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OS: | Windows 10 |
Processor: | Intel i5-4590 / AMD Ryzen 5 1500X or greater |
Memory: | 8 GB RAM |
Graphics: | NVIDIA GTX 1060 / AMD Radeon RX 480 or greater |
DirectX: | Version 11 |
Storage: | 40 GB available space |
Recommended Specifications | |
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OS: | Windows 10 |
Processor: | Intel i7 8700k / AMD Ryzen 7 1800X |
Memory: | 16 GB RAM |
Graphics: | NVIDIA GTX 1070 / AMD Radeon Vega 56 |
DirectX: | Version 11 |
Storage: | 40 GB available space |
The Walking Dead: Saints & Sinners is a slightly tuned-down RPG that's just begging to be bigger in size, although it didn't bite off too much in its quest to deliver an engrossing story, excellent physics-based zombie killing action, and an immersive atmosphere that feels as gritty and deadly serious as The Walking Dead comic books.
The Walking Dead: Saints & Sinners is an excellent VR game that stands out from a lot of what the medium tends to be associated with. The weight of the combat combined with the constant worry that the undead and the living both bring combine for an incredibly gratifying experience. Throw in crafting, the solid writing and meaningful quests and you've got a pretty special game on your hands. This is definitely worth a look if you can stomach more zombies. I mean, kill them, don't eat them.
The Walking Dead: Saints & Sinners is a noteworthy step forward for VR gaming, proving that a Deus Ex-like Action-RPG can feel right at home in a headset. Every one of its many interwoven systems clearly has a level of thought and care behind it, swirling survival horror and roleplaying staples together with nuance. Even though character customization can feel limited and the story is a bit short, The Walking Dead: Saints & Sinners is a fantastic example of what VR can be.
There’s a lot to juggle in The Walking Dead: Saints & Sinners, but it’s not a bad thing since each feature adds a layer of survivalism and immersion. Though certain weapons are uncomfortable, and there’s that NPC audio issue, it’s likely due to being the first available build of the game. The lack of physical crouching is irritating, but the combat, climbing, stealth, and RPG mechanics make up for it, putting you in near-complete control of the character. Every suspenseful moment is an addiction, and it’s an incredible experience all neatly packaged for you to slowly unwrap.
Tense and thrilling with finely tuned systems, Saints & Sinners is a must-have VR experience.
I had a lot of fun with The Walking Dead: Saints & Sinners. The combat is fun and downright brutal at times. The story falters at the end, but it's an enjoyable ride that carries you through the 10-20 hour journey. VR desperately needed a longer experience like this, and Skybound and Skydance have delivered with great success. This isn't a four-hour, story-driven, escape room-style game. It's not a shooter on rails or an arena shooter. This is a full-fledged game, and it's great. This is not quite the "killer app" that VR needed, but it's one massive step in the right direction for VR. Any owner of a dedicated PC VR headset owes it to themselves to buy and play this game. Saints & Sinners sparks hope in me that VR still has a bright future ahead — even if that future is a dark, damp New Orleans.
The Walking Dead: Saints & Sinners is, overall, a great VR zombie survival game. Its strengths are not constant in all aspects, even from a technical point of view, but the good challenge and the articulated structure make it a must for fans of the genre.
Simply put: one of the best VR game available.
If Half-Life: Alyx sold as many VR headsets as it should have, every new adopter needs to make Saints & Sinners a priority. Although it obviously lacks the polish that Valve was able to bring to their juggernaut, it’s another hearty single-player offering that was not only built from the ground up for VR, but showcases the exciting advancements unique to the platform. It’s an easy recommendation, even to people like me who thought they were sick of zombies.
The Walking Dead: Saints & Sinners is a faithful VR adaptation that creatively knows what it’s like to fight walkers and stay alive.
The Walking Dead: Saints & Sinners ensures a very physical and anxiety-provoking VR experience, as well as long-lasting and demanding one. There's not much motion sickness, but inventory management will give you many headaches.
The Walking Dead: Saints & Sinners it's a good zombi-survival experience, faithful to Robert Kirkman's work, with tons of action (or stealth) and tough moral decisions. it feels like a proper game, not a demo or an experimental title, even if it has some space to improve (human IA, environments with little interactivity, lame narrative...).
