet time also kicks in when aiming a gun from a car, making engaging pursuers infinitely easier. As per standard for the genre, there are a multitude of collectables scattered about the map. While the lockboxes reward only some money and occasionally clothes and the security camera hacks offer no reward at all, the shrines confer a maximum health upgrade for every five shrines found and are absolutely vital, as finding them all doubles Wei's starting health. Luckily, you unlock the ability to see the shrines on your map early on, and like GTA V, the entire city is available to explore at the start, barring only a few story mission-only areas. This "definitive" edition of the game includes almost all of the DLCs- fair enough, considering the vanilla edition is no longer available (Wow Squarenix, really?) These include a number of extra outfits, vehicles and missions that if used/done during the course of a playthrough will make the core content much easier, especially the police tactical gear that cuts all damage you take in half. There are a pair of mini-story addons, one dealing with a prototype, gatling-equipped supercar and the other a martial arts tournament ripped straight out of Enter the Dragon, which offers up some of the most difficult melee fights in the game. Money is also no object beyond the first few hours of the story, beginning with the fact that you can run over parking meters to get it! There are also a pair of full story addons: Nightmare on North Point is your standard horror-flavored DLC that has you fighting Jiang Shi vampires, Yaoguai demons and the ghosts of enemies fought in the main campaign. The second, Year of the Snake, sees Wei back on the force and combating a bomb-crazy doomsday cult on Chinese New Year's. While Nightmare has new enemies and Snake has some good gunfights, both DLCs are somewhat repetitive and are not up to the same quality as the core campaign. They are, however, short enough that they do not overstay their welcome. Though I played these addons after completing the story, you may wish to complete Year of the Snake earlier on as it adds a tear-gas grenade launcher to your main playthrough. Overall, I enjoyed Sleeping Dogs and found it more then worth its lowered price. If you enjoy sandbox crime games, Sleeping Dogs is certainly worth your time.
Excellent hand to hand combat. Good story and graphics. Serviceable world design,
Graphics: 8
Game play : 9
Combat: 10
World Design: 7
Content: 8
Immersion: 7
Story: 8
As a Hongkonger I like this game a lot. However, I can't help feeling that the game is only half-baked in EVERY aspect (gameplay, UI, story, control, music, radio, girlfriends...) probably because Activision canned the game then sold it to SE later and SE didn't bother polishing the game up. If Activision completed the game it might look totally different. Who knows? I I'm not going to elaborate the problems here because this is the review of the Definitive Edition not the vanilla version. Also because I'm not bothered to type 2000 words on a review site!
Definitive Edition has a fog effect you cannot switch off which is very annoying. Contrast is also much lower than the vanilla version. It makes driving harder because you can't see very far away. To be honest I like the look of the vanilla version more bar the glowing neon signs. I've also encountered a severe stuttering/frame drop problem making the game unplayable, but after a sudden crash there was no more stuttering...how strange.
On an unrelated note, I don't really like GTA 4 and 5, but Sleeping Dogs make me appreciate the 2 games more, seeing how detailed the games are, without control issues. Sleeping Dogs can't even get the camera control right.
But there's one thing SD does better than modern GTA games - map design. This aspect of GTASA was particularly successful because everything was condensed into a small map. The maps of GTA 4 and 5 are too spread out without substance which paradoxically make the world feel smaller. The world of SD isn't too big, but is quite condensed (because this is HK) and has a great atmosphere. Unlike GTA 4 & 5 I've never been bored by travelling in this game.
Playing Sleeping Dogs: Definitive Edition would be my first time experiencing the undercover cop journey of Wei Shen, so naturally first impressions would be key at setting the tone. Sleeping Dogs delivers on good impressions for the first few hours by showcasing solid graphics and an inviting setting which happens to be the bustling center of Hong Kong. The gameplay, which involves a quite compelling Arkham-esque fighting system of attacks and counters keeps you entertained for the first few hours you spend in the shoes of an undercover cop battling loyalties and rival triads. Despite this solid first impression, Sleeping Dogs's plot falls into the predictable realm while its gameplay almost threatens to fall apart, but it holds itself together until the solid ending which reminds me of the good Hong Kong gangster films.
While many might pass off Sleeping Dogs's gameplay as run of the mill and copy-paste, it's extremely fun (referring to the hand to hand combat). The driving doesn't really fall into the realism spectrum instead opting for a more aracdey handling that ultimately lends to its classic action film vibe. When guns do come about, the shooting feels solid and this combined with the sections where you shoot and drive, is visually appealing. Sleeping Dogs is hardly challenging and the AI is rock dumb, but the systems in place work well enough to carry the game for its first several hours before encounters become predictable and laughably easy towards the end.
