The Bureau: XCOM Declassified

The year is 1962 and the Cold War has the nation gripped by fear.  A top-secret government unit called The Bureau begins investigating a series of mysterious attacks by an enemy more powerful than communism.  As agent Carter, call the shots, pull the trigger and lead your squad in a gripping third-person tactical shooter set within a covert war to protect humanity from an otherworldly enemy. 
Minimum Requirements
OS: Windows Vista Service Pack 2 32-bit
Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
Memory: 2 GB RAM
Graphics: DirectX9 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT
Storage: 12 GB available space
Sound Card: DirectX Compatible
Additional Notes: Incompatible with Intel HD 3000 Integrated Graphics
Recommended Specifications
OS: Windows 7 Service Pack 1 64-bit
Processor: Quad Core Processor
Memory: 4 GB RAM
Graphics: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
Storage: 12 GB available space
Sound Card: DirectX Compatible
Additional Notes: Incompatible with Intel HD 3000 Integrated Graphics
Minimum Requirements
OS: Mac OS X Mountain Lion 10.7.5 or higher
Processor: Intel Core i series processor
Memory: 4 GB RAM
Graphics: AMD HD4870 / NVIDIA 8800GT / Intel Iris Graphics or better
Storage: 15 GB available space
Additional Notes: Keyboard and 3 button Mouse or Logitech Dual Analog Stick Gamepad
Recommended Specifications
OS: Mac OS X Lion 10.9 or higher
Processor: Intel Core i series processor
Memory: 4 GB RAM
Graphics: AMD HD5870 / Nvidia 650M or better
Storage: 15 GB available space
Additional Notes: Keyboard and 3 button Mouse or Logitech Dual Analog Stick Gamepad
  • The Bureau: XCOM Declassified is an interesting hybrid between a traditional third-person shooter and a strategic game, with elements of role-playing game; but the impression is a game crippled by a troubled production. If you are in search of a different action videogame, maybe The Bureau is the game are you searching for.

  • It offers a glimpse in the history of XCOM through a tactical third person shooter, without becoming a simple mindless shooter. The Bureau requires a good amount of tactical thinking, which really makes it feel like a true XCOM game. Lack of strategy, however, might make the game less appealing to some XCOM fans, but the majority of players will revel in the tactical gameplay.

  • The Bureau builds up adequately on a lot of ideas taken from XCOM. As a result it is entertaining and generally true to the XCOM canon but its potential is, more often than not, half-expressed.

  • CD-Action

    Takes inspiration from Mass Effects, but offers a richer, more tactical combat. Usually there’s a reason for scheduling a game release for the slow summer season, but The Bureau turned out to be a really good game. [CD-Action 10/2013, p.56]

  • Paradoxically, The Bureau: XCOM Declassified feels immediate and inclusive as a strategy game, relying more closely on your rapid-fire commands than the bursts of your rifle. The odd hybrid is far from being fully evolved, but it's well suited to further study.

  • With the plot being one of its most worth highlighting features, The Bureau takes the strategy from XCOM and makes it work within a shooter-based gameplay.

  • Games Master UK

    A fun shooter with a tactical edge, but not as strategy focused as other XCOM games. [Nov 2013, p.68]

  • The tactical shootouts are very entertaining.

  • Considering the game’s fraught development history and arguably ill-conceived premise, The Bureau is practically a best-case scenario. It may not be a game that anyone asked for, but perhaps that has, in a way, strengthened the final game, forcing it to reel itself in a bit and focus on being entertaining rather than revamping an old IP. It succeeds admirably as an enjoyable sci-fi shooter, and that’s good enough for us.

  • As it winds towards completion, the plot jumps the rails more than once. I lost touch with what was going on, but eventually I was charmed by the pure insanity on display.

  • 2K Marin's work is intuitive and fun, but with a little more courage it could've become a game of rare strength. Too bad the developers didn't want to risk all the way, by focusing on limited customization of classes and equipment.

