Save a massive 30% off the listed price when paying with cryptocurrency Cardano.
Discounts are applied to price at checkout!
Set currency to ADAMinimum Requirements | |
---|---|
Requires a 64-bit processor and operating system | |
OS: | Windows 7 SP1 / 8.1 / 10 64 bit |
Processor: | Intel Core i3 2100 / AMD Phenom II x4 955 |
Memory: | 4 GB RAM |
Graphics: | 1 GB VRAM - NVIDIA GeForce GTX 470 / ATI Radeon HD5800 |
DirectX: | Version 11 |
Storage: | 3 GB available space |
Sound Card: | DirectX Compliant |
Recommended Specifications | |
---|---|
Requires a 64-bit processor and operating system | |
OS: | Windows 7 SP1 / 8.1 / 10 64 bit |
Processor: | Intel Core i7 3770K / AMD FX 8350 |
Memory: | 6 GB RAM |
Graphics: | 2 GB VRAM - NVIDIA GeForce GTX 560 / AMD Radeon HD6850 |
DirectX: | Version 11 |
Storage: | 3 GB available space |
Sound Card: | DirectX Compliant |
You'll become so entrenched in the story and your resistance squad that losses will leave a mark.
Warsaw cannot be defined as a mere clone of Darkest Dungeon, because it has its personality and a gameplay with a lot of combinations. Pixelated Milk has created a game that deserves a chance if you like the genre and/or if you want to learn more about what happened during the Uprising.
Warsaw is a good installment in the dungeon crawler genre with its historical theme, excellent artstyle, and atmosphere carrying the experience.
Warsaw is a tactical-RPG, a tribute to the hellish Darkest Dungeon: it's cruel, it's hard and it's also a bit unfair.
Atmospheric and conceptual, therefore, Warsaw does everything right.
An interesting spin on the Darkest Dungeon formula that is very much worth a playthrough but currently lacks the necessary depth to ensure replayability.
WARSAW has potential and good ideas. Unfortunately, it is not well balanced, and the many constraints often force the player into frustrating stalemates — sometimes simply through bad luck. The history lesson is understood, but accessibility and fun just aren't present. As it stands now, only the most hardened and persistent veterans of the genre will have the chance to progress and have fun in the long run. Providing more reasonable difficulty modes or a progression curve — rather than sending players crashing into a cliff — would have accomplished a lot, and that's a shame.
Warsaw is World War 2's Darkest Dungeon. Excellent narrative beats hide under the gameplay rubble, telling the story of Poland's guerrilla fighters being turned into bullet sponges for Nazis.
A fascinating historic backdrop, an original artistic direction, a compelling gameplay structure, but only one, inexorable difficulty level which often seems more unfair than faithful.
Warsaw is a tactical turn-based game with some interesting aspects, although some of them hurt more than help. The setting is neat and the plot has real stakes, which is nice in a wartime game. The injury system along with ammo management will likely be a hit or miss for many.
It’s an easier, modest cousin (or clone) of Darkest Dungeon which doesn’t add much to the genre and uses the unique setting as it’s greatest strength. [12/2019, p.72]
Warsaw is a compelling turn-based RPG offering a deep and well thought battle gameplay, while severely lacking in terms of storytelling and lore. A newcomer may face difficulties due to the punishing nature of this roguelite game, but we never felt it was cheap or overwhelming. The similarities with Darkest Dungeon are obvious, yet it still manages to deliver something fresh and distinctive.
You can almost view WARSAW as a game in the mold of Oregon Trail, a game in which the difficulty in succeeding brings home the lesson of how difficult it was for the people who actually had to live through those times. It's hard to recommend the game to anyone except those looking for a brutal challenge or those with an interest in the historical event represented by the game.
WARSAW wants to be a mashup of World War II and Darkest Dungeon but doesn't bring anything new to the table. WARSAW is a blatant Darkest Dungeon copy with no innovation or unique gameplay mechanics whatsoever. Everything that it might go as original in WARSAW exists in Darkest Dungeon in a slightly different form. Add to that the design flaws, bugs, and balancing issues and you have a subpar experience that can't be balanced by the tense atmosphere and interesting setting.
Fair game, but just that. Historically inaccurate and pretty hard and unforgiving. It will push back players and really it cannot keep attention for too long.
Warsaw offers great visuals, solid music and appealing story telling, but it could have been a much better game than what it is now if not for so many gameplay issues.
