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Requires a 64-bit processor and operating system | |
OS: | 64bits version of Windows® 7, Windows® 8, Windows® 10 |
Processor: | Intel® Core i3 or AMD Phenom™ II X3 |
Memory: | 6 GB RAM |
Graphics: | NVIDIA® GeForce® GTX 660 or AMD Radeon™ HD 7850 with 2 GB RAM |
DirectX: | Version 11 |
Storage: | 20 GB available space |
Sound Card: | DirectX Compatible Soundcard |
Recommended Specifications | |
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Requires a 64-bit processor and operating system | |
OS: | 64bits version of Windows® 7, Windows® 8, Windows® 10 |
Processor: | Intel® Core i5 or AMD FX 8150 |
Memory: | 6 GB RAM |
Graphics: | NVIDIA® GeForce® GTX 780 or AMD Radeon™ R9 290 with 2 GB RAM |
DirectX: | Version 11 |
Storage: | 20 GB available space |
Sound Card: | DirectX Compatible Soundcard |
Warhammer: Chaosbane is an absolute treat for fans of the Warhammer universe. If you like dungeon crawlers or Warhammer in general, you should definitely pick this up – especially if you don't have a phone. Be sure to check out the full review above for an exciting look at Warhammer: Chaosbane, which should absolutely be on your radar when it comes to Game of the Year considerations later in 2019.
There is no question that Warhammer: Chaosbane has truly delivered on a high quality, full featured ARPG experience.
Warhammer: Chaosbane can stand proudly alongside some of the best games that have used the foreboding, Gothic Old World as a setting.
Progression is a bit slower than similar games on the market but that is not necessarily a bad thing.
An interesting Diablo clone based in the universe of Warhammer. Really fun if played with other players in coop mode (local and online), but too predictable playing alone.
It doesn’t really introduce anything new to the genre, yet Warhammer: Chaosbane is a nice hack & slash ARPG with a deep and engaging endgame.
Despite some controller woes, Warhammer Chaosbane delivers a solid and robust action RPG experience that is certain to delight both hardcore and casual fans of the genre alike.
Layers of Fear 2 is a worthwhile experience, and even more so if you consider the launch price of $30. I can’t say I found it as thought-provoking or chilling as the first Layers, but it’s still pretty solid. The story, writing, sound design, much of the game design overall really, outlasts the lesser, but still very significant, flaws of the game.
An overall enjoyable tromp into the fantasy half of the Warhammer universe. Many similarities with Diablo 3 allow Chaosbane to differentiate itself from its other rivals.
Warhammer Chaosbane walks in the footsteps of Diablo, but fails to match it's master because of the repetitive environments, it's shot lifetime and an extremely limited endgame content.
Warhammer: Chaosbane takes place in a forgettable world, which is annoyingly repetitive, and has more than a handful of rough edges. Despite that, the arcade-like, fast-paced action it offers, as well as its fresh take on the genre's standard classes, makes it easy to forget its flaws, especially when trying it out along with a bunch of friends - or total strangers.
Warhammer: Chaosbane is a solid first entry into the ARPG genre for the franchise. There are some cool twists on the theme like the God Tier system, but there are equally as many baffling decisions such as the matchmaking system, lack of economy, and decidedly absent customization options. There are the makings of a solid ARPG in here, but it needs a little more time in the oven to bake.
Chaosbane is a competent action rpg that fails to compare to the best games of the genre but provides some good time bashing Warhammer branded monsters in an infinite mesmerizing loop that, in the end, is way too repetitive.
Though not a masterpiece, Warhammer Chaosbane is not a total failure either. Due to its minimalist design (but well implemented), the title sinks especially on its execution by proposing content that is too light and rough contrasting with well elaborated classes. The game lacks ambition, and sometimes even finishing touches, which is unfortunate for a license with such great potential. However, all its interest undoubtedly comes from its multiplayer mode, which can be played by 4 players on the same support. It is therefore advisable to opt for the multi-player experience. After all, it is sometimes nice to remember that it is still possible to sit in front of a TV with friends and pizzas, to play together and have a good evening. And that's probably all the game is about here.