  • The Bureau is a good game. I like the fact that it forces teamwork, has a great atmosphere and solid graphics. The aliens tend to attack with various and difficult to kill forces from the beginning - that's good as well. Unfortunately later on the magic kind of disappears - the story becomes silly, fights get easier and the interface irritates more and more. But taking all things into consideration, The Bureau is a solid, well made game. A cool appetizer to all the big games arriving this fall.

  • XCOM Declassified is missing that something more that could make it a third-person shooter you have to play. Right now is just another shooter with an original twist in the gameplay.

  • Developer 2K Marin has put everything into creating the best tactical fights possible. Because of this the third person alien shooter is at its best when taking on enemies in combat. Unfortunately everything else is less refined, but despite this The Bureau is still a great addition to the series.

  • OK, so The Bureau is different to what XCOM fans would be used to, but does that make it a bad game? As a squad based shooter, The Bureau is reasonably good.

  • Pelit (Finland)

    The Bureau: XCOM Declassified does not deliver. It is not bad, but rather depressingly average. [Sept 2013]

  • Not your average XCOM, but more of an "XCOM take on the Mass Effect recipe". Still, it's an enjoyable game with a nicely written story.

  • All in all I believe if you pick up The Bureau I don’t think you’ll be disappointed. Unless you still think it’s an investigative ‘50s-set FPS. Or a proper strategy game. Then you might be.

  • PC PowerPlay

    A competent tactical shooter that doesn't push any boundaries and is only peripherally related to XCOM. [Oct 2013, p.96]

  • 2K Marin has done their best with the almost impossible task to create a narrative rich, tactic driven TPS that justifies the name of "XCOM". The result is a decent and professional effort from a team that could have done better without being tied to that name.

  • With better polish and an add genius touch, The Bureau: XCOM Declassified could have been a great game. But for now, it's old technique, it's bugs and numerous incoherencies don't let this game into the hall of fame of videogames. Happily, the worthy gameplay, the 60's ambiance and the XCOM universe are here to salvage the game. The mix between action and strategy works well, and the choice in dialogues brings a cool RPG touch. In the end we go through missions with quite an enjoyment in spite of all this, and we don't leave the bureau that easily.

  • The underutilized XCOM base is an appropriate metaphor for The Bureau itself. Limitless possibilities for intrigue, tactics, mystery and terror appear to be on offer. But The Bureau keeps most of it to itself, leaving only scraps and the grunt work of killing aliens.

  • The Bureau isn’t nearly as good as Enemy Unknown. Muddle through that initial disappointment though, and you’ll discover a fun third-person shooter/strategy hybrid that, while flawed, refreshingly taxes the brain cells and trigger finger in equal measure.

  • XCOM is like a BioShock wannabe. However, its great ambitions have led to its heart attack, and its tedious resuscitation leaves a mark. In the end, it woke up as a totally different game with the entirely new title. Well, the most important thing is that the game works, it entertains, it's looking good, and it runs like a wind. In short, the well-made tactical shooter.

  • Third-person shooter fans will find some fun, and XCOM fans that don’t mind some real-time action can get their fill as well. Just don’t expect anything revolutionary or mind blowing when playing it.

  • A mediocre cover-based shooter combined with a mediocre turn-based tactics experience that is peppered with RPG seasoning, and the whole is lesser than the sum of its parts.

  • The storytelling keeps you interested but neither the shooter nor the tactical elements live up to their potential.

  • The Bureau: XCOM Declassified feels confused and half-finished, a hollow but beautiful slog through XCOM’s early years.

  • It’s a pity that this once high-concept project devolved into a mindless imitation of Mass Effect.

  • games(TM)

    Wasted potential. [Issue#139, p.98]

  • Most of the pieces for an interesting, compelling experience are there, but they simply never come together to create a memorable affair.

