Warhammer 40,000: Dawn of War II

Developed by award winning studio Relic Entertainment, Dawn of War II ushers in a new chapter in the acclaimed RTS series – taking players to the brutal frontlines of war to lead an Elite Strike Force on a mission to save the galaxy.
It’s the 41st Millennium in the Sub-Sector Aurelia – a cluster of worlds on the edge of the galaxy – where a battle of epic proportions is about to commence. Ancient races will clash across the planets that dot this sector of space, battling for the greatest of stakes – not only for control of Sub-Sector Aurelia – but the fate of each race.
With a focus on fast-action RTS gameplay, Dawn of War II brings to life the science fiction universe of Warhammer 40,000 like never before. Experience the intimate brutality of battle as you play through your chosen race’s epic campaign. Clash with the enemies on battlefield ablaze with visceral melee and ranged combat. Lead and develop your squads from raw recruits into the most battle hardened veterans in the galaxy. Also included is The Last Stand, a co-operative game mode featuring user controlled heroes fighting waves of enemies.

  • Brutal Frontline Action & Tactics
    Get straight into the action to experience intense melee and devastating ranged combat. Use vicious melee sync-kills to obliterate your enemies. Outsmart your opponents using dynamic and destructible environments to suppress, flank and destroy your foes.
  • Non-Linear Single Player Campaign
    Command an elite strike force, developing the skills and abilities of your squads and commander as you progress through the game.
  • Co-Op Multiplayer
    Play through the entire single player campaign co-operatively with a friend, at any point in the game, anytime.
  • Next Generation RTS Engine
    Utilizing Relic's proprietary Essence Engine 2.0 Dawn of War II delivers cinematic visuals, detailed graphics and amazing special effects.
Minimum Requirements
OS: Windows XP SP2 or Windows Vista SP1
Processor: P4 3.2 GHz (single core) or any Dual Core processor
Memory: 1 GB RAM (XP), 1.5 GB RAM (Vista)
Graphics: A 128MB Video Card (Shader Model 3) - Nvidia GeForce 6600 GT / ATI X1600, or equivalent
Hard Drive: 6.5 GB of uncompressed Hard Drive space
REQUIRED FOR MULTIPLAYER: INTERNET: Cable modem, DSL modem, or 56.6kbps modem for online multiplayer play: Network: TCP/IP compliant network
Recommended Specifications
OS: Windows XP SP2 or Windows Vista SP1
Processor: AMD Athlon 64x2 4400+ or any Intel Core 2 Duo
Memory: 2 GB RAM (XP and Vista)
Graphics: A 256MB Video Card (Shader Model 3) - Nvidia GeForce 7800 GT / ATI X1900, or equivalent
Hard Drive: 6.5 GB of uncompressed Hard Drive space
    Minimum:
    • OS: 10.10.5
    • Processor: 2.0GHz Intel or greater
    • Memory: 4GB
    • Graphics: 512Mb AMD 4850, 512Mb Nvidia GT130, Intel HD4000 (See Notes for more details)
    • Storage: 8GB HD space
    • Additional Notes: The game is supported on the following Macs. To check your Mac model and when it was released, select About This Mac from the Apple menu on your menu bar.
    • * All MacBook Airs released since Mid 2012 (1)
    • * All 13” MacBook Pros released since Mid 2012 (1)
    • * All 15” & 17" MacBook Pros released since Mid 2010 with a 512Mb graphics card or better
    • * All Mac Minis released since Late 2012 (1)
    • * All iMacs released since Early 2009 with a 512Mb graphics card or better
    • * All Mac Pros released since Early 2009

    • (1) Models with an Intel HD4000 or HD5000 graphics card require at least 8GB of System Memory
    ———
    The following Macs are capable of running the game but do not consistently meet the standards required for official support.
    • * All MacBooks released since Early 2016
    ———
    Multiplayer is compatible between Mac and Linux versions only.