The story of Wei Shen deciding between his loyalties as an undercover cop is backed by solid voice acting, though I wished they utilized Cantonese more rather than a heavily accented English with Cantonese quips every now and then. Wei Shen is a decidedly interesting character for the most part although he won't be stuck in my mind for very long. The rest of the cast is surprisingly cookie cutter though with predictable motives and actions. It became monotonous when I called every story bit and with little story twists, much of the emotional impact was lost as a result. Despite this, there was a valiant effort in at least capturing that undertone of tested loyalties and action movie prowess. The setpieces when they're good are thrilling and are reminiscent of good action movies, when they're not it becomes busywork with easy gameplay to accompany it.
The open world of Hong Kong, while not as expansive as San Andreas or other sandboxes has a unique identity of its own. Shopkeepers and citizens bustle about in a believable fashion and the locations you visit are visually interesting enough to make you want to explore. However the activities that inhabit this world are not as successful. Drug busts and favors are hardly challenging, but yield satisfying enough rewards for you to complete them. Most activities in the open world feed into the upgrade system, which is divided into three different trees in which certain activities feed specific trees, which help push the player into doing these activities, despite most of them actually amounting to busy work. The cop jobs are surprisingly lame, but the races in addition to the handling of the cars had me scrounging cash to purchase a new car, a feature that I found Sleeping Dogs does way better than other open world games.
Sleeping Dogs shortcomings are one of story miscues and gameplay that doesn't back it up or reinvents itself along the way to stay refreshing. It feels closer to an action game set in a pretty open world as a result of ts mundane side activities (save for the races). However, there are certainly things to enjoy here. The humor often feels appropriate, the gameplay is an action movie throwback, and the setpieces are well scripted enough to carry you along despite the lack of challenge. The two DLCs packed in this edition are well below average as they lack any substance since they are a glorified collection of side missions with somehow even worse gameplay, so their addition does little to help the overall game. With that said, there is a remarkable amount of polish in the game as I experienced very little glitches of hiccups. It runs very well and looks very solid and appropriate.
Sleeping Dogs won't be breaking the bank or any awards show, but it is a solid game with a good amount of polish. Spending close to 20 hours in Hong Kong is a good value for a game that does things a little above average at best.
A very sold open world crime game in the vein of GTA. While I found it a struggle to get in to at times it does have a solid story with interesting enough missions to get through. Only issues holding it back are the controls of driving and camera at times.
Not a bad game. But after GTA feels a little heavy-handed. I mean, come on - Karaoke Bar to eat up your game time? Seriously?
Controls are awkward - forget about the store/closet controls which make you rearrange your hands' position entirely (right goes off the mouse, left goes toward the 'Backspace' key). Having said that - i played this game both with Mouse and Keyboard, and then with the Controller, and i must say - this game MUST be played with a CONTROLLER. I am a Mouse/Keyboard guy, but i enjoyed the game much more after switching to a gamepad. With mouse, for example, you will not be able to perform fighting combos even.
Voice overs are good, but nothing special. Main story is also not bad, although nothing new there. Mini-games (such as the aforementioned Karaoke and buying clothes) really take away from the game for me. Don't get me wrong - i love customizing characters, but for some reason, here - it just distracts and wastes time.
FOV is really tight, as in all Console ports which ignore PC Gamers. Yes, it makes me feel dizzy after 20 minutes of playing. It is not hard to ALLOW GAMERS TO ADJUST FOV to whatever angle they prefer.
Also, the Definitive Edition gives you all this clothes and half a million bucks at the very beginning of the game. WHAT!? WHY?! I want the content, but i don't want it to be given to be right from the start. Come on, Devs. Really? $0.5 mil?!
Overall, i can recommend this for a bargain price- i enjoyed the story, the characters, the fight sequences. But if i was to choose - i would play Saints Row! :)
It's nice to play a GTA style game that isn't set in the US, and doesn't cast you as someone who is essentially a mass murderer. Hong Kong looks lovely, particularly at night and when it's raining, and has its own special charm that only this game can offer. There's a kind of electric atmosphere to it, and it feels very alive with a sometimes impressive number of NPCs. The parkour is simple but satisfying, and doesn't get old because it isn't overused. I really like the game's focus on hand-to-hand combat and environmental attacks instead of just constant fire-fights; and punching, kicking, throwing people around - it all feels very intuitive and powerful. The game has a nice tonal balance too, which is kind of a middle ground between GTA IV's seriousness and Saints Row's absurdity.
