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Set currency to ADAMinimum Requirements | |
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OS: | Windows 7/8/8.1/10 x86/x64 |
Processor: | Intel Core i5-3210M (2 * 2500) or equivalent |
Memory: | 4 GB RAM |
Graphics: | Intel HD 4000 |
DirectX: | Version 9.0c |
Storage: | 1 GB available space |
Additional Notes: | Some integrated cards have an issue with memory and may not launch the game |
Recommended Specifications | |
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OS: | Windows 7/8/8.1/10 x64 |
Processor: | Intel Pentium G3250 (2 * 3200) or AMD Phenom 9850 Quad-Core (4 * 2500) or equivalent |
Memory: | 8 GB RAM |
Graphics: | GeForce GTX 460 (1024 MB) or Radeon HD 6850 (1024 MB) |
DirectX: | Version 9.0c |
Storage: | 1 GB available space |
Minimum Requirements | |
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OS: | OSX 10.11 or higher |
Processor: | Intel Core i5-3210M (2 * 2500) or equivalent |
Memory: | 4 GB RAM |
Graphics: | Intel HD 4000 |
Storage: | 1 GB available space |
Additional Notes: | Some integrated cards have an issue with memory and may not launch the game |
Recommended Specifications | |
---|---|
OS: | OSX 10.11 or higher |
Processor: | Intel Pentium G3250 (2 * 3200) or AMD Phenom 9850 Quad-Core (4 * 2500) or equivalent |
Memory: | 8 GB RAM |
Graphics: | GeForce GTX 460 (1024 MB) or Radeon HD 6850 (1024 MB) |
Storage: | 1 GB available space |
Minimum Requirements | |
---|---|
OS: | Ubuntu 18.04 LTS |
Processor: | Intel Core i5-3210M (2 * 2500) or equivalent |
Memory: | 4 GB RAM |
Graphics: | Intel HD 4000 |
Storage: | 1 GB available space |
Additional Notes: | Mint 18.3 x64 has worked in test, but is not officially supported by GameMaker Studio. |
Recommended Specifications | |
---|---|
OS: | Ubuntu 18.04 LTS |
Processor: | Intel Pentium G3250 (2 * 3200) or AMD Phenom 9850 Quad-Core (4 * 2500) or equivalent |
Memory: | 8 GB RAM |
Graphics: | GeForce GTX 460 (1024 MB) or Radeon HD 6850 (1024 MB) |
Additional Notes: | Mint 18.3 x64 has worked in test, but is not officially supported by GameMaker Studio. |
With so much to see and do, Swords of Ditto is a heart-warming adventure I simply can’t get enough of.
Due to the great graphical style, I can still imagine Swords of Ditto as a nice family adventure in which parents play with their children together.
The Swords of Ditto is a charming adventure, very enjoyable and almost a must-have if you're playing it with friends.
Cute and relatable, and very enjoyable in small, perfectly formed chunks. Much like each new Sword of Ditto!
The Swords of Ditto is a great adventure, a stylish mashup of 2D Zelda and roguelike games.
The Swords of Ditto is charming, humorous, and fun to play. It's not the biggest game, but its generation-crossing story makes you feel like you're a part of its world's history.
A very ?ute game you can enjoy for 10 hours or even more.
Swords of Ditto is a really cute dungeon crawler with pretty simple yet challenging game mechanics that will hold until the very end.
Despite a repetitive level-design and an obvious lack of a proper scenario, The Sword of Ditto is both lovely to watch and to listen to. Nicely paced and crafted, it’s even better when played in coop.
Familiar, lightweight but almost impossible to dislike, this is an effortlessly enjoyable action RPG.
A charming Roguelite that offers more challenge and secrets than it initially lets on.
It blends Zelda with roguelikes, but manages to add some elements of its own. If you enjoyed Enter the Gungeon or Crypt of the Necrodancer, you should definitely check The Swords of Ditto out. [07/2018, p.83]
The Swords of Ditto is a colorful and charming little roguelite adventure that is just delightful to play. Outside of some reservations about the forced time limit restricting our exploration, the game is a lighthearted and fun time either alone or with a friend.
The Swords of Ditto’s repetitive nature grinds after a few playthroughs, but it’s a journey worth taking at least a few times.
Wonderful to watch and to hear, The Swords of Ditto is a well-made title but is far from the perfect expression of the roguelike genre. The main problem? The feel of repetetivity in some dungeons, bosses and enemies. The procedural generation used by the developers in these cases is not always enough and its flaws overshadow a bunch of great ideas.
A dungeon-crawling RPG, that while unspectacular, is nonetheless worth the time and effort needed to tackle its ordeals head-on.
While it needs a little refinement, The Swords of Ditto is sure to delight, whether played on your own or with a friend.
It's not going to change your life, but for a dozen or so hours, this genial adventure might just make it a few shades brighter. [July 2018, p.120]
The Swords of Ditto is a charming RPG let down by its fumbled roguelite mechanics. A single playthrough can be an absolute blast, but its answer to victory can leave the experience feeling hollow.
This is a game that knows it’s nothing more than light-hearted fun, and there’s absolutely nothing wrong with that. Sure, it can feel a little too cheesy to be palatable at times, but the developers have cooked up a perfectly satisfying meal for the enjoyment of you, your great-grandchildren, and your great-great-grandchildren after them.
A different roguelite, beautiful artistically, with ingenious mechanics but bored with time.
The Swords of Ditto mines a shining gem out of a combination of lighthearted art, dry humor, and delightfully Zelda-esque gameplay. This indie title hooks you early and keeps you playing long after you’ve first been slapped around a bit, despite its many quality-of-life quirks.
Although the main premise of The Swords of Ditto is appealing when we spend a few hours in it it's feels a little bit tedious.
The Swords of Ditto has not succeeded in entering the heart.
While indisputably overflowing with cartoonish charm, the more tedious aspects of The Swords of Ditto's design prevented me from fully engaging with everything it has to offer.
It is cute and unique (with a very quirky script) but it still needs more tweaking from the developers. I personally would wait for further updates before I jump back into this game (and die multiple times over again), but if you are willing to keep in mind that it is still a ‘work in progress’, then give it a go because overall it is still a fun game to play.
For all its wonder and remarkable variety, where even after a dozen attempts at adventuring through the world of Ditto no two versions ever look the same, it’s overly punishing when it doesn’t need to be. Especially when exploration is concerned. And keeping you several steps behind the threat, never powerful enough to feel like a true hero, feels slightly off. Fun, charming, but ultimately frustrating.
Title: | The Swords of Ditto: Mormo's Curse |
Genre: | Action, Adventure, Indie, RPG |
Released: | 24 April 2018 |
Developer: | onebitbeyond |
Publisher: | Devolver Digital |
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Traditional Chinese |
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