Vampyr


London, 1918. You are newly-turned Vampyr Dr. Jonathan Reid. As a doctor, you must find a cure to save the city’s flu-ravaged citizens. As a Vampyr, you are cursed to feed on those you vowed to heal.

Will you embrace the monster within? Survive and fight against Vampyr hunters, undead skals, and other supernatural creatures. Use your unholy powers to manipulate and delve into the lives of those around you, to decide who will be your next victim. Struggle to live with your decisions… your actions will save or doom London.


BE THE VAMPYR – Fight and manipulate with supernatural abilities

FEED TO SURVIVE – Be the savior and the stalker

SHAPE LONDON – A web of interconnected citizens reacts to your decisions
Minimum Requirements
Requires a 64-bit processor and operating system
OS: Windows 7/8/10 (64 bits)
Processor: Intel Core i3-2130 (3.4 GHz)/AMD FX-4100 (3.6 GHz)
Memory: 8 GB RAM
Graphics: 2 GB, GeForce GTX 1050 (Legacy GPU: GeForce GTX 660) / Radeon R7 370
Storage: 20 GB available space
Recommended Specifications
Requires a 64-bit processor and operating system
OS: Windows 7/8/10 (64 bits)
Processor: Intel Core i7-3930K (3.2 GHz)/AMD Ryzen 5 1600 (3.2 GHz)
Memory: 16 GB RAM
Graphics: 4 GB, GeForce GeForce GTX 970 / GTX 1060 / Radeon R9 390
Storage: 20 GB available space
  • An atmospheric, hardcore gothic narrative of high ambition. Dontnod’s direction and writing completely overshadow Vampyr’s technical and mechanical limitations, delivering a highly engaging, morally challenging interactive experience you will remember for a long time to come.

  • In Vampyr your choices have a strong impact on the story, the game difficulty, the skills you can acquire and many other parameters. Dontnod has provided proof of an impressive care for writing and dialogues, and has given special attention to many cultural, sociological, anthropological and historical themes of the early '900.

  • Vampyr manages to deliver on its promise to make choices matter. Every decision has implications that spider out in unseen directions, often far into the future. While there are some wobbles in terms of combat and load times, the engaging storyline and premise carry this title far.

  • Add to that the ability to upgrade you weapons and create potions to not help you but to cure the sick for even more delicious experience points and Vampyr hits a lot of corner stone's making for an excellent RPG. If you enjoy your story a bit on the darker side and making choices that matter, than give Vampyr a try. Vampyr is available on steam beginning June 5th for $49.99 USD, and it's worth every penny.

  • A small, technically not quite up-to-date masterpiece: Vampyr is multi-layered, atmospheric and exciting up to the last drop.

  • Vampyr walks a fine line between narrative storytelling and action-oriented combat, trying to appeal to fans of both genres and mostly succeeding. Though the game lacks polish in many areas, it stars a clever morality system that entices players towards both good and evil deeds, a well-rounded web of background NPCs, and an intriguing overall narrative of an undead doctor investigating the spread of the Spanish Influenza, making Vampyr a treat for any vampire fan.

  • The story of Vampyr is as good as a fantastic British drama which contains vivid characters and twisted plots. However, the clumsy gameplay is too bothersome to keep me enjoying the story.

  • With a wide assortment of characters to consider and a brilliantly-integrated soundtrack to match, though some tasks can feel like unwanted busywork, for those patient and willing enough to invest the time and effort, Vampyr is undoubtedly another rewarding and impressive feat of gameplay and narrative fusion that Dontnod have treated us to.

  • Vampyr delivers a compelling, challenging, even disturbing action RPG experience, with a perfect setting for these kinds of stories.

  • Vampyr is a dark and dour adventure that drips atmosphere. Its shortcomings can be easily overlooked by anyone wanting a character-rich journey into darkness.

  • Vampyr is a gorgeous action RPG, with a very inspired setting and plenty of fresh mechanics. Even if the combat system is not extremely deep, the gameplay is fulfilling and our choices really affect the world that surrounds us.

  • Serviceable combat and graphics aside, Vampyr is one of the best and most nuanced games based on the ever-popular vampire mythology. As with most vampire-centered entertainment, Vampyr uses vampirism as allegory, in this case less obsessed with Victorian sexual repression and more focused on larger ethical issues. We need more games like Vampyr, with an interesting cast of characters, moral ambiguities, and most critically, vampires.

  • Dontnod made a couple of major mistakes developing Vampyr, but the game still deserves your attention. Its unique concept, impressive variability and gloomy London with its doomed inhabitants will make it worth your while.

  • Vampyr has a fine, interesting story about 1918 London. It contains everything we would like to hear from a Sherlock-Holmes story: An intelligent protagonist, a mysterious antagonist and a gothic London. Despite that, the gameplay isn't as polished as I would like and the technical problems are too common.

  • Vampyr is both amazing and irritating. Yes, the fighting system is very forgettable and the level-design is frustrating, but the world and the NPC are so great you’ll have a good time anyway.