The mission design and story can grate at times, but this is a devilishly fun homage to Diablo 3 and Warhammer Fantasy you’ll want to get your friends in on.
Chaosbane nonetheless achieves what it sets out to do as an ARPG, and there’s still every chance the game will expand into some more fascinating areas of the Old World and its characters. I can’t shake the feeling that this could have been a lot bigger deal if it was released five years ago or more, but as they say, better late than never. No doubt, the world’s of Warhammer will continue to entertain us with their ever encroaching foray into the realm of video games. For now, there’s something comforting in the fact that the Old World, albeit destroyed in the fires of apocalypse in the ever-expanding lore, will forever be immortalised in the digital world.
The artwork at the beginning of each act is beautifully drawn. The music is also quite powerful and foreboding as it sets the mood for the game.
It’s a fine addition to the Warhammer fantasy IP, and you’ll especially enjoy it if you like dungeon-crawlers, or are a Diablo fan. But beyond that, it falls somewhat into the category of genre-clone, no matter how much you might enjoy its setting/lore.
My first thought when playing was "Okay, there is not enough content here, but for a cheap indie-diablo, it's okay."
Warhammer: Chaosbane is a pretty casual hack'n'slash for players unfamiliar with the genre. The game looks pretty, but it's far too easy and repetitive, with a rather shallow storyline. Perhaps in time, Chaosbane will become better due to planned DLCs, but it looks like a considerable investment. It's a pity that we received another mediocre Warhammer game, cause it was very promising at launch.
A great foundation that is mechanically sound and will delight in the early hours. Stick around too long, however, and Chaosbane reveals a dearth of classes, enemies and environments. Also a weak endgame.
Thanks to its simple formula, Warhammer: Chaosbane is an easy-to-play hack’n’slash, but it really lacks some more variety. This game is not aimed at the big lootheads but to a more casual audience, and it shows.
Chaosbane has a good structure and can count on the charm of the Warhammer universe, but contents are missing and there are lots of bugs.
A generic ARPG that offers little fun and greatly under uses the Warhammer license.
In the end, I can’t help but feel Warhammer: Chaosbane suffers from being a budget action RPG, taking shortcuts to save cost, which has caused the game to succumb to the issue of being rather unoriginal, uninspiring and repetitive. When games such as Path of Exile and Diablo III can keep hold of their players with great gameplay loops, Warhammer: Chaosbane trips over trying to do this, with only the Warhammer licence helping it offer some sort of original design. Things can change with updates, and maybe this will happen to Warhammer: Chaosbane, but right now, while the game isn’t bad, it just doesn’t do anything great in any category, leaving it to be a rather run-of-the-mill dungeon crawler that will probably make you bored soon after it ends with its recurring level and enemy designs.
It's okay for casual players, but if your are familiar with the genre, you will find Chaosbane to be a mediocre, extremely repetitive experience that does not even come close to what Grim Dawn, Path of Exile or Diablo 3 have to offer.
Repetitive, meandering, and streamlined to a fault, Warhammer: Chaosbane lacks the depth to keep you invested well past the shallow endgame. It's a shame given the rich lore and enemy design.
Mediocre and repetitive, there are far better options for action RPGs out there.
Repetition and a general lack of polish crushes Warhammer: Chaosbane before it has a chance to put up a fight. Although the game has decent visuals and competent action, it is just too stagnant, with the same basic enemies filling poorly-randomized levels.
Chaosbane levels are all made from a small variety of large “building blocks”, so when you’re sent to clean out another sewer of monsters – it’ll look just like every previous sewer you’ve cleaned so far. Boring and uninspired. [Issue#239, p.68]
In Warhammer: Chaosbane, there is only dull combat. Use two or three favorite abilities to kill hordes of same-looking enemies, marvel at bad animations and identical corridors, and try not to lose your mind. Even cooperative mode, which usually makes everything better, is a boring chore.
Title: | Warhammer: Chaosbane |
Genre: | Action, Adventure, RPG |
Released: | 31 May 2019 |
Developer: | Eko Software |
Publisher: | Nacon |
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