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Set currency to ADAMinimum Requirements | |
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Requires a 64-bit processor and operating system | |
OS: | 64-bit Windows 7 with latest updates |
Processor: | 3GHz i3 quad logical core or equivalent |
Memory: | 4 GB of RAM, 1 GB of VRAM MB RAM |
Graphics: | NVIDIA GeForce 460 or AMD Radeon 6950 or equivalent DirectX 11-card |
DirectX: | Version 11 |
Network: | Broadband Internet connection |
Storage: | 50 GB available space |
Additional Notes: | Quad physical core i5 or equivalent recommended for 3vs3 multiplayer. Game requires Internet connection for play and progression. |
Recommended Specifications | |
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Requires a 64-bit processor and operating system | |
OS: | 64-bit Windows 10 with latest updates |
Processor: | 3GHz i5 quad core or equivalent |
Memory: | 8 GB of RAM, 2 GB of VRAM MB RAM |
Graphics: | NVIDIA GeForce 770 or AMD Radeon 7970 or equivalent DirectX 11 card |
DirectX: | Version 11 |
Network: | Broadband Internet connection |
Storage: | 50 GB available space |
Additional Notes: | Game requires Internet connection for play and progression. |
Minimum Requirements | |
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Requires a 64-bit processor and operating system | |
OS: | macOS 10.12.4 |
Processor: | 2.0Ghz Intel Core i5 |
Memory: | 8 GB RAM |
Graphics: | 1GB Nvidia 650, 2GB AMD Radeon M290, Intel Iris Pro or better (see notes for more details) |
Storage: | 30 GB available space |
Additional Notes: | ——— ——— |
Recommended Specifications |
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Requires a 64-bit processor and operating system |
Minimum Requirements | |
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Requires a 64-bit processor and operating system | |
OS: | Ubuntu 16.04 64-bit, SteamOS 2.0 |
Processor: | 3.40 GHz Intel Core i3-4130 |
Memory: | 8 GB RAM |
Graphics: | 1GB Nvidia 650Ti 1GB (Driver version 375.66 tested) |
Storage: | 30 GB available space |
Additional Notes: | Quad physical core i5 or equivalent recommended for 3vs3 multiplayer. Game requires Internet connection for play and progression. |
Recommended Specifications | |
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Requires a 64-bit processor and operating system | |
OS: | Ubuntu 16.10 64-bit, SteamOS 2.0 |
Processor: | 3.40 GHz Intel Core i7-4770 |
Memory: | 8 GB RAM |
Graphics: | 4GB Nvidia 980Ti (Driver version 375.66 tested) |
Storage: | 30 GB available space |
Additional Notes: |
A new Dawn of War has risen, and it’s an exciting return from a long dormant franchise. Warhammer 40,000: Dawn of War III successfully takes the best elements from the previous two games and blends them with traditional RTS mechanics to create a game with deep strategic gameplay. The campaign, which ultimately serves as a glorified tutorial, is entertaining and lengthy enough to keep players hooked for hours even though it’s predictable. The focus on Elite units differentiates Dawn of War III from its competitors by introducing a new sense of depth and progression into the game.
Die-hards might have something to say about some of Relics choices, but even they can't deny the excellent real-time strategy game that is Dawn of War 3. It is rich in choices, has great production value and offers an amazing campaign.
Maybe Dawn of War 3 isn't the greatest entry in the saga, but it's damn close. A great RTS in its own right, it lacks a bit of content and some gameplay adjustments to truly climb above its storied predecessors.
Quotation forthcoming.
For the fans this is the greatest gift imaginable. The Elite are great for both spectacle and tactical creativity. This game is tough, but it is so worth the struggle.
Bombastic battles, huge campaign, thrilling multiplayer. A triumphant comeback for Dawn of War.
A solid third entry for the franchise that executes its mechanics very well. Sadly the lack of multiplayer modes at launch is disappointing but a great game that should please many.
Intense battles in which heroes and cannon fodder soldiers have to work together to achieve victory. Expect a surprisingly long and entertaining campaign plus brutal multiplayer skirmishes, which are in desperate need of more content.
Relic gets to mix the past two games of the franchise in an intense game but fails to create an intense campaign. The multiplayer will provide tons of fun to the players.
Veterans of the original Dawn of War will take to this game like stepping into their old Power Armour. Exhilarating, over-the-top spectacle, and meeting expectations like only Dawn of War can.
More than ten years after its initial release, Warhammer 40,000 series comes back with a third installment. Dawn of War 3 isn’t a perfect game, but it allows the saga to continue on a high note.
It's challenging, fun and rewarding. A nice return of the series, with a great multiplayer and a very solid campaign.
Overall I was very happy with it. My last Warhammer experience was with Eternal Crusade which really didn’t hit the spot for me… so Dawn Of War 3 is a pleasant scratch to that itch for some space melodrama. As mentioned, if you are a long time fan, don’t expect to get the same game you’ve played before… or even a mix of the two, it would seem they have taken a slightly different approach. On the other hand if you like a bit of RTS action, some fun storytelling, it’s a great bit of fun and visually quite pretty (epic opening movie especially). If in doubt, wait for a good sale… but there’s a lot of fun to be had here.