    Please note for your computer to meet the minimum requirements it must match or better all elements of the listed spec. For more detailed specifications check the Feral website.
Minimum Requirements
OS: Ubuntu 16.04 or Steam OS 2.0 (64 bit required)
Processor: 2GHz
Memory: 4GB Memory
Hard Drive: 8GB HD space
Graphics: The game requires a 1GB NVIDIA 6xx series graphics card or better, a 1GB AMD 6xxx series graphics card or better, or an Intel Iris Pro series card or better.*
Other Requirements: NVIDIA cards require driver version 367.35 (tested), AMD and Intel cards require MESA 11.2 (tested)
Recommended Specifications
OS: Ubuntu 16.04 or Steam OS 2.0 (64 bit required)
Processor: 3GHz
Memory: 8GB Memory
Hard Drive: 8GB HD space
Graphics: The game requires a 2GB NVIDIA 9xx series graphics card or better*
Other Requirements: NVIDIA cards require driver version 367.35 (tested).
  • Dawn of War II is an easy recommendation for me to make it is one of the best PC games in recent year.

  • Some gamers will no doubt hate the new direction they've taken but the game is much improved and definitely deserves its fair share of love. While it still early, I wouldn't hesitate to nominate it for PC Game of the Year honors come December.

  • Replay value is off the map. It's like two games in one with plenty to go back for.

  • The beta for Warhammer 40K: Dawn of War II was such a tease for this game but did not prepare the average player for the phenomenal experience the final game turned out to be. While this is far from your standard real time strategy title in many ways and the addition of the role playing elements force this game to be classified in a league of its own, many gamers will find this to be a worthy addition to their gaming library.

  • For a game that tosses so many RTS conventions out the window, Dawn of War II is a surprisingly solid real-time strategy title that pretty much lays down the gauntlet for any game that follows in its wake.

  • So, in short, Dawn of War II is not Dawn of War, nor is it like a traditional RTS game. What it is, though, is a fast-paced, tactics-focused game that's a lot of fun to play.

  • Dawn of War II does not rebuild the real time strategy, but does a fantastic job extending the scope of the genre. The new Warhammer 40,000 is an addictive and violent effort with a campaign that achieves a true sense of progression. The game has also a great cooperative mode and a multiplayer experience that is, again, its main goal.

  • A really fantastic game that will be able to fascinate old fans and also newcomers in the genre! Go on Relic!

  • A strong RTS/RPG outing into the rich Warhammer 40,000 universe. Real-time strategy purists might find a bit to grumble about, but those wanting some real-time tactical RPG-lite goodness are in for a treat.

  • The fact that it does something genuinely different than the rest of the genre earns it a lot of goodwill from me; if DOW2 really was just the expected "COH in space" or "DOW with spiffy graphics," then those flaws would be intolerable. So yes, I love it, flaws and all. Besides, watching Assault Marines or Stormboyz fly in the air and slam down onto some fools doesn't get old.

  • While the overall formula could still use some fine-tuning, the current product is one part hypercharged tactical combat, one part streamlined competitive RTS, and entirely worth playing.

  • Dawn of War 2 is a brand new, well-made experience that's worth more than a look.

  • The overall "feel" of the multiplayer game is terrific and the basic gameplay paradigm works to create a game that's deep, rich and thoroughly satisfying. Combined with a fun and very different-playing single-player component, this is a game that's well worth a look by any strategy fan looking for something fun that breaks the RTS genre's straitjacket.

  • Dawn of War II is a risky RTS game, but the new RPG elements and streamlined missions are implemented in a way that is engaging for strategy fans and newcomers alike.

  • Accessible but challenging at the same time, Dawn of War II can easily capture a large number of players ranging from the most hardcore to more casual. If you love a good real time strategy game and have much time available to spend playing, be assured that this game will not disappoint you.

  • PC PowerPlay

    Solid backbone to a bright Warhammer future. [Mar 2009, p.50]

  • It seems like we will have to wait some time to see more armies, as it happened in the first game. Even though, this is one of the most recommended acquisitions of this year, and one of those titles that no strategy devotee should let escape.

