The Technomancer

The Technomancer is a sci-fi RPG set on Mars, featuring dynamic combat and an epic story line, where your choices will affect the fate of the Red Planet. You are a Technomancer, a formidable warrior harnessing destructive electrical powers. Embark on a perilous journey across a planet torn apart by conflict and infested with mutant creatures.
Travel with your companions, choosing between diplomacy, combat or trickery to resolve quests. Gain experience to level up your character, and learn new skills or upgrade perks across 4 unique skill trees. Loot, buy and craft more powerful equipment and weaponry for yourself and teammates, to stand a chance of surviving!
Only you can forge the destiny of Mars.

  • An adventure set on the terraformed deserts of a post-apocalyptic Red Planet
  • Three combat styles with deep character customization
  • Unleash powerful Technomancy abilities on your foes
  • In-depth crafting changes the appearance and stats of weapons and armour
  • A world that reacts to your decisions
  • Relationships with your companions open new pathways and quests
Minimum Requirements
OS: Windows 7 / 8 / 10 (64-bit versions only)
Processor: AMD FX-4100 X4 (3,6 GHz)/Intel Core i5-2500 (3,3 GHz)
Memory: 4 GB RAM
Graphics: 1 GB, DirectX 11, AMD Radeon HD 6950/NVIDIA GeForce GTX 560
DirectX: Version 11
Storage: 11 GB available space
Sound Card: DirectX compatible
Additional Notes: Internet connection required for game activation
  • The Technomancer is a very pleasant surprise. Studio Spiders has learned a lot from their mistakes and is on the way to joining the best RPG developers in the business. The game proves how big the quality leap is in terms of gameplay mechanic, graphics, atmosphere and storyline. If The Technomancer sells well, the developers will be able to put more effort and money into upcoming games (and that will be good for everybody).

  • The Technomancer is a well made action-RPG and the best title released by Spiders so far, thanks to the additional polish and increased size of the game's content. Just don't expect to be able to explore a massive world like those in Fallout 4 or The Witcher 3 or you may be disappointed.

  • A low budget action RPG set on Mars, with lots of good ideas, but also with some quirks and problems.

  • Technomancer makes a valiant effort to be the next big open world RPG and comes close to achieving it, but in the end it feels like the developer was trying to fit too many things in to one game.

  • A fun little adventure which will definitely grow on you.

  • The Technomancer isn’t a great RPG, but it’s close. There are issues with the combat that pop up from time to time, and the whole setup of the side-quest system quickly devolves into a matter of running back and forth between places you’ve been to over and over.

  • The Technomancer has some interesting approaches but lacks a lot of polish at many points. Especially the constant back tracking gets really annoying with time. The lack of budget definitely take their toll on many game aspects.

  • The Technomancer is one of those rare games in modern gaming industry. Medium budget games with AAA ambition in mind. The game offers a rich sci-fi world with tons of lore and meaningful choices, but it’s combat can be a great hit and miss and it’s graphics seem outdated. It does everything in adequate fashion, but nothing in spectacular way. We need more games like this one.

  • The Technomancer could have been a far better game with a more polished combat and better storytelling, but its intriguing premise quickly disappears.

  • Quotation forthcoming.

  • The Technomancer has an original setting and some peculiar narrative premises, but the story develops in an unoriginal way, and the RPG gameplay dynamics are pretty weak, repetitive and sometimes inconsistent.The Technomancer has an original setting and some peculiar narrative premises, but the story develops in an unoriginal way, and the RPG gameplay dynamics are pretty weak, repetitive and sometimes inconsistent.

  • The Technomancer has frustrated me a lot over the last couple weeks, because I really enjoyed the world that Spiders created and wanted to get to know the characters more, but the constant choke points and combat inconsistencies make me want to stop playing.

  • PC PowerPlay

    Although hobbled with a dull combat system and voice work that lacks any real emotion, the story of The Technomancer is a real pleasure. [Issue#253, p.53]

  • The setting is great, but weak combat and limited choices stop this RPG from going anywhere fun.

  • The Technomancer in the end, if ambitious, doesn’t quite meet the standards of its seniors it so desperately vouches to meet.

  • A step forward for the developers, Spider, The Technomancer still might not be their lightning in a bottle, although it could quench your thirst for RPG during this summer.

  • Like Spiders Studio's previous works, The Technomancer will find an audience among those who don't mind sampling from the ambitious French house, but others may want to play other available action RPGs before trying this title..

