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OS: | XP Service Pack 3 |
Processor: | 2.0 GHz Pentium 4 or equivalent |
Memory: | 3 GB RAM |
Hard Disk Space: | 2 GB Space Free |
Video Card: | ATI or NVidia card w/ 512 MB RAM (Not recommended for Intel integrated graphics) |
DirectX®: | Direct X 9.0c |
Sound: | Direct X 9.0c sound device |
Recommended Specifications | |
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OS: | Windows 7 |
Processor: | Core 2 Duo 2GHz or equivalent |
Memory: | 3 GB RAM |
Hard Disk Space: | 2 GB Space Free |
Video Card: | ATI or NVidia card w/ 1024 MB RAM (Not recommended for Intel integrated graphics) |
DirectX®: | Direct X 9.0c |
Sound: | Direct X 9.0c sound device |
The extent of your enjoyment will largely hinge on whether you view 400 Days as an odd footnote to an incredible first season, or as the prologue to an even higher-stakes follow up this Fall.
The Walking Dead. 400 Days offers the same great The Walking Dead experience, but this time with a focus on short stories instead of one larger one. Though there still could be some more actual interaction and less watching cutscenes, the quality of writing and experimenting in short story narrative more than makes up for it. [Aug 2013]
Even though there's not much time for the player to get attached with the 5 new characters, 400 Days retains all the high quality and great storytelling we're used to by Telltale.
The Walking Dead: 400 Days is an interactive horror drama at its best.
For now though, if you’re considering picking up that second season 400 Days is damn near essential – and if you’re not, then it may well change your mind.
This two-hour episode introduces players to a quintet of new characters, individual survivors who through random chance spend at least a little time in or around a lonely countryside gas station and diner during the first 400 days of the outbreak.
A fantastic return of The Walking Dead, letting Telltale experiment with form without losing any of the magic.
The unique anthology style also allows 400 Days to shine on its own, and the brilliantly economic storytelling may even draw some fans to prefer it over the original.
Ultimately, 400 Days is worth playing for invested fans. Telltale has clearly learned the game works best when it presents you with unattractive choices that pull at your humanity.
For a fantastic price of £3.99, fans should not hesitate picking up The Walking Dead: 400 Days. It might move at lightning speed, and we might not get the most out of these new characters, but the sense of drama coming from these short stories makes for a tantalising time.
400 Days is the demonstration that The Walking Dead worked thanks to its episodic nature, or at least to a "not too compressed" narrative rhythms.
Like a "best of" The Walking Dead, 400 Days is brief and exciting, even if it feels a little more like a demo than a game. [Sept 2013, p.75]
Despite this, The Walking Dead: 400 Days is a worthwhile, bold narrative experiment. It throws away most of the trappings of the adventure game genre that the first season still hung onto; it's more directed, which perhaps makes it less compelling to play, but just as wonderful to experience. If The Walking Dead is more about dialogue and choices than the occasional puzzle and cupboard searching, then 400 Days is an excellent addition to the series.
Even though you'll never spend more than 30 minutes with any of the characters, you'll still find that you're invested in their well-being.
But the power of The Walking Dead, of developing real, relatable characters and pushing players into tough decisions about how to treat and how to interact with them, is lost to a degree in 400 Days. Without more time spent with each of these characters, and without more context for the decisions players are asked to make, the experience becomes less emotional and more mechanical and cold.
Whatever her motives, 400 Days and indeed The Walking Dead are remarkable achievements simply because they prove that games are capable at spawning thoughts of fundamental debates such as the meaning of life and death.
It remains to be seen how well 400 Days ties into Season 2, although it’s certainly implied at the end that your actions here will have some impact. As the epilogue messily ties everything off, it’s hard to say for sure whether 400 Days is an absolutely essential part of the Walking Dead experience, or whether it’s mostly a fantastic reminder that Telltale knows exactly what they’re doing.
Although you’ll need at least Episode One to play 400 Days, this is a good standalone title that expands The Walking Dead universe and pushes the story forward. The situation it sets up for Season Two is intriguing.
400 Days shows the same strengths as the whole first season: The decision are painful! The merciless fight for survival still is depicted brutally honest. Nonetheless this interlude lacks challenge and freedom of action.
400 Days does exactly what a good TV pilot episode should do – catches your interest. [CD-Action 09/2013, p.67]
400 Days doesn't accomplish any sense of conclusion of the first series of episodes, but is a nice "bridge" for the second season of The Walking Dead.
400 Days is a good expansion, but its pacing should to be slower in order to let us love his characters and feel bad for everything that happens to them.
Five new stories, five new protagonists, five new fifteen minutes. All for five euros. 400 Days is an appealing canapé with highly standard storytelling of the original. However, it partially loses its battle because of the title's short length and its lack of inner interconnection.
The whole concept runs contrary to many of the series’ strengths, but it’s still hard not to be engaged by what remains some of the best storytelling in gaming.
It lacks the emotion of the main episodes of the game, and also it's quite short. However, it feels like a good way to taste what it's yet to come.
It’s no doubt a value, and if you need your fix of The Walking Dead, then this will certainly tide you over until the second season, but don’t expect a consistent plot full of meaningful and difficult choices.
By telling five different shorter stories Talltale manages to accelerate the pace of the The Walking Dead series. It has its complications but mostly feels fresh and exciting. 400 Days may not be as well written or as emotionally resonant as the episodes in season one but as an appetizer for the upcoming second season it works very well.
The five single-character segments in 400 Days results in fleeting bouts of entertainment that are cut short too early and only tease at the prospect of something more substantial.
Playing 400 Days is like watching a random scene from a summer action movie – you have no idea who is shooting whom and, what’s more important, why the hell you’re supposed to care for these characters.
The Walking Dead: 400 Days is a good expansion, but definitely not good enough. This DLC is very short and does not use the full potential of new characters (there isn't enough time to care for any of them). What's more, every piece of the game allows to play with the gameplay mechanic in different ways. The most important thing are the dialogues and attempts to introduce character in a very short time span. All in all (despite its flaws) 400 Days is a must buy for fans of the series that want to continue the story.
Title: | The Walking Dead: 400 Days |
Genre: | Adventure |
Released: | 3 July 2013 |
Developer: | Telltale Games |
Publisher: | Skybound Games |
UI | Audio | Subs | |
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English |
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