Tough, intimidating, and powerfully gripping, Dawn of War III is the Power Fist of RTS sequels. [June 2017, p.74]
A well-crafted RTS that eschews some of the tired old tropes for a faster pace and a tighter experience.
Where most game series can rest on their laurels, Dawn of War III is essentially the third reinvention of Relic’s Warhammer 40,000 RTS. As the game captures a sense of grand scale, it loses some of the strategic nuance in changes to the cover system, and it’s a disappointment that tried and tested multiplayer modes aren’t included as well. That said, the campaign makes for an enjoyable and challenging romp through yet another crisis in the 40K universe, and while some gameplay elements have been simplified, the three deeply contrasting races offer plenty for players to sink their teeth into online.
It feels good to be back in the base building, hard hitting, cool looking world of Warhammer 40,000. Winning early skirmishes before slowly building up your armies for a single massive engagement is still exciting, and very rewarding when you win. The single player campaign is good, if a little stale at times, and multiplayer has mostly gone back to what made it great in the first place. There are some issues to be found, but if you’re looking for a modern game akin to the popular origins of Dawn of War, this is certainly a good attempt.
Dawn of War III brings with it a campaign that starts off on the slow end, but eventually warms up to be an enjoyable, if fairly standard, single player mode. It’s the inventive multiplayer that is the biggest change, and one that will upset traditionalists who wanted a return to the original game. The blend of both predecessors’ ideas to bring the mix of base building and hero powered Elite units goes well with the new focus on exhilarating, faster-paced multiplayer. But if you hate the idea of a game that promotes aggression, pushing hard and relying on having such powerful units that can turn the tide of battle, then your experience with the game is no doubt going to wane. While it won’t be a genre defining twist nor shape the future of RTS multiplayer, it’s still remains a unique take on the typical RTS conventions and one I’ve grown to relish more as I keep playing.
Surely, the Inquisitor’s eye will be ever scrutinizing of this one, but I think the franchise has been spared the order of Exterminatus for now.
Well presented and thumpingly over-the-top, Dawn Of War III combines elements from its two predecessors to mostly great effect. With a few more maps and modes, this could be a solid competitive title.
Dawn of War III is a beautiful marriage of successful technique and very pleasant gameplay. A true festival of pyrotechnics effects, it's one of more beautiful games in the strategy category. Nevertheless, the game is not without fault, and we regret the cruel lack of content in multiplayer (only one mode). But Relic has achieved its goal and the game is good mix between nostalgia and evolution.
Dawn of War III builds and maintains an organic tension that yields huge pay-offs, and there’s nothing else quite like it.
Dawn of War III is a Storm Shield-solid title carrying a few minor irritations. It can't possibly leave the blast crater its predecessors did, but it's still an absorbing, invigorating, chaotic RTS with the firepower to impress.
In the eight years since Dawn of War II, the RTS genre has evolved to include MOBA-like elements, but someone returning to the RTS fold will have no problem getting up to speed. The stalwart staple of three balanced factions has been enriched with Elite hero units, and the multiplayer mode clearly shows the influence of DOTA and its brethren. Dawn of War III's campaign is substantial -- if not always entirely entertaining -- and once mastered, its three factions offer extended fun in skirmishes with the game's capable AI or online against human competitors. While there is no longer a steady stream of RTS games, fans will be more than satisfied by Dawn of War III's fundamentally classic approach.
Warhammer: Dawn of War III is a new starting point, with many new features in the gameplay, but not everyone will appreciate the changes made by Relic. Surely, no one will love the spare content.
Dawn of War III certainly isn’t the type of sequel that fans of the series may have anticipated, albeit it is still a title that is faithful to the Warhammer franchise. However, Relic’s gamble of adapting their franchise in a way that more closely aligns with the popular MOBAs of the day has largely paid off, even if the game does suffer from a bit of an identity crisis in the process. It was a brave, risk/reward move – while it may disappoint some fans, it will certainly gain others and gives the series a fresh look rather than replicating more of the same.
The games that play out as intended - courtesy of the twists that Relic has brought into the franchise this time around - well, those will stay in your mind as some of the most intense RTS games you'll ever have. [Issue#188, p.74]
Dawn of War 3 is a good RTS game in the Warhammer franchise. The races and units are well-balanced, as are the maps. Dawn of War 3 only has three races to play with, however, and the graphics are not that good.
The story campaign is a bit of a chore, but the multiplayer is an exciting mix of RTS and MOBA – and may just be the next big thing in strategy gaming.
Dawn of War III is really a tryharder. While we are years away from the RTS' former glory, it can't be denied that the guys at Relic know how to manage themselves in the genre and bring us a game that truly delivers.
For all Warhammer 40,000 fans, Dawn of War is back with deep gameplay and awesome battles.
Dawn of War 3 has overly dominant elites, and a merely serviceable campaign, but it captures the power of mass battles well.
Quotation forthcoming.
Dawn of War III is a mixed bag, featuring a forgettable campaign and enjoyable multiplayer, assuming you are willing to make some compromises to the traditional formula. I’m glad Relic is attempting some new tweaks while maintaining the sanctity of the almost-untouchable legacy of Warhammer 40,000.