  • The Technomancer isn’t anything to write home about, but if you’re willing to overlook its flaws, this is Spiders’ most compelling world to date. Their vision of Mars is one that would be worth exploring even with its rough edges, if not for the sheer imbalance of a combat system that persistently drags the experience into the dregs of frustration. Spiders isn’t short on interesting ideas, it’s just the execution.

  • Full of the ghosts of “the game that could have been”, The Technomancer’s solid combat mechanics and well thought out character classes cannot mask the absolutely terrible voice acting and presentation of the story. Through it’s 30 plus hour campaign it is fairly impossible that you will care about any of the characters you come across. Extensive backtracking and enemy respawning will test a potential player’s goodwill to it’s limits.

  • Game World Navigator Magazine

    Synopsis of story looks promising: Mars, secrets of technomancers, government conspiracies, etc. – but in practice it’s incredibly bland, lacking both interesting characters and twists. Same goes for tasks: the game will make you protect dumb NPCs, find N spies before time is up, and, of course, complete a truckload of fetch quests. [Issue#211, p.64]

  • The Technomancer is yet another valiant attempt at an ambitious RPG, but there are other recent games out there which have done it so much better.

  • Not good but not awful, The Technomancer serves more as a showcase for the future potential of Spiders than a game worth playing on its own merit.

  • An uneven slab of Mars adventuring, The Technomancer carefully straddles the line between never really being good while never falling into being bad.

  • The project, which pays for boring fight system, uninteresting game content and shallow script along with poor voice acting. Good art style, and several nice scenes are not enough for good game in thirty-something hours on boredom.

  • Spiders is a developer with its heart in the right place, and one can tell it wants to make good games. For some reason it struggles to pull out the stops needed to make something great, save for the time it outdid itself with Of Orcs and Men. With The Technomancer, we have a game trying to be a sprawling sci-fi adventure while paradoxically not trying much at all.

  • CD-Action

    The game offers five endings but I’m sure most players will not even see one, because The Technomancer is disappointingly shallow, confined and devoid of passion. [09/2016, p.42]

  • Its heart is in the right place, and that makes me wish I’d enjoyed it more. But it’s like the pancakes an eager eight-year-old tried to make their dad for Father’s Day: the ingredients are lacking in quality and the skill to assemble them just wasn’t present. All the little reasons The Technomancer is worth experiencing, all the little moments where the vision of a better game shines through, aren’t quite enough to justify choking down its shortcomings.

  • The Technomancer is not grossly bad, but it feels cheap and is deeply mediocre. It’s a cheap game, and worse: it’s no longer a cheap price. As I said in the first paragraph, I can’t think of a reason anyone would want to buy it over any other game in existence.

  • I was disappointed by the clunky combat, dreary color palette, and meh leveling options of 2013’s Mars: War Logs, and I remain doubly so by The Technomancer, a second entry in the Mars RPG universe also from Spiders Studio.

  • I honestly believe that the team at Spiders wanted to deliver the very best game that they are capable of producing, and sadly I think that is exactly what they have done. The Technomancer is not a bad game, but it is devastatingly mediocre.

  • I keep coming back to the voice acting but a big part of an RPG is the how the story is conveyed and this game falls flat on it’s face here making the story seem drab rather than the colour tale they have crafted. The environments are nice but overall nothing to write home about. The game looked good on paper but unfortunately it has too many pitfalls causing it to feel very lackluster.

  • LEVEL (Czech Republic)

    The game with hidden potential, however, only for patient players. To the others the game offers an unsatisfying gameplay, uninspired dialogues and forgettable environment, with only occasional better moments. [Issue#265]

  • The Technomancer has all the appearances of an epic sci-fi RPG, but it's surface level sheen over a cavalcade of boredom.

  • The writing is predictable and cringe worthy and the combat is boring and dry. Somewhere beneath its surface lies a polished game. Its unfortunate the flaws are so deeply ingrained within the game that they cannot be ignored and it breaks the immersion.

The Technomancer
$9.99 $5.86
Title: The Technomancer
Genre: Action, RPG
Released: 28 June 2016
Developer: Spiders
Publisher: Focus Entertainment
  • Single-player
  • Steam Achievements
  • Steam Cloud
  • Steam Trading Cards
  • Full controller support
UI Audio Subs
Spanish - Spain
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