  • All in all, it's just the shadow of a bigger, more ambitious game and proof that it's not always sensible to listen to that angry mob on the internet. Sometimes you just have to stay the course, weather the storm and trust that your vision was right all along. Otherwise you end with something that – solid as it may be – is missing consistency, direction and identity. It's just a shame that it had to happen to this one.

  • The Bureau: XCOM Declassified mirrors but never masters. When it gets down to the shallow shooting, it fares well, equipping you with some fun futuristic weapons and letting you go to town on nasty intergalactic intruders. But the game gets in its own way, stumbling when it seeks to siphon strategy mechanics into a formula that doesn't support them.

  • For all that The Bureau get’s wrong, it is at least a passable tactical shooter with a novel, well-realised setting. If you love the golden age of science-fiction, there’s something here for you. Just don’t expect it to ever get truly interesting, because XCOM Declassified never captures what XCOM is all about.

  • Like the redacted CIA documents featured so heavily in the game’s marketing, The Bureau comes across as disjointed, baffling and inconsistent. But moments of clarity may well keep you interested in what lies beneath that faltering surface.

  • It’s a slick slice of B-movie alien blasting, in short, but we’re glad it’s standing alongside a more authentic take on XCOM rather than wearing its visage but not quite acting the same.

  • LEVEL (Czech Republic)

    A solid tactical action game of the third person perspective that lacks miscellaneous content and sturdy narrative along with its mission design. The beginning and the end are excellent, but the in-between part is lame. [Issue#233]

  • The horrible voice acting, the bad controls and the mediocre level design prevents The Bureau: Xcom Declassified from reaching full potential.

  • Maybe if it had scaled back the scope of its X-Files-meets-the era of Mad Men concept, focusing on the earliest incursions of the massive conflict brought to bear in Enemy Unknown, it might have helped rein in some of the crazier, stupider, and more aggressively junky portions of the game.

  • Don't call this XCOM. While its tactical combat works well enough to prevent The Bureau: XCOM Declassified from being straight-up bad, everything else is fumbled so often and so bizarrely that I can’t recommend it.

  • Overall, TBXD makes a reasonable shooter with some quite clever tactical stuff thrown in. The interface for Combat Focus is great; the combat itself grows stale quickly and the squad never feels as cohesive and essential as it did previously. It’s almost as if the game was scrapped halfway through and then rushed through production.

  • There’s a good game here and it’s certainly the contemporary title 2K was looking for, but it’s Firaxis’ “outdated” effort that comes out on top if you want a modern taste of XCOM.

  • The Bureau: XCOM Declassified aptly illustrates my view of the XCOM series, as a whole. All of it sounds fun on paper (Mass Effect-style combat in a 1960s setting) but the execution falls flat. Whereas Enemy Unknown was simply overrated, but still solid for a single playthrough, The Bureau was a struggle to even finish. Every conversation was painful, every trip through the home base felt pointless and every combat mission left me screaming at my teammates’ incapacitated bodies.

  • All I got out of The Bureau was stress on the battlefield and boredom in the base.

  • The Bureau: XCOM Declassified desperately wants to be liked, but by failing to satisfy in any direction, all it succeeds in being is a disappointment. It wants to be a strategy game without being a strategy game, it wants to be a shooter without being a shooter, and it wants to be XCOM without being XCOM. As such, it is nothing. It's an inconsequential waste of time that does nothing for anybody, and saying that makes me feel guilty because its cloying pleas to not be hated are worthy of pity.

The Bureau: XCOM Declassified
$19.99 $4.86
Title: The Bureau: XCOM Declassified
Genre: Action
Released: 19 August 2013
Developer: 2K Marin
Publisher: 2K
  • Single-player
  • Steam Achievements
  • Steam Cloud
  • Steam Trading Cards
  • Full controller support
UI Audio Subs
Spanish - Spain
English
Japanese
Russian
French
Italian
German
Korean
metacritic
metacritic
score
Save 30%

Save a massive 30% off the listed price when paying with cryptocurrency Cardano.

Discounts are applied to price at checkout!

Set currency to ADA
loading