  • Even though there are some problems, Vampyr's gameplay mechanics are good. Also, playing as a vampire is pretty fun.

  • Vampyr is a welcome return of vampirism in games, but it's far from perfect. The shortcomings in the way consequences are presented in feeding deal a hard blow against the game, and the number of side quests that feel like filler content rather than interesting stories is a shame. But the main plot, the smoothness of the combat, and the setting along with its cast of main characters definitely prop the game up as a good playthrough. It may not be a new Vampire: The Masquerade - Boodlines, but it's definitely a game I can sink my teeth into.

  • Game World Navigator Magazine

    It feels like the script was written by three different people. One’s responsible for all these cringeworthy lines, another came up with some truly interesting characters, and the third one thought that this would be a perfect opportunity to preach his values: for example, at one point our strictly-rational atheist doctor will have to confess his sins. [Issue#231, p.56]

  • Some marvelous mechanics don't add up to enough to detract from stilted writing, an overly grim aesthetic, and repetitive combat.

  • Vampyr takes the humorously ironic situation of a hematologist-turned-vampire and spins it into a compelling and poetic tragedy with a focus on both combat and decision-making.

  • Vampyr is by no means a bad game. We never gave up on it, and the compelling story and characters drove us on, and nothing about it is truly awful - apart from the menus. It’s simply not as good as it could have been, which is a real shame considering how good some of its ideas are. You may well enjoy it, but we suspect you’ll be left hungry for more satisfying fare.

  • And yet, the credits roll on Vampyr with the realization of how seldom we see an open-world RPG experience like this, where being a citizen with a responsibility to a place and its people feels personal, even if that investment lies in who looks delicious tonight. Vampyr is certainly shaggy and rough in the technical department, but its narrative successes still make for an impactful and worthwhile experience.

  • It’s far from spotless out of the gate, but DontNod has created an interesting concept in a world that I want to learn a lot more about. It’s a world that is a lot of fun to explore and manipulate at its best.

  • This is another strong narrative release for Dontnot Entertainment, it’s just a shame that it is in a genre that has to be more than that, so Vampyr, while I can recommend, just don’t expect it to hit the superb heights of action RPG classics of the last few years.

  • Vampyr is an intriguing adventure filled with moral choices to make, it is a pity the gameplay is such a disappointment.

  • Vampyr is a good surprise, with a delightful poetic and gothic atmosphere, a clever story and a satisfying system of choices. Sadly, its combat system is crippled by its locking mechanics especially, and most of the fights are not wall balanced. Despite this, Vampyr is a really good action-RPG.

  • What’s struck me most about my time with Vampyr is that it manages to turn you into a predator through its mechanics as much as it does with its storytelling. It does collapse under its own weight by the end, but the fact that it so effectively seduces you, almost trance-like, into roleplaying a villain makes it worth biting into.

  • There are some brilliant, original ideas in here, but Vampyr tries to do too much at once and suffers for it.

  • Vampyr can bewitch with its atmosphere and conquer with the skillful delivery of a quality story. However, the RPG and action parts didn´t succeed, and the intended main pull in the form of heavy choices, whom to kill and whom to let live, is also lost to the lack of impact of your action. Although the game can entertain in the end, it often disappoints instead.

  • There’s too much unsatisfying combat, too many contrived moral choices, and too much corny writing they expect you to take deathly seriously. By the time the credits rolled, I was more than willing to pound a stake through Vampyr’s proverbial heart.

  • Through the fog awkward mechanics and unsatisfying decisions (not to mention some dumb story twists), the fun and intriguing core of Vampyr is sometimes visible. Unfortunately, that fog lifts only rarely, leaving most of the experience shrouded in darkness.

  • Vampyre's issues lie deep within the core gameplay design. DONTNOD shouldn't have attempted to make an RPG. Vampyr would have been much better off as a shorter adventure or action-adventure production such as Remember Me. It's a great shame that this exquisite artistic vision and superb atmosphere were, in the end, squandered.

  • LEVEL (Czech Republic)

    A horror action adventure game with cool duels, an impressive atmosphere with the need to think about the consequences of your actions. Unfortunately, the final experience is not perfect. [Issue#287]

  • Vampyr is a game that's mainly focused on telling a good story and developing its characters, which it does respectably. That being said, things such as combat, mission variety, and even hardware, end up getting put to the wayside. All in all, it's a rather bleak experience.

  • Vampyr compromises its themes that emphasize the value of life by shackling itself to traditional, tedious game design that finds the good Dr. Reid slicing through hordes of faceless folks in hopes of upgrading his hacksaw.

Vampyr
$39.99 $18.00
Title: Vampyr
Genre: Action, RPG
Released: 4 June 2018
Developer: DONTNOD Entertainment
Publisher: Focus Home Interactive
  • Single-player
  • Steam Achievements
  • Steam Cloud
  • Steam Trading Cards
  • Remote Play on TV
  • Full controller support
UI Audio Subs
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Portuguese - Brazil
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