  • Relic has done a wonderful job with this original and innovative RTS, cleaning away the strategy archetypes we're used to playing with. But sadly there are several deficiencies, starting with the repetitive missions and a difficult to master multiplayer. A must buy for strategic fans but not the perfect title we were looking for.

  • The campaign is surprisingly lengthy, and the unit balance is quite well-tuned. Since most of the changes are beneficial, in my view, I can adamantly recommend Dawn of War 2 to fans of RTS games or Warhammer 40K.

  • This game really blew us away. From the tons of missions to the fantastic story, the game doesn’t disappoint. One might say that fighting over and over again feels a little bit boring, but we can’t get enough of it. The fights are intense and will challenge you to think about your actions. One wrong decision and you might lose the war.

  • This is an amazingly visceral title with a second-to-none presentation that delivers some of the best tactical action we’ve seen to date. I applaud the developers for moving the staid RTS genre in a new direction, even if I feel that Dawn of War II stumbles a little bit along the way.

  • In conclusion, this is not your father’s real-time strategy but provides an interesting twist to the genre without the complexities of micromanagement.

  • PC Gamer

    Although it lacks in mission variety, Dawn of War II skips the pleasantries of base-building and gets right to the point: action-packed, bloody warfare (with loot!) [Mar 2009, p.62]

  • Relic tries to renew the genre with the sequel of the well known Dawn of War universe. This new iteration features deeper gameplay, focused on the action. Dawn of War II does not include the classic base management, and replaces it with a direct control on the evolution and level progress of your units. A good title packed with a poor multiplayer map array, being one of their problems. A great game that achieves to represent the perpetual war on the 40th millennium.

  • A very innovative blend of RTS and RPG that is a ton of fun to play, Dawn of War II is easy enough for almost anyone to pick up without being intimidated, yet deep enough to still be challenging for the more hardcore players. It has the strategic depth of Company of Heroes as well as the "just one more mission" mentality of a good RPG like Diablo.

  • The single-player mash-up of RTS and RPG elements works really well, and the multiplayer is fast and exciting. Relic's reinvention of the Dawn of War brand is a breath of fresh (or possibly fetid, Tyranid infested) air.

  • Extraordinary online play makes it easy to overlook this strategy sequel's less-impressive single-player campaign.

  • This is recommended for fans of the series, or RTS nuts looking for the latest fix, but for more casual, curious folk, I reckon it could be worth waiting for the first expansion pack.

  • Pelit (Finland)

    An interesting attempt to re-invent RTS genre. It does many things right, like reward system, and is generally fun to play. As a game it feels like a prequel to Dawn of War -series: Bit too simplistic combat without any real threat of defeat and too many generic missions with, my God, end bosses! Those are yesterdays news even on Japan. Hopefully 0-day patch reakly makes things better and more varied. [Feb 2009]

  • Dawn of War was a finely tuned game with huge battles and many disposable troops. Dawn of War II is faster, lighter, smaller, in some ways more interesting and in other ways somewhat lacking in its execution. But taken as a whole it’s impossible to not recommend the game to 40K fans and to those who are willing to accept that this is not a linear sequel to an aging franchise.

  • An interesting, but ultimately weak, single-player experience is a bit of a disappointment to be sure. But the excellent and innovative multiplayer makes Dawn of War II worth the price for real-time strategy fans.

  • Games Master UK

    A lack of maps and repetition mar the single-player, but the multiplayer is brilliantly brutal. [Mar 2009, p.81]

  • PC Gamer UK

    We don't give marks for effort, so the game they've ended up with is all that matters. It's a great and truly new one, just not varied or exciting enough to live up to this particular name. [Feb 2009, p.54]

  • An extremely addictive strategy game that, honestly, could've blossomed if extra work was poured into the single-player component.

  • A grand achievement that gives the player a new take on how conventional RTS games play.