Flashy and loaded with complex, micromanagement-heavy warfare. Its single-player campaign is long and challenging, but feels uninspired because it rarely makes creative use of the three factions’ abilities. In multiplayer it’s even more demanding and intimidatingly chaotic, but with only one mode and not a lot of maps, it seems limited. Relic deserves credit for not simply remaking the same game with prettier graphics, but this hybrid approach doesn’t feel as strong as Dawn of War 2’s memorable tactical focus.
Dawn of War III is a strong single-player campaign tied to an inconsistent multiplayer. It feels like a more ambitious game than it is able to be. Players who are looking for a single-player adventure will have a lot of fun rampaging through the 15-hour campaign, but those who are in it for the multiplayer may be frustrated by the new and somewhat muddled multiplayer mode. If the multiplayer clicks for you, Dawn of War III will be a delight, but it's a tough sell if you're looking for advancements on prior Dawn of War titles.
Warhammer 40,000: Dawn of War III is an enjoyable, challenging and rewarding RTS experience. Not everyone will be enamoured with its MOBA-flavoured gameplay, but there is no denying it makes for some frenetic and action-packed battle goodness much of the time. Just as with the game, fans will be divided into “factions” – players who like attack-oriented strategy will be completely in their element – while a minority (like me) who enjoy slower, defensive play will find that this game is more of an acquired taste.
Dawn of War III is the best looking RTS out there. It boasts graphics, art, and animations that are unparalleled within the genre. Its battles are beautifully crafted, wildly entertaining, smooth, and polished. However, the single-player experience suffers from predictable flatness and a drawn out tutorial phase, while multiplayer content is in need of additional content.
Warhammer 40,000: Dawn of War III takes a few steps back in time to make one step forward. It hearkens back to a lot of older design choices from the first game, and attempts to build upon other RTS conventions in the process.
Dawn of War III is a great platform with which players can delve into the Warhammer 40K universe. Even though typical and heroic unit types from the universe make an appearance it's difficult to care or become attached to a unit. It's a great addition to the genre, but the staggered rhythm and extreme micromanagement responsibilities do enough to consistently break immersion The multiplayer holds its own, as players forge 3v3 alliances to spill the blood of their enemies. The number of different units and the means with which players can customize their armies with doctrines and elites lends great variety to campaigns and online battles, but the game trips and falls when trying to deliver its narrative.
Dawn of War 3 is a decent enough game, but don't expect any strategic depth, though.
Dawn of War III is exciting and brings a thrilling multiplayer experience to the table, but a lack of variety and a focus on grinding takes away from its attempt to be a deep, but fast-paced experience at the same time.
Dawn of War III feels like a little bit of every other game that the franchise has churned out so far, but whether or not it will stand the test of time is uncertain; I’m already having trouble pinpointing anything particularly memorable about the campaign that doesn’t involve particular factions having really cool units. Being a fan, I probably hold this game a little closer to my heart than others will. Perhaps those keeping it at arm’s-length will be far enough away to not notice the imperfections.
Warhammer 40,000: Dawn of War III is a decent RTS that adheres to many classical conventions. This bodes well for genre fans, a group that has long been forgotten by other developers who have since shifted focus to MOBA. Though, it brings with it an incredibly beautiful presentation that reminds us how much potential the Warhammer 40,000 universe really has. If only the story hit on this potential. Some of the game's flaws are significant, including the frustrating meta-game UI and problematic Skulls system. Thankfully, the highly functional gameplay goes a long way toward leading to a positive experience. So, I declare Dawn of War III cleared of all charges of sedition and heresy, but sentence it to a punishment of several lashings for wasting this Inquisitor’s time at key points during the interrogation.
DoW III is gorgeous, but in terms of scale and ambition it falls way behind Total War: Warhammer. Quite boring campaign and a lot of grinding in multiplayer do not help. [06/2017, p.56]
DOW 3 is trying very hard to satisfy many target groups -RTS players, online competitors, mobs fans- but in the end it fails to deliver something memorable.
The new Warhammer is a classic strategy in core, but simplified to MOBA elements. It combines the gameplay of the first Dawn of War with the latter, and it certainly works nice. [Issue#275]
Dawn of War III isn’t a bad game — it’s just not a good one either. By trying to chase what’s popular, Relic lost a lot of what made this series so great in the first place. With the promise of more factions to come, there could be more to this game a few months from now, but as it stands right now, it’s too basic to dance at the ball.
A slightly above-average realtime strategy does not reach the quality of its predecessors. Although it looks wonderful, it’s flawed by the design decisions like no cover, low stamina units or the only one MP mode.
Plays like MOBA, smells like Heresy. [Issue#262, p.51]
Title: | Warhammer 40,000: Dawn of War III |
Genre: | Action, Simulation, Strategy |
Released: | 27 April 2017 |
Developer: | Relic Entertainment, Feral Interactive (Mac), Feral Interactive (Linux) |
Publisher: | SEGA, Feral Interactive (Mac), Feral Interactive (Linux) |
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