Driving is the weakest part of the game. The physics aren't good, and turning in a lot of vehicles is an incremental movement, so at high speeds you'll find yourself constantly nudging the car left or right instead of smoothly steering it. Cornering feels more comfortable once you learn to make use of the handbrake more often. Don't get me started on boats though, which are so annoying to steer that at first I assumed I'd run into some kind of bug that broke my controls. It's seriously that bad. Thankfully you don't need to use them very often.
I have so many smaller criticisms though that I'm not even sure where to start... It's a little buggy. The camera is sluggish. The radio stations are forgettable... A lot of the side missions are very uninspired and generic, and I wouldn't recommend trying to finish all of them, because after a certain point they're just distractions from what's actually good about the game. Fighting feels very shallow at first and gets a lot better once you start to unlock new moves, but towards the end of the game it can become repetitive because you're just going through the same motions. The game eventually gets very easy. The regenerative health boost you get from eating food is very OP, and when you combine that with all the combat upgrades you'll start amassing, you'll power your way through the second half of the game without much trouble. The story is good, but like many open world games, the pacing is flawed.
Sleeping Dogs is greater than the sum of its parts though. There's no individual mechanic it does really well that makes it stand out from other games. The two things that come close would be hand-to-hand combat and parkour, but they've both been done better before and since. The thing is though, many different aspects of this game mesh very nicely with each other in a way that makes it more than a simple "GTA clone," and I certainly can't fault the city and its great atmosphere. What the game offers doesn't really have the staying power for its 20 - 25 hour duration, and I don't think it's going to age very well, because some things already feel very dated only six years after the initial release (and four years after this Definitive Edition.) But it's quite a unique and memorable experience that is well worth a playthrough.
Overall: fun! a bit unfinished but..
fighting is cool! lots of fun becoming master of kung fu and handling hordes of enemies with ease.
shooting, on the other hand, gets boring quick: found that best tactic is just to cause slow motion as much as possible.
driving is cool! but a lot of vehicle unlocking and little opportunity for using them.
experience system seems cool at first, but quickly ends up being irrelevant (especially if greedy players like myself abuse the clothing bonuses) - can definitely see the potential though for balancing cop and triad acts.
then generic problems of these type of games: bonus missions quickly become just repetitive and more of the same, with no incentive to fully complete.
about the story and the unfinished feel: it starts out great and small, then once it goes out of "north point" things start happening a bit too fast and there are either too many names or not enough faces, everything happens with the handful of people you meet (I mean, who are the bad guys of 18k? never met any).
clearly a lot of things were poorly cut and pasted, such as the dating system!
hong kong could have been better, but the feel was overall cool.
an extra was that the music was pretty cool.
there was a roadrunner records radio station with lots of cool names (machine head, opeth, dream theater) but... while some fit in fairly well, others I never really got past the intro as we didn't stay too long in a car (namely opeth's grand conjuration - what is it, 10 minutes?)
I enjoyed this game for a while.
The world and characters are great. As is the combat. It feels a bit like Batman Arkham series and Tekken had a baby. The driving is comically bad though.
But overall I just failed to really CONNECT with it. Going from mission to mission felt flimsy. The missions also start really abruptly and throw you into something without really explaining.
Like you'll start a mission by going into the glowing circle and the next minute you are chasing someone down the street in a van. Unlike GTA V for example where there is a decent cut scene at the start of each mission which sets the tone and allows the story to flow seamlessly.
In this you jarringly move from one mission to the next with very little preamble or mood setting.
Then you also have the fact the story missions are reliant on the completion of side missions. Most of which are kind of dull actually.
Personally, I wish they set up a CHOICE in this game. Where you can choose to work for the police or the triads. Then whichever you work for the most allows you two different endings. At least then doing the side missions wouldn't feel like such a chore and you could spend as much time as you want doing the much more interesting main triad missions.
I am a little disappointed that I didn't connect with this game. I really wanted to enjoy it more. Unfortunately it fell a little flat for me.
Unplayable. Too narrow FOV and there is no FOV slider. Graphic is mediocre, very poor FPS even on i5, 16Gb RAM, GTX 1060. Play Witcher 3 instead of this.
The original game was awesome. But the publisher decided not to offer an upgrade path for original supporters. Therefore, in my book, this deserves a 0/10. Once they fix this, I will give this an 8 or 9. Worth it for new buyers...
Title: | Sleeping Dogs: Definitive Edition |
Genre: | Action, Adventure, Racing |
Released: | 8 October 2014 |
Developer: | United Front Games |
Publisher: | SQUARE ENIX |
UI | Audio | Subs | |
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Spanish - Spain | |||
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