|Hard Disk Space:||1.5GB|
|Video Card:||DirectX compatible graphics card with 128 MB memory|
|Sound:||Sound card with DirectX 9.0c support|
|Mac OS X 10.8|
|CPU Type:||Intel Mac Only|
|CPU Speed:||1.5 GHz|
|System RAM:||512 MB|
|Drive Space:||2.5 GB|
|Video RAM:||128 MB|
|Video (ati):||ATI Radeon HD 2400 XT *|
|Video (nvidia):||NVIDIA GeForce 8600M GT *|
|Video (intel):||Intel HD Graphics *|
While not perfect, the virtues of the game overwhelm its minor shortcomings like a tsunami over tinkertoys.
It is a masterwork when viewed as an exemplar of the video game as art, one of the very best fusions of story and imagery extant in the medium today, and for that reason alone it deserves a place in the eventual Electronic Entertainment Hall of Fame.
It didn't simply meander to the finishing line, but stayed strong and surprising. Like the final part of "The Lord of the Rings," the completion of the journey of Hans and Kate deserves the highest marks.
If you loved the first one or thought that it would be excellent if only the puzzles were more challenging, this is a game you will not want to be without.
While it’s still a pretty good adventure, it doesn’t have the same magic for me that "Syberia" did.
The storyline isn’t entirely as interesting as it was in the previous incarnation, and not all the characters may be as fleshed out as they could be but it still does a good job of concluding the story.
It has a great, albeit short, storyline that grips you from the get-go. Plus, the story's sense of urgency does a nice job balancing the languid pace of its gameplay. What's more, superb graphics, sound and music push Syberia II above being good, and just short of being great.
Even with it’s somewhat weaker story (in comparison to the original), Syberia II still managed to send a chill up my spine as the story closed.
The game flows beautifully and it is a joy to play. The game world is rich and detailed and backed up by some good narrative, excellent art design and sound work. The only real gripe I had with Syberia II is that it doesn't bother to hide the fact it's a niche product.
Does a great job of extending the story started in the first game but it fails to wrap up a lot of details, indicating a possible third installment or simply poor storytelling.
While the laidback style and slow pace won't engage action junkies, it serves to focus attention on the environment and events. Occasional hassles aside, Syberia II is both a welcome and worthy sequel.
In all honesty, this sequel isn't as good as the original but you can never again taste your first chocolate bar for the first time. It's still a lot of fun to take these characters on a quest of sorts. Graphically the game never ceases to take one's breath away.
Victim of being a follow up to one of the best adventure titles ever made, but don’t let that stop of you from enjoying a game that is still above most of what’s available in this genre. If I enjoyed this game at all, there’s NO WAY you won’t.
The character depth is not as strong as the first, but it answers some burning questions and in my opinion, the end opens up a whole new bottle of what now? A must for Kate Walker fans. Others may not get it.
It’s a game about the fantastical, but it’s grounded in reality. And that’s refreshing. We wish more developers would try it sometime.
While this sequel doesn't quite capture the ineffable magic of the original game, it's still a strong follow-up that easily surpasses many recent adventures.
Fails to live up to the standards set by the first game. It's not that it's more-of-the-same, which would have been OK, but Syberia II takes characters and a storyline that were deep and compelling the first time around and turns them into cardboard caricatures of their former selves.
As the sequel to the excellent Syberia, it is quite disappointing. The story is too segmented to be enjoyable, the puzzles are not as rewarding as in the first part and most importantly, the game fails to elicit the same kind of emotional response from the player that its predecessor did.
The fact is, Syberia 2 doesn't top the first game. It starts out strong - Kate second-guesses her leap of faitih, yet perseveres to outwit a misogynistic monk - but there's just not enough narrative thrust to support a compelling second chapter in the story. [Apr 2004, p.71]
As the culmination of an epic, multi-part story, the finale mostly leaves you asking, "That's it?" It's a shame, because Syberia II is otherwise one of the most enchanting adventure games of the past few years. [June 2004, p.76]
The graphics and music are still great, showing great polish and attention to detail, but the story and gameplay are a bit of a letdown. What is missing here is the diversity and twists and turns, as well as the mystery, complexity, and enchantment of the outstanding original.
A seriously intended and well-made game and its heart is in the right place, but I got tired of it sooner than I expected. [May 2004, p.90]
The bland formula of "talk to this person, get item, use item on piece of environment" makes it a mind-numbingly frustrating chore to advance to the next awe-inspiring work of Sokal's genius. [Apr 2004, p.109]