Warsaw is challenging at times to the point of harsh realism and it has an assortment of foes to take out. But, with mechanics that are downright arcadey and odd, Warsaw's missteps mar what could've been a brilliant look at a major event in Poland's history during World War II.
Warsaw is a solid foundation, but the balancing issues may make it difficult for players to love.
Unless you’re an hardcore turn-by-turn games’ fan, Warsaw won’t amuse you much. It’s extremely unforgiving, the UI is a mess and the game is pretty repetitive. That’s a shame because the game conveys the good atmosphere.
This is a good basis for a game, but not a full game by itself. There are too many design errors and too little content - and the characters whose destinies you should be invested in are instead bland and uninteresting.
Warsaw is a game that captures some of the desperation and inevitability of failure that the Warsaw Uprising faced. The random assignment of characters removes some player choice, and there is a lack of narrative to add more weight to the events. However, as a strategy game Warsaw is well put together and offers a challenge in a unique setting.
Extremely rough around the edges but even in its current state this is an engrossing and tension-filled strategy role-playing game that offers a very different perspective of WWII.
Warsaw does not have an engaging story and compelling characters; the AI is lackluster and all the work we do seems to have no impact on the uprising. It's a pity that this, overall quite good Darkest Dungeon-clone, is downright frustrating so often. Questionable decisions from the developers denied Warsaw's path to glory.
There is, of course, nothing wrong with complexity and challenge in a game but Warsaw adds to the mix some capricious unpredicatability in its AI mechanics and design that can be frustrating, resulting in gameplay that is simply not on the winning side of the challenge/reward equation. Some streamlined systems and little more tolerance for varied playstyles and approaches would make Warsaw feel encouraging of creativity. If Warsaw’s intent was conveying the hopeless desperation that the city’s residents felt in 1944 was the goal, the title succeeds but that doesn’t necessarily make for an engaging game.
Warsaw has some good idea in it, but fails to delivers them in an appropriate way.
The upside is that, although the game feels underdeveloped, what it has is a great base to build upon, and the devs have promised ongoing support for the game. I found the art charming and expressive, and the unique characters are brimming with great stories just waiting to be told. The voice acting makes the battles feel alive with commands being shouted in Polish and German, backed up by great sound effects. Finally, there are many strategic gameplay bits that differ from its predecessor that I can see being developed into a full feature to help WARSAW really stand apart. With all that being said, I can’t recommend WARSAW to you in the current state. I’d give it a few months wait before checking it out again.
Warsaw starts well enough. Its eye-catching premise and style do a good job getting players’ initial attention, while the brisk gameplay loop gets players up to speed quickly. However, the loop gets tiresome a short while in, with rather shallow depth and no narrative to support it, and so the experience of the game itself will not linger too long in the memory. But if nothing else, Warsaw still gives encouragement for others to learn more about one of the darker times in history and find further respect for those who fought through it.
Pixelated Milk releases Warsaw, an RPG that shows the cruelty of the Second World War and the courage of the Polish rebellion. A quite repetitive gameplay and a flat storytelling don't help the game to get a better score.
Warsaw combines the backdrop of the 1944 uprising with a tough-as-nails tactical roguelike, but bugs and design flaws compromise the experience.
Warsaw looks nice, but it’s the substance that matters. The developers lifted pretty much everything from Darkest Dungeon, but failed to adapt those mechanics to suit the needs of a completely different story.
Being in the shoes of guerrillas in the war-torn Warsaw really is an experience. If it hadn't been for unfinished ideas and bad design, it could have been a turn-based strategy pearl. [Issue#300]
No matter what you do, it’s the RNG that will ultimately decide whether you win or lose. Instead of playing Warsaw, you might as well just roll the dice and punch yourself in the face every time it doesn’t show six. [Issue#241, p.55]
Title: | WARSAW |
Genre: | Indie, RPG |
Released: | 2 October 2019 |
Developer: | Pixelated Milk |
Publisher: | Pixelated Milk, gaming company |
UI | Audio | Subs | |
---|---|---|---|
Polish | |||
English | |||
Russian | |||
French | |||
German |
Great games at unbeatable prices, the best deals on PC, Mac and Linux games.
Get email updates of our latest deals from once a month to instantly.
Save a massive 30% off the listed price when paying with cryptocurrency Cardano.
Discounts are applied to price at checkout!
Set currency to ADA