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Set currency to ADAMinimum Requirements | |
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OS: | Windows Vista |
Processor: | Intel(R) Core(TM)2 Duo 1.8 Ghz or equivalent |
Memory: | 2 GB RAM |
Graphics: | NVIDIA GeForce 9400M 256MB |
DirectX: | Version 9.0 |
Storage: | 500 MB available space |
Sound Card: | DirectX compatible |
Minimum Requirements | |
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OS: | OSX 10.6 |
Processor: | Intel(R) Core(TM)2 Duo 2.2 Ghz or equivalent |
Memory: | 2 GB RAM |
Graphics: | NVIDIA GeForce 9400M 256MB |
Storage: | 500 MB available space |
Sound Card: | Integrated |
Minimum Requirements | |
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OS: | Ubuntu 12.04 |
Processor: | Intel(R) Core(TM)2 Duo 1.8 Ghz or equivalent |
Memory: | 2 GB RAM |
Graphics: | NVIDIA GeForce 9400M 256MB |
Storage: | 500 MB available space |
Sound Card: | Integrated |
Spacecom is a super-fun strategy game, and a truly unpretentious take on the RTS genre.
Spacecom is still fun if you’re not a social gamer, but if you plan to play by yourself exclusively I’d wait and see if it goes on sale.
Even though it occasionally gets quite simple, it is absorbing and really challenging on the hardest difficulties.
A strategy game stripped from everything that’s not essential, boiled down to the essence of what’s really important in the genre. [13/2014, p.65]
Cool concept, decent multiplayer and horrible AI in the single-player campaign.
Spacecom is a well-made space strategy game – minimalistic, bold, and bewitching at first sight. It makes use of simple gaming principles you manage to create sophisticated strategic approaches with, and thanks to them you crush your opponents. For what it is worth, the heart of the game is multiplayer, and few people actually play it.
A sound concept that will attract some space strategy fans but currently lacks long term appeal.
When systems reach a certain level of complexity, they start prompting greater expectations. Why can't you set rally points to automatically ferry your newly produced units where you need them? Why can't you specify hotkeys for fleets or production centers? Why does everything need to be clicked in order to see what it's doing?
Title: | SPACECOM |
Genre: | Indie, Strategy |
Released: | 17 September 2014 |
Developer: | Flow Combine |
Publisher: | 11 bit studios |
UI | Audio | Subs | |
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Spanish - Spain | |||
Polish | |||
English | |||
Russian | |||
French | |||
German |
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