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OS: | Windows XP, Vista, 7, 8 |
Processor: | 1.5 GHz |
Memory: | 256 MB RAM |
Graphics: | DirectX compatible Video Card |
DirectX: | Version 9.0c |
Storage: | 500 MB available space |
Sound Card: | DirectX compatible Sound Card |
Additional Notes: | Windows compatible mouse and keyboard. Be sure to add main.exe to DEP list. If you are experiencing technical difficulties please email |
The old-school gameplay aesthetics combined with the rich visual style make for a winning combination in my book and despite the minor issues, the game is ridiculously addictive.
Space Hack brings the hack-and-slash genre back to its roots. There is never a dull moment as the character hacks, slashes, and shoots his way through alien hordes while trying to save the colonists living on the ship.
A good first effort from Rebelmind Games that is worth every cent of the twenty bucks it will cost you - but not much more.
In spite of the limited graphics and repetitive sound Space Hack is a surprisingly addictive game.
There’s really nothing wrong with spending 20 bucks on this microcosmos, if you’ve got the money to spend and don’t mind some tedious, mindless hacking.
If anything, it has to be respected for being a filtered and extremely direct version of the Diablo-in-space formula. It may not be great or awe-inspiring, but when you need to hit things for pleasure, there it is.
Though the game isn't deep enough to keep it from growing repetitive rather quickly, there's something satisfying on an almost primal level about being able to squash hordes of invading space bugs. [Jan 2005, p.83]
A game that solidly hits its clone-ish objectives but seldom elevates itself to anything more than a fun-and-frantic, click-y time killer. [Feb 2006, p.65]
A game that, wile not cutting-edge, is simply fun to play... A great game for the money. [Feb 2006, p.86]
Personally, I’m not entertained by its gameplay because it takes little to no focus or attention to play through it. But where’s the fun in that?
This sci-fi Diablo knockoff mimics the hack-and-slash formula common to all action RPGs, but its budget price and sheer length don't make up for its plodding pace and bland combat.
Space Hack, to me, is an example of why it's often better to focus on quality rather than sheer quantity.
Like a bad sci-fi version of "Diablo" or "Diablo 2" set in outer space. Unless you’re dying to spend hours on a Diablo throwback, it’s likely that you will think of Space Hack as just another hack and slash RPG arriving on the shelves a few years too late.
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