  • It’s been a long time coming, but Dawn of War finally has a proper successor. It’s not perfect, as anyone who enjoys the resource management side of strategy gaming will be turned off by the gung-ho style here, but it’s no different than most of the earlier Warhammer 40,000 titles out there.

  • The brute battles, the use of role-playing elements and the fast multi-play mode are exciting, but as far as mission design, story and balance are concerned, Dawn of War 2 doesn't live up to its potential. Relic created a novel strategy game, but the discrepancy between the more technical parts of the game and its mission design and story is obvious. Still, it's not a bad game at all.

  • AceGamez

    Dawn of War 2's greatest accolade is something that it actually does share in common with its predecessor; it's a game that once again takes the Warhammer 40,000 license and does something truly great with it. As for the rest, time will tell if Relic's gamble pays off or not.

  • Despite not being the long-awaited revolution in the RTS genre, the game still offers tons of gameplay. Multiplayer is a very solid addition to the genre and same goes for the single player. Despite the fierce competition, the game will probably attract its share of followers.

  • LEVEL (Czech Republic)

    Top quality of previous part has been retained. If you aren't looking for any new surprises then, you won’t be disappointed. Dawn of War II is a solid and classic strategy game – nothing less, nothing more. [Mar 2009]

  • The most innovative real-time strategy for years, even if the story mode isn't as good as multiplayer.

  • DoWII is so unique that it could just as well co-exist with the other traditional RTS games, as it has a focus in places that the others don’t. That said, there still needs to be some new additions and fixes to the multiplayer, as sooner or later the same 6 or so maps will get boring and stale.

  • Warhammer 40.000 Dawn of War II is an interesting hybrid between strategy and action in its single player campaign, but shows a completely different face on the multiplayer side, strategically deep and less frantic. Several flaws, like the repetitive gameplay and missing modes and maps from the multiplayer don't allow a full marks promotion. Strategy newbies and casual gamers will love it, but RTS hardcore fans should try before buying.

  • I really enjoyed playing Dawn of War II and If you're considering taking the plunge into realtime strategy this is a good place to start.. It is very accessible and Relic has obviously worked hard to release a very polished product that’s immense fun and has a multiplayer side that is entertaining to play and varies enough from the main game to give great value.

  • On one hand it's addictive, polished, satisfying and action-packed. On the other hand the campaign lacks variety and the meta-game has no real bearing on anything. But through it all a tinge of disappointment can't help but be felt - one that nags as you play the game.

  • Not all of Dawn of War II's bold changes pay off and fans of traditional RTS games might feel left out. But we're glad it made them because at the single-player game's peaks, its a highly strategic and very satisfying experience.

  • Overall, the only major problem with recommending Dawn of War II is its minor identity crisis. If you normally don't like RTS games but are a fan of light role-playing that focuses more on the combat than the story, you'll likely find much to love in this game's campaign, and that should be enough to satisfy. However, if you're a fan of traditional strategy games like StarCraft or even the original Dawn of War, you might be underwhelmed by the simplified gameplay of the sequel's campaign, and may want to jump straight to the deeper online experience.

  • It doesn't, however, fulfill the task of being absurdly entertaining. The failings in the campaign mean that for all its incredible fireworks and visual splendour, its not interesting enough.

  • With shallower gameplay, a dearth of content, and some very distinct repetition, the game feels more like a jumping off point than a complete release.

  • Edge Magazine

    Relic seems afraid to let any of its ideas meaningfully vary your experience, in case the result isn’t as satisfying as the scenario it has clearly tested so well. [Apr 2009, p.119]

Warhammer 40,000: Dawn of War II
$19.99 $5.00
Title: Warhammer 40,000: Dawn of War II
Genre: Strategy
Released: 18 February 2009
Developer: Relic Entertainment, Feral Interactive (Mac/Linux)
Publisher: SEGA, Feral Interactive (Mac/Linux)
  • Single-player
  • Multi-player
  • Co-op
  • Steam Cloud
  • Steam Trading Cards
  • Retro XP
UI Audio Subs
Spanish - Spain
English
French
Italian
German
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