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Discounts are applied to price at checkout!
Set currency to ADAMinimum Requirements | |
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OS: | Windows XP SP2 |
Processor: | 1.5 Ghz |
Memory: | 1 GB RAM |
Graphics: | 512MB, Shader Model 2.0 |
DirectX: | Version 9.0c |
Storage: | 2 GB available space |
Minimum Requirements | |
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OS: | Mac OS X 10.8 |
Processor: | 1.5 Ghz |
Memory: | 1 GB RAM |
Graphics: | 512MB, Shader Model 2.0 |
Storage: | 2 GB available space |
Minimum Requirements | |
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OS: | Ubuntu 12.04 |
Processor: | 1.5 Ghz |
Memory: | 1 GB RAM |
Graphics: | 512MB, Shader Model 2.0 |
Storage: | 2 GB available space |
SEUM delivers hours of entertainment, frustration, and the perfect bite-sized trials to hit, not just the ‘one more try’ feeling, but instead the ‘damn I was close and I won’t stop before beating this thing’.
We're happy with this attention to gameplay as the Speed Run. However, it lacks a better technical end. To be old school does not force you to be ugly. In addition we would like more options for the community; to create levels, to share and integrate them into the game.
The line between motivation and pure hatred is very thin. While I like the basic idea the redundancies as well as the strange jumping behavior keep me from getting invested more.
Title: | SEUM: Speedrunners from Hell |
Genre: | Action, Indie |
Released: | 28 July 2016 |
Developer: | Pine Studio |
Publisher: | Pine Studio |
UI | Audio | Subs | |
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Spanish - Spain | |||
Polish | |||
English | |||
Simplified Chinese | |||
Japanese | |||
Russian | |||
French | |||
German |
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