Skydance Interactive hits the mark with Saints & Sinners, a VR survival game featuring zombies and different factions of survivors under The Walking Dead license. In addition to the tough moral choices it poses, the title shines with its physics engine and its truly immersive and enjoyable melee combat. Even if we regretted some repetitions, the limited freedom and survivors with very low IQ, we felt deeply involved in this apocalyptic New Orleans.
From the very beginning, The Walking Dead: Saints & Sinners offers a satisfying zombie experience that’s hard to match. Titles like Arizona Sunshine easily fill that need for straight-up arcade action, for when you want a living dead apocalypse with a bit more depth then The Walking Dead: Saints & Sinners is your new go-to videogame. With a good 15+ hours of content depending on how slow and methodical you are, the atmosphere and superb physics make a nice cohesive whole.
The Walking Dead: Saints & Sinners is a game exclusively playable in virtual reality. It immediately puts other games of this type in the background thanks to its quality workmanship and realistic physics which greatly reinforce the feeling of immersion.
It's zombie survival at its finest.
Despite its minor issues like relatively boring environments, repetitive mission structure, and human AI that leaves a bit to be desired, The Walking Dead: Saints & Sinners is easily the best zombie game in VR to date. The shooting mechanics feel heavy and impactful and melee is extremely violent in just the right ways. There’s plenty of depth between the survival systems and crafting mechanics and it packs a large and dense adventure unlike anything else out there.
This is one of the best VR experiences we’ve had, and a solid game overall. It certainly needs to be more polished, as there are many bugs, but hopefully these will be fixed with upcoming patches.
The Walking Dead: Saints and Sinners is an enjoyably immersive foray into the iconic undead universe, only occasionally held back by a handful of rough edges.
Though flawed in areas and certainly a victim of the limitations endemic to virtual reality, The Walking Dead: Saints & Sinners is an admirable attempt at maturing the medium and modernizing an all-too-stagnant gaming space. It’s a warts-and-all sort of experience which, at the moment, can only really be appreciated by VR veterans, but, even for casual players, Saints & Sinners is a worthwhile undertaking which stands head-and-shoulders above the complacent competition.
The Walking Dead: Saints and Sinners is a great game. It's just that maybe it's not a great game for you. Maybe, like me, you don't have your VR legs enough to enjoy it. Maybe you want a little bit more from the PC hardware you have to run it on and won't accept the compromises this game makes. Maybe you just have TWD fatigue. If those things don't stand in your way, then what is on offer is an incredible and immersive experience. A well-developed virtual playground to craft and battle your way through a rich world and story that is only let down by an implementation that just screams compromise to make way for a PSVR release.
Saints & Sinners does not take advantage of the official license of The Walking Dead in a particularly brilliant way, leaving the connections with Kirkmann's work or its adaptations substantially implicit, and therefore presents itself as a survival set in a world so fascinating, but also very generic.
Tense battle for survival in VR with crafting focus, but also weak AI.
At the end of the day, The Walking Dead: Saints & Sinners is a satisfying action RPG with reasonable writing, fun scenarios, and the opportunity to hit zombies with barbed wire baseball bats. That it happens competently in VR makes me feel good about the future of such experiences, even if there are some usability troubles. If you’ve already got a headset, giving Saints & Sinners a shot is a no brainer. If you’re still on the fence, well, it might be about time to hop down.
Despite some technical misgivings, The Walking Dead: Saints & Sinners honors the Walking Dead name: a rarity in the current climate.
Though I can’t count the number of times I’ve seen a variation of the scene in which someone stands around a corner clutching a weapon waiting for their mortal enemy to pass to catch them unaware, I’d never, until recently, acted out such a scenario with all of its accompanying physical fanfare.
In spite of great game design ideas, especially concerning the stressful fights against zombies, this Walking Dead VR game suffers from difficulty balancing issues and from a lack of innovative situations.
Technical issues aside, The Walking Dead: Saints and Sinners is generally a good time and one of the better VR horror games on the market. The level of interactivity alone makes it a game that many VR enthusiasts will want to check out, though expect to be frustrated by the poorly-implemented stealth mechanics and human combat encounters.
Title: | The Walking Dead: Saints & Sinners |
Genre: | Action, Adventure, Indie, RPG, Simulation, Strategy |
Released: | 23 January 2020 |
Developer: | Skydance Interactive |
Publisher: | Skydance Interactive |
UI | Audio | Subs | |
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Spanish - Spain | |||
English | |||
Japanese | |||
French | |||
German | |||
Korean | |||
Portuguese - Brazil |
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