The Age of Decadence

The Age of Decadence, our first but hopefully not the last RPG, is now available. If you've been following it or playing it in Early Access, you know what to expect. If you've just discovered it, "stay awhile and listen". The most commonly asked question is:

What Kind of Game Is It?


It’s a very different game than anything you’ve ever played. I’m sure you’ve noticed that the RPG genre hasn’t really been explored yet and most RPGs follow the formula that didn’t change in 20 years. While there were always games that strayed off the beaten path – Darklands, Planescape: Torment, King of Dragon Pass – such games were the exceptions that only reinforced the rule.
The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. It doesn’t mean that the game is awesome. In fact, there is a good chance that you won’t like it, precisely because we took too many liberties with the established design.
So What Sets The Age of Decadence Apart From Other Games?

1. The Setup


Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. To quote Tom Chick (Quarter to Three's game critic):
"But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended."
The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain.
You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats.

2. Combat difficulty


Another design aspect worth mentioning is combat difficulty. It’s a hard game.
Combat difficulty is integrated into the setting. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights.
You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we’re back to the powerful hero setup. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink.

3. Choices & Consequences


Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.
Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin.
The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make.

The Big Question: Should You Buy The Game?


Try before you buy. Even if everything I said sounds exactly like your kind of game, try the demo first. That’s what it’s there for. It gives you access to the first Chapter, consisting of 3 locations and about 30 quests split between mutually exclusive questlines and decisions.
Minimum Requirements
OS: Windows XP/Vista/Windows 7/Windows 8/Windows 10
Processor: 2 GHz Processor or better
Memory: 3 GB RAM
Graphics: Nvidia Geforce GTS 250 / Radeon HD 4770 (1Gb) or better
DirectX: Version 9.0c
Storage: 1900 MB available space
Recommended Specifications
OS: Windows 7/Windows 8/Windows 10
Processor: 2.5 GHz Processor or better
Memory: 4 GB RAM
Graphics: Nvidia Geforce GTS 450 / Radeon HD 4870 (1Gb) or better
DirectX: Version 9.0c
Storage: 1900 MB available space
  • Whoever looks past the game's rough (and rather outdated) exterior will be rewarded with one of the most unique Role-Playing experiences in recent memory. Despite its long, LONG development cycle, in the end, The Age of Decadence was definitely worth the wait.

  • The Age of Decadence is a dream game from fans of the purest form of cRPG to others. An very interesting narrative driven title with a superb C&C system in place, a well meditated combat system and a world and inhabitants that keep surprising you at every step.

  • It may have some rough spots, but it is one of the most well-designed RPGs I have had the pleasure of enjoying.

  • CD-Action

    A unique game for connoisseurs that still weep over Fallout’s fate. The Age of Decadence is minimalistic in terms of technology, but its depth in almost every gameplay aspect is astonishing. [03/2016, p.48]

  • One of the most well designed RPG’s of all time. Meaningful choices, authentic combat system, unique role playing experience, field for many distinctive playthroughs. See beyond its choppy graphics and enjoy this refined hidden role playing gem. Excellent.

  • The Age of Decadence is a hardcore role-play game which leaves the player enjoy full freedom of choice. If you love the genre, buy it.

  • At first glance, The Age of Decadence is a walking dinosaur, but awesome RPGs like this are too rare to ignore them.

  • Pelit (Finland)

    After over ten years of waiting, Age of Decadence has finally been released. For the most part, the game lives up to the expectations because it is a really well-made role-playing game that takes place in a world similar to our Ancient Rome. What I really liked were the turn-based battles and quests with multiple solutions. The replay value is also very high but the outdated graphics and interface bring the score down. [Dec 2015]

  • Game World Navigator Magazine

    In Age of Decadence every problem has solutions that fit your character and solutions that do not. Diplomat should talk, warrior shouldn’t, and thief must remain unseen if he wants to live. Only when you know that you’ll get through alive, you can let minor things like sympathy or morality have an influence on your actions. [Issue#203, p.82]

  • The Age of Decadence is worth every penny.

  • This is a very special roleplaying experience. Technical shortcomings are more than ironed out by well written dialogue, consequences a believable world.

  • And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended. Age of Decadence might run away from you.

  • Age of Decadence is a thinking person’s RPG, and rewards patience and attention to detail. It doesn’t waste your time with meaningless tasks or busywork, though ultimately, pouring time into crafting or alchemy or weaponsmithing and combat are just as viable as developing persuasion or talking your way out of conflict.

  • A great RPG is not afraid of doing things differently. Although graphically awful and even technically not perfect, Age of Decadence still is one of the most original games of its kind. It’s just not for everyone.

  • Although its unforgiving difficulty may only appeal to a minority, as well as being tarnished with out-dated graphics, The Age of Decadence is still admirable for what it aims to achieve, offering an impressively deep storytelling experience for anyone willing to invest the time required.

  • Maybe it's a bit too ambitious, but in the end the combat system doesn't feel right, and the pace is terribly slow.

  • PC PowerPlay

    An ambitious game hobbled by laborious, unsatisfying combat and a "ready-made" approach to quest design that undermines player autonomy. [Dec 2015, p.58]

The Age of Decadence
12.99 ₳ 4.86 ₳
Title: The Age of Decadence
Genre: Indie, RPG
Released: 14 October 2015
Developer: Iron Tower Studio
Publisher: Iron Tower Studio
  • Single-player
  • Steam Achievements
  • Steam Cloud
  • Steam Trading Cards
  • Retro XP
UI Audio Subs
Spanish - Spain
English
Russian
French
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